Пример #1
0
void OutdoorLightStats::init(MPQFile &f)
{
	float h,m;

	f.seekRelative(4);
	f.read(&h,4);
	f.seekRelative(4);
	f.read(&m,4);
	f.seekRelative(4);
	f.read(&dayIntensity,4);
	
	f.seekRelative(4);
	f.read(&dayColor.x,4);
	f.seekRelative(4);
	f.read(&dayColor.y,4);
	f.seekRelative(4);
	f.read(&dayColor.z,4);

	f.seekRelative(4);
	f.read(&dayDir.x,4);
	f.seekRelative(4);
	f.read(&dayDir.y,4);
	f.seekRelative(4);
	f.read(&dayDir.z,4);

	f.seekRelative(4);
	f.read(&nightIntensity, 4);

	f.seekRelative(4);
	f.read(&nightColor.x,4);
	f.seekRelative(4);
	f.read(&nightColor.y,4);
	f.seekRelative(4);
	f.read(&nightColor.z,4);

	f.seekRelative(4);
	f.read(&nightDir.x,4);
	f.seekRelative(4);
	f.read(&nightDir.y,4);
	f.seekRelative(4);
	f.read(&nightDir.z,4);

	f.seekRelative(4);
	f.read(&ambientIntensity, 4);

	f.seekRelative(4);
	f.read(&ambientColor.x,4);
	f.seekRelative(4);
	f.read(&ambientColor.y,4);
	f.seekRelative(4);
	f.read(&ambientColor.z,4);

	f.seekRelative(4);
	f.read(&fogDepth, 4);
	f.seekRelative(4);
	f.read(&fogIntensity, 4);

	f.seekRelative(4);
	f.read(&fogColor.x,4);
	f.seekRelative(4);
	f.read(&fogColor.y,4);
	f.seekRelative(4);
	f.read(&fogColor.z,4);

    time = (int)h * 60 * 2 + (int)m * 2;

	// HACK: make day & night intensity exclusive; set day intensity to 1.0
	if (dayIntensity > 0) {
		dayIntensity = 1.0f;
		nightIntensity = 0.0f;
	}
}
Пример #2
0
inline
void LoadMapChunk(MPQFile & mf, chunk*_chunk)
{
    float h;
    uint32 fourcc;
    uint32 size;
    MapChunkHeader header;

    mf.seekRelative(4);
    mf.read(&size, 4);

    size_t lastpos = mf.getPos() + size;
    mf.read(&header, 0x80);
    _chunk->area_id =header.areaid ;
    _chunk->flag =0;

    float xbase = header.xpos;
    float ybase = header.ypos;
    float zbase = header.zpos;
    zbase = TILESIZE*32-zbase;
    xbase = TILESIZE*32-xbase;
    if(wmoc.x >xbase)wmoc.x =xbase;
    if(wmoc.z >zbase)wmoc.z =zbase;
    int chunkflags = header.flags;
    float zmin=999999999.0f;
    float zmax=-999999999.0f;
    //must be there, bl!zz uses some crazy format
    int nTextures;
    while (mf.getPos() < lastpos)
    {
        mf.read(&fourcc,4);
        mf.read(&size, 4);
        //if(size!=580)
        //    printf("\n sz=%d",size);
        size_t nextpos = mf.getPos()  + size;
        if(fourcc==0x4d435654)                              // MCVT
        {
            for (int j=0; j<17; j++)
                for (int i=0; i<((j%2)?8:9); i++)
                {
                    mf.read(&h,4);
                    float z=h+ybase;
                    if (j%2)
                    {
                        if(isHole(header.holes,i,j))
                            _chunk->v8[i][j/2] = -1000;
                        else
                            _chunk->v8[i][j/2] = z;
                    }
                    else
                    {
                        if(isHole(header.holes,i,j))
                            _chunk->v9[i][j/2] = -1000;
                        else
                            _chunk->v9[i][j/2] = z;
                    }

                    if(z>zmax)zmax=z;
                    //if(z<zmin)zmin=z;
                }
        }
        else if(fourcc==0x4d434e52)                         // MCNR
        {
            nextpos = mf.getPos() + 0x1C0; // size fix
        }
        else if(fourcc==0x4d434c51)                         // MCLQ
        {
            // liquid / water level
            //bool haswater;
            char fcc1[5];
            mf.read(fcc1,4);
            flipcc(fcc1);
            fcc1[4]=0;

            if (!strcmp(fcc1,"MCSE"))
            {
                for(int i=0;i<9;i++)
                    for(int j=0;j<9;j++)
                        _chunk->waterlevel[i][j]=-999999; // no liquid/water
            }
            else
            {
                float maxheight;
                mf.read(&maxheight, 4);

