void Matrix4x4f::translate(const Vector3f &translation) { Matrix4x4f newMatrix; newMatrix.setAsTranslationMatrix(translation); Matrix4x4f testMatrix; (*this) = newMatrix * (*this); }
void Matrix4x4f::translate(const Vector3f &translation) { Matrix4x4f newMatrix; newMatrix.setAsTranslationMatrix(translation); Matrix4x4f testMatrix; (*this) = newMatrix * (*this); }