Пример #1
0
//-----------------------------------------------------------------------------
// High-level collision detection predicates
//-----------------------------------------------------------------------------
bool CollisionPredicates::collides(const MeshEntity& entity,
				   const Point& point)
{
  // Intersection is only implemented for simplex meshes
  if (!entity.mesh().type().is_simplex())
  {
    dolfin_error("Cell.cpp",
		 "intersect cell and point",
		 "Intersection is only implemented for simplex meshes");
  }

  // Get data
  const MeshGeometry& g = entity.mesh().geometry();
  const unsigned int* v = entity.entities(0);
  const std::size_t tdim = entity.mesh().topology().dim();
  const std::size_t gdim = entity.mesh().geometry().dim();

  // Pick correct specialized implementation
  if (tdim == 1 && gdim == 1)
    return collides_segment_point_1d(g.point(v[0])[0], g.point(v[1])[0], point[0]);

  if (tdim == 1 && gdim == 2)
    return collides_segment_point_2d(g.point(v[0]), g.point(v[1]), point);

  if (tdim == 1 && gdim == 3)
    return collides_segment_point_3d(g.point(v[0]), g.point(v[1]), point);

  if (tdim == 2 && gdim == 2)
    return collides_triangle_point_2d(g.point(v[0]),
                                      g.point(v[1]),
                                      g.point(v[2]),
                                      point);

  if (tdim == 2 && gdim == 3)
    return collides_triangle_point_3d(g.point(v[0]),
                                      g.point(v[1]),
                                      g.point(v[2]),
                                      point);

  if (tdim == 3)
    return collides_tetrahedron_point_3d(g.point(v[0]),
                                         g.point(v[1]),
                                         g.point(v[2]),
                                         g.point(v[3]),
                                         point);

  dolfin_error("CollisionPredicates.cpp",
               "compute entity-point collision",
               "Not implemented for dimensions %d / %d", tdim, gdim);

  return false;
}
Пример #2
0
//-----------------------------------------------------------------------------
double HexahedronCell::volume(const MeshEntity& cell) const
{
  if (cell.dim() != 2)
  {
    dolfin_error("HexahedronCell.cpp",
                 "compute volume (area) of cell",
                 "Illegal mesh entity");
  }

  // Get mesh geometry
  const MeshGeometry& geometry = cell.mesh().geometry();

  // Get the coordinates of the four vertices
  const unsigned int* vertices = cell.entities(0);
  const Point p0 = geometry.point(vertices[0]);
  const Point p1 = geometry.point(vertices[1]);
  const Point p2 = geometry.point(vertices[2]);
  const Point p3 = geometry.point(vertices[3]);
  const Point p4 = geometry.point(vertices[4]);
  const Point p5 = geometry.point(vertices[5]);

  dolfin_error("HexahedronCell.cpp",
               "compute volume of hexahedron",
               "Not implemented");

  return 0.0;
}
Пример #3
0
//-----------------------------------------------------------------------------
double QuadrilateralCell::volume(const MeshEntity& cell) const
{
  if (cell.dim() != 2)
  {
    dolfin_error("QuadrilateralCell.cpp",
                 "compute volume (area) of cell",
                 "Illegal mesh entity");
  }

  // Get mesh geometry
  const MeshGeometry& geometry = cell.mesh().geometry();

  // Get the coordinates of the four vertices
  const unsigned int* vertices = cell.entities(0);
  const Point p0 = geometry.point(vertices[0]);
  const Point p1 = geometry.point(vertices[1]);
  const Point p2 = geometry.point(vertices[2]);
  const Point p3 = geometry.point(vertices[3]);

  if (geometry.dim() == 2)
  {
    const Point c = (p0 - p2).cross(p1 - p3);
    return 0.5 * c.norm();
  }
  else
    dolfin_error("QuadrilateralCell.cpp",
                 "compute volume of quadrilateral",
                 "Only know how to compute volume in R^2");

