void ProjectorLensDistortionOperation::executePixel(float output[4], int x, int y, void *data) { float inputValue[4]; const float height = this->getHeight(); const float width = this->getWidth(); const float v = (y + 0.5f) / height; const float u = (x + 0.5f) / width; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; inputBuffer->readBilinear(inputValue, (u * width + this->m_kr2) - 0.5f, v * height - 0.5f); output[0] = inputValue[0]; inputBuffer->read(inputValue, x, y); output[1] = inputValue[1]; inputBuffer->readBilinear(inputValue, (u * width - this->m_kr2) - 0.5f, v * height - 0.5f); output[2] = inputValue[2]; output[3] = 1.0f; }
void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) { const int qt = 1 << settings->quality; const float s1 = 4.0f / (float)qt, s2 = 2.0f * s1; int x, y, n, p, np; fRGB c, tc, cm[64]; float sc, isc, u, v, sm, s, t, ofs, scalef[64]; const float cmo = 1.0f - settings->colmod; MemoryBuffer *gbuf = inputTile->duplicate(); MemoryBuffer *tbuf1 = inputTile->duplicate(); bool breaked = false; FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 0, 3); if (!breaked) FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 1, 3); if (isBreaked()) breaked = true; if (!breaked) FastGaussianBlurOperation::IIR_gauss(tbuf1, s1, 2, 3); MemoryBuffer *tbuf2 = tbuf1->duplicate(); if (isBreaked()) breaked = true; if (!breaked) FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 0, 3); if (isBreaked()) breaked = true; if (!breaked) FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 1, 3); if (isBreaked()) breaked = true; if (!breaked) FastGaussianBlurOperation::IIR_gauss(tbuf2, s2, 2, 3); ofs = (settings->iter & 1) ? 0.5f : 0.0f; for (x = 0; x < (settings->iter * 4); x++) { y = x & 3; cm[x][0] = cm[x][1] = cm[x][2] = 1; if (y == 1) fRGB_rgbmult(cm[x], 1.0f, cmo, cmo); if (y == 2) fRGB_rgbmult(cm[x], cmo, cmo, 1.0f); if (y == 3) fRGB_rgbmult(cm[x], cmo, 1.0f, cmo); scalef[x] = 2.1f * (1.0f - (x + ofs) / (float)(settings->iter * 4)); if (x & 1) scalef[x] = -0.99f / scalef[x]; } sc = 2.13; isc = -0.97; for (y = 0; y < gbuf->getHeight() && (!breaked); y++) { v = ((float)y + 0.5f) / (float)gbuf->getHeight(); for (x = 0; x < gbuf->getWidth(); x++) { u = ((float)x + 0.5f) / (float)gbuf->getWidth(); s = (u - 0.5f) * sc + 0.5f, t = (v - 0.5f) * sc + 0.5f; tbuf1->readBilinear(c, s * gbuf->getWidth(), t * gbuf->getHeight()); sm = smoothMask(s, t); mul_v3_fl(c, sm); s = (u - 0.5f) * isc + 0.5f, t = (v - 0.5f) * isc + 0.5f; tbuf2->readBilinear(tc, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f); sm = smoothMask(s, t); madd_v3_v3fl(c, tc, sm); gbuf->writePixel(x, y, c); } if (isBreaked()) breaked = true; } memset(tbuf1->getBuffer(), 0, tbuf1->getWidth() * tbuf1->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float)); for (n = 1; n < settings->iter && (!breaked); n++) { for (y = 0; y < gbuf->getHeight() && (!breaked); y++) { v = ((float)y + 0.5f) / (float)gbuf->getHeight(); for (x = 0; x < gbuf->getWidth(); x++) { u = ((float)x + 