Пример #1
0
TEST_F(MeshRendererTest, Triangle)
{
	MeshRenderer* mesh_renderer = static_cast<MeshRenderer*>(go->AddComponent<MeshRenderer>());
	EXPECT_NE(mesh_renderer, nullptr);

	Mesh mesh;

	EXPECT_EQ(mesh.IsDirty(), true);

	mesh.AddVertex(Vertex(Vec3f(0, 0, 0), Vec4f(1, 0, 0, 1)));
	mesh.AddVertex(Vertex(Vec3f(1, 0, 0), Vec4f(0, 1, 0, 1)));
	mesh.AddVertex(Vertex(Vec3f(0, 1, 0), Vec4f(0, 0, 1, 1)));

	EXPECT_EQ(mesh.GetVertexCount(), 3u);

	mesh.AddIndex(0);
	mesh.AddIndex(1);
	mesh.AddIndex(2);

	EXPECT_EQ(mesh.GetIndexCount(), 3u);
	EXPECT_EQ(mesh.IsDirty(), true);

	mesh.UpdateMesh();
	EXPECT_EQ(mesh.IsDirty(), false);

	anjing::gfx::Shader* shader = anjing::gfx::Shader::LoadShaderProgram("default/default.vs", "default/default.fs");

	anjing::gfx::Material* mat = Anew anjing::gfx::Material;
	mat->SetShader(shader);

	mesh_renderer->SetMaterial(mat);
	mesh_renderer->SetMesh(&mesh);

	anjing::core::Scene::GetInstance().Render();
}