  // FIXME: could work in R^3 but need to check co-planarity

  return 0.0;
}
Пример #4
0
//-----------------------------------------------------------------------------
bool
CollisionDetection::collides_tetrahedron_point(const MeshEntity& tetrahedron,
                                               const Point& point)
{
  dolfin_assert(tetrahedron.mesh().topology().dim() == 3);

  // Get the vertices as points
  const MeshGeometry& geometry = tetrahedron.mesh().geometry();
  const unsigned int* vertices = tetrahedron.entities(0);

  return collides_tetrahedron_point(geometry.point(vertices[0]),
				    geometry.point(vertices[1]),
				    geometry.point(vertices[2]),
				    geometry.point(vertices[3]),
				    point);
}
Пример #5
0
//-----------------------------------------------------------------------------
double IntervalCell::volume(const MeshEntity& interval) const
{
  // Check that we get an interval
  if (interval.dim() != 1)
  {
    dolfin_error("IntervalCell.cpp",
                 "compute volume (length) of interval cell",
                 "Illegal mesh entity, not an interval");
  }

  // Get mesh geometry
  const MeshGeometry& geometry = interval.mesh().geometry();

  // Get the coordinates of the two vertices
  const unsigned int* vertices = interval.entities(0);
  const double* x0 = geometry.x(vertices[0]);
  const double* x1 = geometry.x(vertices[1]);

  // Compute length of interval (line segment)
  double sum = 0.0;
  for (std::size_t i = 0; i < geometry.dim(); ++i)
  {
    const double dx = x1[i] - x0[i];
    sum += dx*dx;
  }

  return std::sqrt(sum);
}
Пример #6
0
//-----------------------------------------------------------------------------
bool CollisionDetection::collides_interval_point(const MeshEntity& entity,
                                                 const Point& point)
{
  // Get coordinates
  const MeshGeometry& geometry = entity.mesh().geometry();
  const unsigned int* vertices = entity.entities(0);
  return collides_interval_point(geometry.point(vertices[0]),
                                 geometry.point(vertices[1]),
                                 point);
}
Пример #7
0
//-----------------------------------------------------------------------------
bool
CollisionDetection::collides_triangle_triangle(const MeshEntity& triangle_0,
                                               const MeshEntity& triangle_1)
{
  dolfin_assert(triangle_0.mesh().topology().dim() == 2);
  dolfin_assert(triangle_1.mesh().topology().dim() == 2);

  // Get vertices as points
  const MeshGeometry& geometry_0 = triangle_0.mesh().geometry();
  const unsigned int* vertices_0 = triangle_0.entities(0);
  const MeshGeometry& geometry_1 = triangle_1.mesh().geometry();
  const unsigned int* vertices_1 = triangle_1.entities(0);

  return collides_triangle_triangle(geometry_0.point(vertices_0[0]),
				    geometry_0.point(vertices_0[1]),
				    geometry_0.point(vertices_0[2]),
				    geometry_1.point(vertices_1[0]),
				    geometry_1.point(vertices_1[1]),
				    geometry_1.point(vertices_1[2]));
}
Пример #8
0
//-----------------------------------------------------------------------------
bool CollisionDetection::collides_triangle_point(const MeshEntity& triangle,
                                                 const Point& point)
{
  dolfin_assert(triangle.mesh().topology().dim() == 2);

  const MeshGeometry& geometry = triangle.mesh().geometry();
  const unsigned int* vertices = triangle.entities(0);

  if (triangle.mesh().geometry().dim() == 2)
    return collides_triangle_point_2d(geometry.point(vertices[0]),
                                      geometry.point(vertices[1]),
                                      geometry.point(vertices[2]),
                                      point);
  else
    return collides_triangle_point(geometry.point(vertices[0]),
                                   geometry.point(vertices[1]),
                                   geometry.point(vertices[2]),
                                   point);

