Пример #1
0
/// Update the dominator tree after if-conversion erased some blocks.
void AArch64ConditionalCompares::updateDomTree(
    ArrayRef<MachineBasicBlock *> Removed) {
  // convert() removes CmpBB which was previously dominated by Head.
  // CmpBB children should be transferred to Head.
  MachineDomTreeNode *HeadNode = DomTree->getNode(CmpConv.Head);
  for (unsigned i = 0, e = Removed.size(); i != e; ++i) {
    MachineDomTreeNode *Node = DomTree->getNode(Removed[i]);
    assert(Node != HeadNode && "Cannot erase the head node");
    assert(Node->getIDom() == HeadNode && "CmpBB should be dominated by Head");
    while (Node->getNumChildren())
      DomTree->changeImmediateDominator(Node->getChildren().back(), HeadNode);
    DomTree->eraseNode(Removed[i]);
  }
}
Пример #2
0
/// Walk the specified loop in the CFG (defined by all blocks dominated by the
/// specified header block, and that are in the current loop) in depth first
/// order w.r.t the DominatorTree. This allows us to visit definitions before
/// uses, allowing us to hoist a loop body in one pass without iteration.
///
void MachineLICM::HoistOutOfLoop(MachineDomTreeNode *HeaderN) {
  MachineBasicBlock *Preheader = getCurPreheader();
  if (!Preheader)
    return;

  SmallVector<MachineDomTreeNode*, 32> Scopes;
  SmallVector<MachineDomTreeNode*, 8> WorkList;
  DenseMap<MachineDomTreeNode*, MachineDomTreeNode*> ParentMap;
  DenseMap<MachineDomTreeNode*, unsigned> OpenChildren;

  // Perform a DFS walk to determine the order of visit.
  WorkList.push_back(HeaderN);
  while (!WorkList.empty()) {
    MachineDomTreeNode *Node = WorkList.pop_back_val();
    assert(Node && "Null dominator tree node?");
    MachineBasicBlock *BB = Node->getBlock();

    // If the header of the loop containing this basic block is a landing pad,
    // then don't try to hoist instructions out of this loop.
    const MachineLoop *ML = MLI->getLoopFor(BB);
    if (ML && ML->getHeader()->isEHPad())
      continue;

    // If this subregion is not in the top level loop at all, exit.
    if (!CurLoop->contains(BB))
      continue;

    Scopes.push_back(Node);
    const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
    unsigned NumChildren = Children.size();

    // Don't hoist things out of a large switch statement.  This often causes
    // code to be hoisted that wasn't going to be executed, and increases
    // register pressure in a situation where it's likely to matter.
    if (BB->succ_size() >= 25)
      NumChildren = 0;

    OpenChildren[Node] = NumChildren;
    // Add children in reverse order as then the next popped worklist node is
    // the first child of this node.  This means we ultimately traverse the
    // DOM tree in exactly the same order as if we'd recursed.
    for (int i = (int)NumChildren-1; i >= 0; --i) {
      MachineDomTreeNode *Child = Children[i];
      ParentMap[Child] = Node;
      WorkList.push_back(Child);
    }
  }

  if (Scopes.size() == 0)
    return;

  // Compute registers which are livein into the loop headers.
  RegSeen.clear();
  BackTrace.clear();
  InitRegPressure(Preheader);

  // Now perform LICM.
  for (MachineDomTreeNode *Node : Scopes) {
    MachineBasicBlock *MBB = Node->getBlock();

    EnterScope(MBB);

    // Process the block
    SpeculationState = SpeculateUnknown;
    for (MachineBasicBlock::iterator
         MII = MBB->begin(), E = MBB->end(); MII != E; ) {
      MachineBasicBlock::iterator NextMII = MII; ++NextMII;
      MachineInstr *MI = &*MII;
      if (!Hoist(MI, Preheader))
        UpdateRegPressure(MI);
      MII = NextMII;
    }

    // If it's a leaf node, it's done. Traverse upwards to pop ancestors.
    ExitScopeIfDone(Node, OpenChildren, ParentMap);
  }
}