Пример #1
0
// Lists all recruits for a guild - Misses times
void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS");

    uint32 unkTime = 0;
    //recvPacket >> unkTime;

    Player* player = GetPlayer();
    if (!player->GetGuildId())
        return;

    std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId());
    uint32 recruitCount = recruitsList.size();

    ByteBuffer dataBuffer(53 * recruitCount);
    WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, 7 + 26 * recruitCount + 53 * recruitCount);
    data.WriteBits(recruitCount, 20);

    for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr)
    {
        MembershipRequest request = *itr;
        ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER));
        
        data.WriteBit(playerGuid[1]);
        data.WriteBit(playerGuid[4]);
        data.WriteBit(playerGuid[2]);
        data.WriteBit(playerGuid[6]);
        data.WriteBits(request.GetName().size(), 7);
        data.WriteBit(playerGuid[3]);
        data.WriteBit(playerGuid[7]);
        data.WriteBit(playerGuid[5]);
        data.WriteBits(request.GetComment().size(), 11);
        data.WriteBit(playerGuid[0]);
        
        dataBuffer << int32(request.GetAvailability());
        dataBuffer.WriteByteSeq(playerGuid[1]);
        dataBuffer << int32(time(NULL) <= request.GetExpiryTime());
        dataBuffer << int32(request.GetInterests());
        dataBuffer << int32(request.GetClassRoles());
        dataBuffer << int32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted.
        dataBuffer.WriteString(request.GetName());
        dataBuffer.WriteByteSeq(playerGuid[4]);
        dataBuffer.WriteByteSeq(playerGuid[6]);
        dataBuffer.WriteByteSeq(playerGuid[3]);
        dataBuffer.WriteByteSeq(playerGuid[7]);
        dataBuffer.WriteString(request.GetComment());
        dataBuffer << int32(request.GetLevel());
        dataBuffer << int32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires.
        dataBuffer.WriteByteSeq(playerGuid[2]);
        dataBuffer.WriteByteSeq(playerGuid[0]);
        dataBuffer << int32(request.GetClass());
        dataBuffer.WriteByteSeq(playerGuid[5]);
    }

    data.FlushBits();
    data.append(dataBuffer);
    data << uint32(time(NULL)); // Unk time

    player->SendDirectMessage(&data);
}