Пример #1
0
void CSobeyView::ComputerTimeLineLength(MaterialVector& timeLine)
{
    m_timeLineLength = 0;
    if (timeLine.empty())
        return;
    for (MaterialVector::iterator it = timeLine.begin(); it != timeLine.end(); ++it)
    {
        m_timeLineLength += abs(it->endTime - it->beginTime);
    }
}
Пример #2
0
void CSobeyView::ComputerTimeLineRect(MaterialVector& timeLine)
{
    ComputerTimeLineLength(timeLine);
    m_timeLineRect.clear();
    if (timeLine.empty())
        return;
    int top = 10;
    int left = 10;
    int width = 0;
    int height = 50;

    CRect windowRect;
    GetWindowRect(&windowRect);
    // 计算出窗体的大小作为比率
    int base = windowRect.right - windowRect.left - 20;
    for (MaterialVector::iterator it = timeLine.begin(); it != timeLine.end(); ++it)
    {
        left += width + 1;
        // 素材的宽度等于素材时间长度和时间线总长的比值乘以窗体大小
        width = abs(it->endTime - it->beginTime) * base / m_timeLineLength;
        m_timeLineRect.push_back(CRect(left, top, left + width, top + height));
    }
}