0.5f) / (float)gbuf->getWidth(); tc[0] = tc[1] = tc[2] = 0.0f; for (p = 0; p < 4; p++) { np = (n << 2) + p; s = (u - 0.5f) * scalef[np] + 0.5f; t = (v - 0.5f) * scalef[np] + 0.5f; gbuf->readBilinear(c, s * gbuf->getWidth() - 0.5f, t * gbuf->getHeight() - 0.5f); mul_v3_v3(c, cm[np]); sm = smoothMask(s, t) * 0.25f; madd_v3_v3fl(tc, c, sm); } tbuf1->addPixel(x, y, tc); } if (isBreaked()) breaked = true; } memcpy(gbuf->getBuffer(), tbuf1->getBuffer(), tbuf1->getWidth() * tbuf1->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float)); } memcpy(data, gbuf->getBuffer(), gbuf->getWidth() * gbuf->getHeight() * COM_NUM_CHANNELS_COLOR * sizeof(float)); delete gbuf; delete tbuf1; delete tbuf2; }
void GlareStreaksOperation::generateGlare(float *data, MemoryBuffer *inputTile, NodeGlare *settings) { int x, y, n; unsigned int nump = 0; float c1[4], c2[4], c3[4], c4[4]; float a, ang = DEG2RADF(360.0f) / (float)settings->streaks; int size = inputTile->getWidth() * inputTile->getHeight(); int size4 = size * 4; bool breaked = false; MemoryBuffer *tsrc = inputTile->duplicate(); MemoryBuffer *tdst = new MemoryBuffer(COM_DT_COLOR, inputTile->getRect()); tdst->clear(); memset(data, 0, size4 * sizeof(float)); for (a = 0.0f; a < DEG2RADF(360.0f) && (!breaked); a += ang) { const float an = a + settings->angle_ofs; const float vx = cos((double)an), vy = sin((double)an); for (n = 0; n < settings->iter && (!breaked); ++n) { const float p4 = pow(4.0, (double)n); const float vxp = vx * p4, vyp = vy * p4; const float wt = pow((double)settings->fade, (double)p4); const float cmo = 1.0f - (float)pow((double)settings->colmod, (double)n + 1); // colormodulation amount relative to current pass float *tdstcol = tdst->getBuffer(); for (y = 0; y < tsrc->getHeight() && (!breaked); ++y) { for (x = 0; x < tsrc->getWidth(); ++x, tdstcol += 4) { // first pass no offset, always same for every pass, exact copy, // otherwise results in uneven brightness, only need once if (n == 0) tsrc->read(c1, x, y); else c1[0] = c1[1] = c1[2] = 0; tsrc->readBilinear(c2, x + vxp, y + vyp); tsrc->readBilinear(c3, x + vxp * 2.0f, y + vyp * 2.0f); tsrc->readBilinear(c4, x + vxp * 3.0f, y + vyp * 3.0f); // modulate color to look vaguely similar to a color spectrum c2[1] *= cmo; c2[2] *= cmo; c3[0] *= cmo; c3[1] *= cmo; c4[0] *= cmo; c4[2] *= cmo; tdstcol[0] = 0.5f * (tdstcol[0] + c1[0] + wt * (c2[0] + wt * (c3[0] + wt * c4[0]))); tdstcol[1] = 0.5f * (tdstcol[1] + c1[1] + wt * (c2[1] + wt * (c3[1] + wt * c4[1]))); tdstcol[2] = 0.5f * (tdstcol[2] + c1[2] + wt * (c2[2] + wt * (c3[2] + wt * c4[2]))); tdstcol[3] = 1.0f; } if (isBreaked()) { breaked = true; } } memcpy(tsrc->getBuffer(), tdst->getBuffer(), sizeof(float) * size4); } float *sourcebuffer = tsrc->getBuffer(); float factor = 1.0f / (float)(6 - settings->iter); for (int i = 0; i < size4; i += 4) { madd_v3_v3fl(&data[i], &sourcebuffer[i], factor); data[i + 3] = 1.0f; } tdst->clear(); memcpy(tsrc->getBuffer(), inputTile->getBuffer(), sizeof(float) * size4); nump++; } delete tsrc; delete tdst; }