}
Пример #9
0
//-----------------------------------------------------------------------------
double TriangleCell::volume(const MeshEntity& triangle) const
{
  // Check that we get a triangle
  if (triangle.dim() != 2)
  {
    dolfin_error("TriangleCell.cpp",
                 "compute volume (area) of triangle cell",
                 "Illegal mesh entity, not a triangle");
  }

  // Get mesh geometry
  const MeshGeometry& geometry = triangle.mesh().geometry();

  // Get the coordinates of the three vertices
  const unsigned int* vertices = triangle.entities(0);
  const double* x0 = geometry.x(vertices[0]);
  const double* x1 = geometry.x(vertices[1]);
  const double* x2 = geometry.x(vertices[2]);

  if (geometry.dim() == 2)
  {
    // Compute area of triangle embedded in R^2
    double v2 = (x0[0]*x1[1] + x0[1]*x2[0] + x1[0]*x2[1])
      - (x2[0]*x1[1] + x2[1]*x0[0] + x1[0]*x0[1]);

    // Formula for volume from http://mathworld.wolfram.com
    return 0.5 * std::abs(v2);
  }
  else if (geometry.dim() == 3)
  {
    // Compute area of triangle embedded in R^3
    const double v0 = (x0[1]*x1[2] + x0[2]*x2[1] + x1[1]*x2[2])
      - (x2[1]*x1[2] + x2[2]*x0[1] + x1[1]*x0[2]);
    const double v1 = (x0[2]*x1[0] + x0[0]*x2[2] + x1[2]*x2[0])
      - (x2[2]*x1[0] + x2[0]*x0[2] + x1[2]*x0[0]);
    const double v2 = (x0[0]*x1[1] + x0[1]*x2[0] + x1[0]*x2[1])
      - (x2[0]*x1[1] + x2[1]*x0[0] + x1[0]*x0[1]);

    // Formula for volume from http://mathworld.wolfram.com
    return  0.5*sqrt(v0*v0 + v1*v1 + v2*v2);
  }
  else
  {
    dolfin_error("TriangleCell.cpp",
                 "compute volume of triangle",
                 "Only know how to compute volume when embedded in R^2 or R^3");
  }

  return 0.0;
}
Пример #10
0
//-----------------------------------------------------------------------------
bool
CollisionDetection::collides_tetrahedron_triangle(const MeshEntity& tetrahedron,
                                                  const MeshEntity& triangle)
{
  dolfin_assert(tetrahedron.mesh().topology().dim() == 3);
  dolfin_assert(triangle.mesh().topology().dim() == 2);

  // Get the vertices of the tetrahedron as points
  const MeshGeometry& geometry_tet = tetrahedron.mesh().geometry();
  const unsigned int* vertices_tet = tetrahedron.entities(0);

  // Get the vertices of the triangle as points
  const MeshGeometry& geometry_tri = triangle.mesh().geometry();
  const unsigned int* vertices_tri = triangle.entities(0);

  return collides_tetrahedron_triangle(geometry_tet.point(vertices_tet[0]),
				       geometry_tet.point(vertices_tet[1]),
				       geometry_tet.point(vertices_tet[2]),
				       geometry_tet.point(vertices_tet[3]),
				       geometry_tri.point(vertices_tri[0]),
				       geometry_tri.point(vertices_tri[1]),
				       geometry_tri.point(vertices_tri[2]));
}
Пример #11
0
//-----------------------------------------------------------------------------
bool
CollisionDetection::collides_interval_interval(const MeshEntity& interval_0,
                                               const MeshEntity& interval_1)
{
  // Get coordinates
  const MeshGeometry& geometry_0 = interval_0.mesh().geometry();
  const MeshGeometry& geometry_1 = interval_1.mesh().geometry();
  const unsigned int* vertices_0 = interval_0.entities(0);
  const unsigned int* vertices_1 = interval_1.entities(0);
  const double x00 = geometry_0.point(vertices_0[0])[0];
  const double x01 = geometry_0.point(vertices_0[1])[0];
  const double x10 = geometry_1.point(vertices_1[0])[0];
  const double x11 = geometry_1.point(vertices_1[1])[0];

  const double a0 = std::min(x00, x01);
  const double b0 = std::max(x00, x01);
  const double a1 = std::min(x10, x11);
  const double b1 = std::max(x10, x11);

