Boundary::Ptr Boundary::extract_surface_boundary_raw( MatrixFr& vertices, MatrixIr& faces) { VectorF flattened_vertices = Eigen::Map<VectorF>(vertices.data(), vertices.rows() * vertices.cols()); VectorI flattened_faces = Eigen::Map<VectorI>(faces.data(), faces.rows() * faces.cols()); VectorI voxels = VectorI::Zero(0); MeshFactory factory; Mesh::Ptr mesh = factory.load_data(flattened_vertices, flattened_faces, voxels, vertices.cols(), faces.cols(), 0).create(); return extract_surface_boundary(*mesh); }
SelfIntersection::SelfIntersection( const MatrixFr& vertices, const MatrixIr& faces) : m_faces(faces) { const size_t num_vertices = vertices.rows(); const size_t dim = vertices.cols(); const size_t num_faces = faces.rows(); const size_t vertex_per_face = faces.cols(); if (dim != 3) { throw NotImplementedError( "Self intersection check only support 3D"); } if (vertex_per_face != 3) { throw NotImplementedError( "Self intersection check only works with triangles"); } m_points.resize(num_vertices); for (size_t i=0; i<num_vertices; i++) { m_points[i] = Point_3( vertices(i,0), vertices(i,1), vertices(i,2)); } }
CarveMeshPtr create_mesh(const MatrixFr& vertices, const MatrixIr& faces) { const size_t num_vertices = vertices.rows(); const size_t num_faces = faces.rows(); if (vertices.cols() != 3) { throw NotImplementedError("Only 3D mesh is supported."); } if (faces.cols() != 3) { throw NotImplementedError("Only triangle mesh is supported."); } std::vector<CarveVector> points; for (size_t i=0; i<num_vertices; i++) { const auto& v = vertices.row(i); CarveVector p; p.v[0] = v[0]; p.v[1] = v[1]; p.v[2] = v[2]; points.push_back(p); } std::vector<int> raw_faces; raw_faces.reserve(num_faces * 4); for (size_t i=0; i<num_faces; i++) { raw_faces.push_back(3); raw_faces.push_back(faces(i,0)); raw_faces.push_back(faces(i,1)); raw_faces.push_back(faces(i,2)); } return CarveMeshPtr(new CarveMesh(points, num_faces, raw_faces)); }
GeoMeshPtr GeogramMeshUtils::raw_to_geomesh( const MatrixFr& vertices, const MatrixIr& faces) { const size_t dim = vertices.cols(); const size_t vertex_per_face = faces.cols(); const size_t num_vertices = vertices.rows(); const size_t num_faces = faces.rows(); if (vertex_per_face != 3) { throw NotImplementedError("Converting non-triangle mesh to " "Geogram mesh is not yet implemented"); } auto geo_mesh = std::make_shared<GeoMesh>(dim, false); geo_mesh->vertices.clear(); geo_mesh->vertices.create_vertices(num_vertices); geo_mesh->facets.clear(); geo_mesh->facets.create_triangles(num_faces); for (size_t i=0; i<num_vertices; i++) { auto& p = geo_mesh->vertices.point(i); for (size_t j=0; j<dim; j++) { p[j] = vertices(i,j); } } for (size_t i=0; i<num_faces; i++) { geo_mesh->facets.set_vertex(i, 0, faces(i,0)); geo_mesh->facets.set_vertex(i, 1, faces(i,1)); geo_mesh->facets.set_vertex(i, 2, faces(i,2)); } return geo_mesh; }
void save_mesh(const std::string& filename, const MatrixFr& vertices, const MatrixIr& faces) { auto flattened_vertices = MatrixUtils::flatten<VectorF>(vertices); auto flattened_faces = MatrixUtils::flatten<VectorI>(faces); VectorI voxels = VectorI::Zero(0); MeshWriter::Ptr writer = MeshWriter::create(filename); writer->write(flattened_vertices, flattened_faces, voxels, vertices.cols(), faces.cols(), 0); }
void InflatorEngine::save_mesh(const std::string& filename, const MatrixFr& vertices, const MatrixIr& faces, VectorF debug) { VectorF flattened_vertices(vertices.rows() * vertices.cols()); std::copy(vertices.data(), vertices.data() + vertices.rows() * vertices.cols(), flattened_vertices.data()); VectorI flattened_faces(faces.rows() * faces.cols()); std::copy(faces.data(), faces.data() + faces.rows() * faces.cols(), flattened_faces.data()); VectorI voxels = VectorI::Zero(0); Mesh::Ptr mesh = MeshFactory().load_data( flattened_vertices, flattened_faces, voxels, vertices.cols(), faces.cols(), 0).create_shared(); mesh->add_attribute("debug"); mesh->set_attribute("debug", debug); MeshWriter::Ptr writer = MeshWriter::create(filename); writer->with_attribute("debug"); writer->write_mesh(*mesh); }
BoundaryRemesher::BoundaryRemesher(const MatrixFr& vertices, const MatrixIr& faces) : m_vertices(vertices), m_faces(faces) { if (vertices.cols() != 3) { throw NotImplementedError( "Only 3D meshes are supported for remeshing"); } if (faces.cols() != 3) { throw NotImplementedError( "Only triangle meshes are supported for remeshing"); } assert_faces_are_valid(m_faces); }
Boundary::Ptr Boundary::extract_volume_boundary_raw( MatrixFr& vertices, MatrixIr& voxels) { VectorF flattened_vertices = Eigen::Map<VectorF>(vertices.data(), vertices.rows() * vertices.cols()); VectorI faces = VectorI::Zero(0); VectorI flattened_voxels = Eigen::Map<VectorI>(voxels.data(), voxels.rows() * voxels.cols()); size_t vertex_per_voxel = voxels.cols(); size_t vertex_per_face=0; if (vertex_per_voxel == 4) vertex_per_face = 3; else if (vertex_per_voxel == 8) vertex_per_face = 4; else { throw RuntimeError("Unknown voxel type."); } MeshFactory factory; Mesh::Ptr mesh = factory.load_data(flattened_vertices, faces, flattened_voxels, vertices.cols(), vertex_per_face, vertex_per_voxel).create(); return extract_volume_boundary(*mesh); }
void reorientate_triangles(const MatrixFr& vertices, MatrixIr& faces, const VectorF& n) { assert(vertices.cols() == 3); assert(faces.cols() == 3); const VectorI& f = faces.row(0); const Vector3F& v0 = vertices.row(f[0]); const Vector3F& v1 = vertices.row(f[1]); const Vector3F& v2 = vertices.row(f[2]); Float projected_area = (v1-v0).cross(v2-v0).dot(n); if (projected_area < 0) { faces.col(2).swap(faces.col(1)); } }
EdgeMap compute_edge_map(const MatrixIr& faces) { assert(faces.cols() == 3); EdgeMap result; const size_t num_faces = faces.rows(); for (size_t i=0; i<num_faces; i++) { const Vector3I& f = faces.row(i); Triplet e0(f[1], f[2]); Triplet e1(f[2], f[0]); Triplet e2(f[0], f[1]); result.insert(e0, i); result.insert(e1, i); result.insert(e2, i); } return result; }