void RadioView::Refresh() { sim = Sim::GetSim(); if (!font) return; font->SetColor(txt_color); font->SetAlpha(1); if (sim && ship != sim->GetPlayerShip()) { ship = sim->GetPlayerShip(); history.Clear(); if (ship) { if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { ship = 0; } else { Observe(ship); } } } QuantumView* qv = QuantumView::GetInstance(); if (!qv || !qv->IsMenuShown()) { Menu* menu = history.GetCurrent(); if (menu) { Rect menu_rect(width-115, 10, 115, 12); font->DrawText(menu->GetTitle(), 0, menu_rect, DT_CENTER); menu_rect.y += 15; ListIter<MenuItem> item = menu->GetItems(); while (++item) { if (ship->GetEMCON() < 2 || (TargetRequired(item.value()) && !ship->GetTarget()) || item->GetText().contains("KIA")) { item->SetEnabled(false); font->SetAlpha(0.35); } else { item->SetEnabled(true); font->SetAlpha(1); } font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); menu_rect.y += 10; } } } int message_queue_empty = true; // age messages: for (int i = 0; i < MAX_MSG; i++) { if (msg_time[i] > 0) { msg_time[i] -= Game::GUITime(); if (msg_time[i] <= 0) { msg_time[i] = 0; msg_text[i] = ""; } message_queue_empty = false; } } if (!message_queue_empty) { // advance message pipeline: for (int i = 0; i < MAX_MSG; i++) { if (msg_time[0] == 0) { for (int j = 0; j < MAX_MSG-1; j++) { msg_time[j] = msg_time[j+1]; msg_text[j] = msg_text[j+1]; } msg_time[MAX_MSG-1] = 0; msg_text[MAX_MSG-1] = ""; } } bool hud_off = false; if (HUDView::GetInstance()) hud_off = (HUDView::GetInstance()->GetHUDMode() == HUDView::HUD_MODE_OFF); // draw messages: if (!hud_off) { for (int i = 0; i < MAX_MSG; i++) { if (msg_time[i] > 0) { Rect msg_rect(0, 95 + i*10, width, 12); if (msg_time[i] > 1) font->SetAlpha(1); else font->SetAlpha(0.5 + 0.5*msg_time[i]); font->DrawText(msg_text[i].data(), msg_text[i].length(), msg_rect, DT_CENTER); } } font->SetAlpha(1); } } Starshatter* stars = Starshatter::GetInstance(); if (stars && stars->GetChatMode()) { Text chat; switch (stars->GetChatMode()) { case 1: chat = "ALL: "; break; case 2: chat = "TEAM: "; break; case 3: chat = "WING: "; break; case 4: chat = "UNIT: "; break; } chat += stars->GetChatText(); Rect chat_rect(width/2 - 250, height-150, 500, 12); font->DrawText(chat, 0, chat_rect, DT_LEFT); chat_rect.Inflate(2,2); window->DrawRect(chat_rect, hud_color); } }