  // Check for collisions
  const double dx = std::min(b0 - a0, b1 - a1);
  const double eps = std::max(DOLFIN_EPS_LARGE, DOLFIN_EPS_LARGE*dx);
  return b1 > a0 - eps && a1 < b0 + eps;
}
Пример #12
0
//-----------------------------------------------------------------------------
double IntervalCell::volume(const MeshEntity& interval) const
{
  // Check that we get an interval
  if (interval.dim() != 1)
  {
    dolfin_error("IntervalCell.cpp",
                 "compute volume (length) of interval cell",
                 "Illegal mesh entity, not an interval");
  }

  // Get mesh geometry
  const MeshGeometry& geometry = interval.mesh().geometry();

  // Get the coordinates of the two vertices
  const unsigned int* vertices = interval.entities(0);
  const Point x0 = geometry.point(vertices[0]);
  const Point x1 = geometry.point(vertices[1]);

  return x1.distance(x0);
}
Пример #13
0
//-----------------------------------------------------------------------------
double TriangleCell::diameter(const MeshEntity& triangle) const
{
  // Check that we get a triangle
  if (triangle.dim() != 2)
  {
    dolfin_error("TriangleCell.cpp",
                 "compute diameter of triangle cell",
                 "Illegal mesh entity, not a triangle");
  }

  // Get mesh geometry
  const MeshGeometry& geometry = triangle.mesh().geometry();

  // Only know how to compute the diameter when embedded in R^2 or R^3
  if (geometry.dim() != 2 && geometry.dim() != 3)
    dolfin_error("TriangleCell.cpp",
                 "compute diameter of triangle",
                 "Only know how to compute diameter when embedded in R^2 or R^3");

  // Get the coordinates of the three vertices
  const unsigned int* vertices = triangle.entities(0);
  const Point p0 = geometry.point(vertices[0]);
  const Point p1 = geometry.point(vertices[1]);
  const Point p2 = geometry.point(vertices[2]);

  // FIXME: Assuming 3D coordinates, could be more efficient if
  // FIXME: if we assumed 2D coordinates in 2D

  // Compute side lengths
  const double a  = p1.distance(p2);
  const double b  = p0.distance(p2);
  const double c  = p0.distance(p1);

  // Formula for diameter (2*circumradius) from http://mathworld.wolfram.com
  return 0.5*a*b*c / volume(triangle);
}
Пример #14
0
//-----------------------------------------------------------------------------
bool CollisionPredicates::collides(const MeshEntity& entity_0,
				   const MeshEntity& entity_1)
{
  // Intersection is only implemented for simplex meshes
  if (!entity_0.mesh().type().is_simplex() ||
      !entity_1.mesh().type().is_simplex())
  {
    dolfin_error("Cell.cpp",
		 "intersect cell and point",
		 "intersection is only implemented for simplex meshes");
  }

  // Get data
  const MeshGeometry& g0 = entity_0.mesh().geometry();
  const MeshGeometry& g1 = entity_1.mesh().geometry();
  const unsigned int* v0 = entity_0.entities(0);
  const unsigned int* v1 = entity_1.entities(0);
  const std::size_t d0 = entity_0.dim();
  const std::size_t d1 = entity_1.dim();
  const std::size_t gdim = g0.dim();
  dolfin_assert(gdim == g1.dim());

