ObjectPtr FromHoudiniPolygonsConverter::doDetailConversion( const GU_Detail *geo, const CompoundObject *operands ) const
{
	const GA_PrimitiveList &primitives = geo->getPrimitiveList();

	MeshPrimitivePtr result = new MeshPrimitive();

	size_t numEdges = 0;
	std::vector<int> vertIds;
	std::vector<int> vertsPerFace;

	GA_Offset start, end;
	for( GA_Iterator it( geo->getPrimitiveRange() ); it.blockAdvance( start, end ); )
	{
		for( GA_Offset offset = start; offset < end; ++offset )
		{
			const GA_Primitive *prim = primitives.get( offset );
			if( prim->getTypeId() != GEO_PRIMPOLY )
			{
				throw std::runtime_error( "FromHoudiniPolygonsConverter: Geometry contains non-polygon primitives" );
			}

			size_t numPrimVerts = prim->getVertexCount();
			vertsPerFace.push_back( numPrimVerts );
			numEdges += numPrimVerts;
			std::vector<int> ids( numPrimVerts );
			for( size_t j = 0; j < numPrimVerts; j++ )
			{
				vertIds.push_back( geo->pointIndex( prim->getPointOffset( numPrimVerts - 1 - j ) ) );
			}
		}
	}

	result->setTopology( new IntVectorData( vertsPerFace ), new IntVectorData( vertIds ) );

	CompoundObjectPtr modifiedOperands = transferMeshInterpolation( geo, operands, result.get() );

	if( geo->getNumVertices() )
	{
		transferAttribs( geo, result.get(), modifiedOperands ? modifiedOperands.get() : operands );
	}

	// check for corners and creases, which would have been extracted via transferAttribs()
	// as they are no different to standard attribs in Houdini.
	convertCorners( result.get() );
	convertCreases( result.get(), vertIds, numEdges );

	return result;
}
Пример #2
0
void IECoreArnold::RendererImplementation::mesh( IECore::ConstIntVectorDataPtr vertsPerFace, IECore::ConstIntVectorDataPtr vertIds, const std::string &interpolation, const IECore::PrimitiveVariableMap &primVars )
{
	MeshPrimitivePtr mesh = new IECore::MeshPrimitive( vertsPerFace, vertIds, interpolation );
	mesh->variables = primVars;
	addPrimitive( mesh.get(), "ai:polymesh:" );
}