                for(int j=0;j<9;j++)
                    for(int i=0;i<9;i++)
                    {
                        mf.read(&h, 4);
                        mf.read(&h, 4);
                        if(h > maxheight)
                            _chunk->waterlevel[i][j]=-999999;
                        else
                            _chunk->waterlevel[i][j]=h;
                    }

                if(chunkflags & 4 || chunkflags & 8)
                    _chunk->flag |=1;
                if(chunkflags & 16)
                    _chunk->flag |=2;
            }
            break;
        }
        else if (fourcc==0x4d434c59)                        // MCLY
        {
            // texture info
            nTextures = (int)size;
        }
        else if (fourcc==0x4d43414c)                        // MCAL
        {
            if (nTextures<=0)
                continue;
        }

        mf.seek(nextpos);
    }
}
Пример #3
0
inline void LoadMapChunk(MPQFile &mf, chunk *_chunk)
{
    float h;
    uint32 fourcc;
    uint32 size;
    MapChunkHeader header;

    mf.seekRelative(4);
    mf.read(&size, 4);

    size_t lastpos = mf.getPos() + size;
    mf.read(&header, 0x80);                                 // what if header size got changed?
    _chunk->area_id = header.areaid;

    float xbase = header.xpos;
    float ybase = header.ypos;
    float zbase = header.zpos;
    zbase = TILESIZE * 32 - zbase;
    xbase = TILESIZE * 32 - xbase;
    if(wmoc.x > xbase) wmoc.x = xbase;
    if(wmoc.z > zbase) wmoc.z = zbase;
    int chunkflags = header.flags;
    //printf("LMC: flags %X\n", chunkflags);
    float zmin = 999999999.0f;
    float zmax = -999999999.0f;
    // must be there, bl!zz uses some crazy format
    while (mf.getPos() < lastpos)
    {
        mf.read(&fourcc, 4);
        mf.read(&size, 4);
        size_t nextpos = mf.getPos() + size;
        if(fourcc == 0x4d435654)                            // MCVT
        {
            for (int j = 0; j < 17; ++j)
            {
                for (int i = 0; i < ((j % 2) ? 8 : 9); ++i)
                {
                    mf.read(&h, 4);
                    float z = h + ybase;
                    if (j % 2)
                    {
                        if(isHole(header.holes, i, j))
                            _chunk->v8[i][j / 2] = -1000;
                        else
                            _chunk->v8[i][j / 2] = z;
                    }
                    else
                    {
                        if(isHole(header.holes, i, j))
                            _chunk->v9[i][j / 2] = -1000;
                        else
                            _chunk->v9[i][j / 2] = z;
                    }

                    if(z > zmax) zmax = z;
                    //if(z < zmin) zmin = z;
                }
            }
        }
        else if(fourcc == 0x4d434e52)                       // MCNR
        {
            nextpos = mf.getPos() + 0x1C0;                  // size fix
        }
        else if(fourcc == 0x4d434c51)                       // MCLQ
        {
            // liquid / water level
            char fcc1[5];
            mf.read(fcc1, 4);
            flipcc(fcc1);
            fcc1[4] = 0;
            float *ChunkLiqHeight = new float[81];

            if (!strcmp(fcc1, "MCSE"))
            {
                for(int j = 0; j < 81; ++j)
                {
                    ChunkLiqHeight[j] = -999999;            // no liquid/water
                }
            }
            else
            {
                float maxheight;
                mf.read(&maxheight, 4);
                for(int j = 0; j < 81; ++j)
                {
                    LiqData liq;
                    mf.read(&liq, 8);

                    if(liq.height > maxheight)
                        ChunkLiqHeight[j] = -999999;
                    else
                        ChunkLiqHeight[j] = h;
                }

                if(chunkflags & 4 || chunkflags & 8)
                    MapLiqFlag[chunk_num] |= 1;             // water
                if(chunkflags & 16)
                    MapLiqFlag[chunk_num] |= 2;             // magma/slime
            }
            if(!(chunk_num % 16))
                m = 1024 * (chunk_num / 16);
            k = m + (chunk_num % 16) * 8;
            
            for(int p = 0; p < 72; p += 9)
            {
                for(int s = 0; s < 8; ++s)
                {
                    MapLiqHeight[k] = ChunkLiqHeight[p + s];
                    ++k;    
                }
                k = k + 120;
            }
            delete []ChunkLiqHeight;
            break;
        }
        mf.seek(nextpos);
    }
}