  // Pick correct specialized implementation
  if (d0 == 1 && d1 == 1)
  {
    return collides_segment_segment(g0.point(v0[0]),
                                    g0.point(v0[1]),
                                    g1.point(v1[0]),
                                    g1.point(v1[1]),
                                    gdim);
  }

  if (d0 == 1 && d1 == 2)
  {
    return collides_triangle_segment(g1.point(v1[0]),
				     g1.point(v1[1]),
				     g1.point(v1[2]),
				     g0.point(v0[0]),
				     g0.point(v0[1]),
				     gdim);
  }

  if (d0 == 2 && d1 == 1)
  {
    return collides_triangle_segment(g0.point(v0[0]),
                                     g0.point(v0[1]),
                                     g0.point(v0[2]),
                                     g1.point(v1[0]),
                                     g1.point(v1[1]),
                                     gdim);
  }

  if (d0 == 2 && d1 == 2)
  {
    return collides_triangle_triangle(g0.point(v0[0]),
                                      g0.point(v0[1]),
                                      g0.point(v0[2]),
                                      g1.point(v1[0]),
                                      g1.point(v1[1]),
                                      g1.point(v1[2]),
                                      gdim);
  }

  if (d0 == 2 && d1 == 3)
  {
    return collides_tetrahedron_triangle_3d(g1.point(v1[0]),
                                            g1.point(v1[1]),
                                            g1.point(v1[2]),
                                            g1.point(v1[3]),
                                            g0.point(v0[0]),
                                            g0.point(v0[1]),
                                            g0.point(v0[2]));
  }

  if (d0 == 3 && d1 == 2)
  {
    return collides_tetrahedron_triangle_3d(g0.point(v0[0]),
                                            g0.point(v0[1]),
                                            g0.point(v0[2]),
                                            g0.point(v0[3]),
                                            g1.point(v1[0]),
                                            g1.point(v1[1]),
                                            g1.point(v1[2]));
  }

  if (d0 == 3 && d1 == 3)
  {
    return collides_tetrahedron_tetrahedron_3d(g0.point(v0[0]),
                                               g0.point(v0[1]),
                                               g0.point(v0[2]),
                                               g0.point(v0[3]),
                                               g1.point(v1[0]),
                                               g1.point(v1[1]),
                                               g1.point(v1[2]),
                                               g1.point(v1[3]));
  }

  dolfin_error("CollisionPredicates.cpp",
               "compute entity-entity collision",
               "Not implemented for topological dimensions %d / %d and geometrical dimension %d", d0, d1, gdim);

  return false;
}
Пример #15
0
//-----------------------------------------------------------------------------
bool
CollisionDetection::collides_tetrahedron_tetrahedron
(const MeshEntity& tetrahedron_0,
 const MeshEntity& tetrahedron_1)
{
  // This algorithm checks whether two tetrahedra intersect.

  // Algorithm and source code from Fabio Ganovelli, Federico Ponchio
  // and Claudio Rocchini: Fast Tetrahedron-Tetrahedron Overlap
  // Algorithm, Journal of Graphics Tools, 7(2), 2002. DOI:
  // 10.1080/10867651.2002.10487557. Source code available at
  // http://web.archive.org/web/20031130075955/http://www.acm.org/jgt/papers/GanovelliPonchioRocchini02/tet_a_tet.html

  dolfin_assert(tetrahedron_0.mesh().topology().dim() == 3);
  dolfin_assert(tetrahedron_1.mesh().topology().dim() == 3);

  // Get the vertices as points
  const MeshGeometry& geometry = tetrahedron_0.mesh().geometry();
  const unsigned int* vertices = tetrahedron_0.entities(0);
  const MeshGeometry& geometry_q = tetrahedron_1.mesh().geometry();
  const unsigned int* vertices_q = tetrahedron_1.entities(0);
  std::vector<Point> V1(4), V2(4);
  for (std::size_t i = 0; i < 4; ++i)
  {
    V1[i] = geometry.point(vertices[i]);
    V2[i] = geometry_q.point(vertices_q[i]);
  }

  // Get the vectors between V2 and V1[0]
  std::vector<Point> P_V1(4);
  for (std::size_t i = 0; i < 4; ++i)
    P_V1[i] = V2[i]-V1[0];

  // Data structure for edges of V1 and V2
  std::vector<Point> e_v1(5), e_v2(5);
  e_v1[0] = V1[1] - V1[0];
  e_v1[1] = V1[2] - V1[0];
  e_v1[2] = V1[3] - V1[0];
  Point n = e_v1[1].cross(e_v1[0]);

  // Maybe flip normal. Normal should be outward.
  if (n.dot(e_v1[2]) > 0)
    n *= -1;
  std::vector<int> masks(4);
  std::vector<std::vector<double>> Coord_1(4, std::vector<double>(4));
  if (separating_plane_face_A_1(P_V1, n, Coord_1[0], masks[0]))
    return false;
  n = e_v1[0].cross(e_v1[2]);

  // Maybe flip normal
  if (n.dot(e_v1[1]) > 0)
    n *= -1;
  if (separating_plane_face_A_1(P_V1, n, Coord_1[1], masks[1]))
    return false;
  if (separating_plane_edge_A(Coord_1, masks, 0, 1))
    return false;
  n = e_v1[2].cross(e_v1[1]);

  // Maybe flip normal
  if (n.dot(e_v1[0]) > 0)
    n *= -1;
  if (separating_plane_face_A_1(P_V1, n, Coord_1[2], masks[2]))
    return false;
  if (separating_plane_edge_A(Coord_1, masks, 0, 2))
    return false;
  if (separating_plane_edge_A(Coord_1, masks, 1,2))
    return false;
  e_v1[4] = V1[3] - V1[1];
  e_v1[3] = V1[2] - V1[1];
  n = e_v1[3].cross(e_v1[4]);

  // Maybe flip normal. Note the < since e_v1[0]=v1-v0.
  if (n.dot(e_v1[0]) < 0)
    n *= -1;
  if (separating_plane_face_A_2(V1, V2, n, Coord_1[3], masks[3]))
    return false;
  if (separating_plane_edge_A(Coord_1, masks, 0, 3))
    return false;
  if (separating_plane_edge_A(Coord_1, masks, 1, 3))
    return false;
  if (separating_plane_edge_A(Coord_1, masks, 2, 3))
    return false;
  if ((masks[0] | masks[1] | masks[2] | masks[3] )!= 15)
    return true;

  // From now on, if there is a separating plane, it is parallel to a
  // face of b.
  std::vector<Point> P_V2(4);
  for (std::size_t i = 0; i < 4; ++i)
    P_V2[i] = V1[i] - V2[0];
  e_v2[0] = V2[1] - V2[0];
  e_v2[1] = V2[2] - V2[0];
  e_v2[2] = V2[3] - V2[0];
  n = e_v2[1].cross(e_v2[0]);

  // Maybe flip normal
  if (n.dot(e_v2[2])>0)
    n *= -1;
  if (separating_plane_face_B_1(P_V2, n))
    return false;
  n=e_v2[0].cross(e_v2[2]);

  // Maybe flip normal
  if (n.dot(e_v2[1]) > 0)
    n *= -1;
  if (separating_plane_face_B_1(P_V2, n))
    return false;
  n = e_v2[2].cross(e_v2[1]);

  // Maybe flip normal
  if (n.dot(e_v2[0]) > 0)
    n *= -1;
  if (separating_plane_face_B_1(P_V2, n))
    return false;
  e_v2[4] = V2[3] - V2[1];
  e_v2[3] = V2[2] - V2[1];
  n = e_v2[3].cross(e_v2[4]);

  // Maybe flip normal. Note the < since e_v2[0] = V2[1] - V2[0].
  if (n.dot(e_v2[0]) < 0)
    n *= -1;
  if (separating_plane_face_B_2(V1, V2, n))
    return false;

  return true;
}