void testPlyLoaderCylinders( void ) { //ply file with two cylinders string cylinders = getString("cylinders"); MeshdataPtr mdp = loadMDP(cylinders); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 2); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 2); for(uint32 i = 0; i < mdp->geometry.size(); i++) { TS_ASSERT_EQUALS(mdp->geometry[i].positions.size(), 96); TS_ASSERT_EQUALS(mdp->geometry[i].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[i].primitives.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[i].primitives[0].indices.size(), 276); } TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 0); TS_ASSERT_EQUALS(mdp->materials.size(), 1); TS_ASSERT_EQUALS(mdp->materials[0].textures.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); TS_ASSERT_EQUALS(mdp->globalTransform, Matrix4x4f::identity()); }
void testPlyLoaderBunny( void ) { //ply file with bunny string bunny = getString("bunny/reconstruction/bun_zipper_res4"); MeshdataPtr mdp = loadMDP(bunny); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 1); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].positions.size(), 453); TS_ASSERT_EQUALS(mdp->geometry[0].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[0].primitives.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].primitives[0].indices.size(), 2844); TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 0); TS_ASSERT_EQUALS(mdp->materials.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); }
void testPlyLoaderLine( void ) { //ply file with a line string line = getString("line"); MeshdataPtr mdp = loadMDP(line); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 1); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[0].primitives.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].primitives[0].indices.size(), 2); TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 0); TS_ASSERT_EQUALS(mdp->materials.size(), 1); TS_ASSERT_EQUALS(mdp->materials[0].textures.size(), 0); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); TS_ASSERT_EQUALS(mdp->globalTransform, Matrix4x4f::identity()); }
void testPlyLoaderCircleT( void ) { //ply file with one texturized circle string circleT = getString("circleT"); MeshdataPtr mdp = loadMDP(circleT); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 1); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].positions.size(), 48); TS_ASSERT_EQUALS(mdp->geometry[0].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[0].primitives.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].primitives[0].indices.size(), 132); TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 1); TS_ASSERT_EQUALS(mdp->materials.size(), 1); TS_ASSERT_EQUALS(mdp->materials[0].textures.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); TS_ASSERT_EQUALS(mdp->globalTransform, Matrix4x4f::identity()); }
void testPlyLoaderPrism( void ) { //ply file with partially textured hexagonal prism string prism = getString("prism"); MeshdataPtr mdp = loadMDP(prism); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 3); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 3); for(uint32 i = 0; i < mdp->geometry.size(); i++) { TS_ASSERT_EQUALS(mdp->geometry[i].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[i].primitives.size(), 1); } TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 2); TS_ASSERT_EQUALS(mdp->materials.size(), 3); TS_ASSERT_EQUALS(mdp->materials[0].textures.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); TS_ASSERT_EQUALS(mdp->globalTransform, Matrix4x4f::identity()); }
void testPlyLoaderSquare( void ) { //ply file with a square (actually a rectangle) string square = getString("square"); MeshdataPtr mdp = loadMDP(square); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 1); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].positions.size(), 4); TS_ASSERT_EQUALS(mdp->geometry[0].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[0].primitives.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].primitives[0].indices.size(), 6); TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 0); TS_ASSERT_EQUALS(mdp->materials.size(), 1); TS_ASSERT_EQUALS(mdp->materials[0].textures.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); TS_ASSERT_EQUALS(mdp->globalTransform, Matrix4x4f::identity()); }
void testPlyLoaderDrill( void ) { //ply file with drill //its results deviate significantly from those of the collada version... //but then again, the two formats are bettter for different things... //also, this loads *very* slowly, showing the inefficiency of the ply plugin string drill = getString("drill/reconstruction/drill_shaft_zip"); MeshdataPtr mdp = loadMDP(drill); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 7); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 7); TS_ASSERT_EQUALS(mdp->geometry[0].positions.size(), 845); TS_ASSERT_EQUALS(mdp->geometry[0].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[0].primitives.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].primitives[0].indices.size(), 3831); TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 0); TS_ASSERT_EQUALS(mdp->materials.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); }
void testPlyLoaderSquare2s( void ) { //ply file with square with two sides, one of which is specially texturized string square2s = getString("square2s"); MeshdataPtr mdp = loadMDP(square2s); //asserts TS_ASSERT_DIFFERS(mdp, MeshdataPtr()); TS_ASSERT_EQUALS(mdp->getInstancedGeometryCount(), 1); TS_ASSERT_EQUALS(mdp->getInstancedLightCount(), 0); TS_ASSERT_EQUALS(mdp->getJointCount(), 0); TS_ASSERT_EQUALS(mdp->geometry.size(), 1); TS_ASSERT_EQUALS(mdp->geometry[0].positions.size(), 8); TS_ASSERT_EQUALS(mdp->geometry[0].skinControllers.size(), 0); TS_ASSERT_EQUALS(mdp->geometry[0].primitives.size(), 2); TS_ASSERT_EQUALS(mdp->geometry[0].primitives[0].indices.size(), 6) TS_ASSERT_EQUALS(mdp->lights.size(), 0); TS_ASSERT_EQUALS(mdp->textures.size(), 1); TS_ASSERT_EQUALS(mdp->materials.size(), 2); for(uint32 i = 0; i < mdp->materials.size(); i++) TS_ASSERT_EQUALS(mdp->materials[i].textures.size(), 1); TS_ASSERT_EQUALS(mdp->nodes.size(), 1); TS_ASSERT_EQUALS(mdp->nodes[0].transform, Matrix4x4f::identity()); TS_ASSERT_EQUALS(mdp->globalTransform, Matrix4x4f::identity()); }
FilterDataPtr PrintFilter::apply(FilterDataPtr input) { assert(input->single()); MeshdataPtr md = input->get(); if(mTexturesOnly) { for(TextureList::const_iterator it = md->textures.begin(); it != md->textures.end(); it++) { printf("%s\n", it->c_str()); } return input; } printf("URI: %s\n", md->uri.c_str()); printf("ID: %ld\n", md->id); printf("Hash: %s\n", md->hash.toString().c_str()); printf("Texture List:\n"); for(TextureList::const_iterator it = md->textures.begin(); it != md->textures.end(); it++) { printf(" %s\n", it->c_str()); } printf("Submesh Geometry List:\n"); for(SubMeshGeometryList::const_iterator it = md->geometry.begin(); it != md->geometry.end(); it++) { printf(" Name: %s, Positions: %d Normals: %d Primitives: %d, UVs: %d (sets) x %d (stride) x %d (count)\n", it->name.c_str(), (int)it->positions.size(), (int)it->normals.size(), (int)it->primitives.size(), (int)it->texUVs.size(), (int)( it->texUVs.size() ? it->texUVs[0].stride : 0), (int)( it->texUVs.size() ? it->texUVs[0].uvs.size() : 0)); for(std::vector<SubMeshGeometry::Primitive>::const_iterator p = it->primitives.begin(); p != it->primitives.end(); p++) { printf(" Primitive: material: %d, indices: %d, type: %s\n", (int)p->materialId, (int)p->indices.size(), PrimitiveTypeToString(p->primitiveType)); } } printf("Lights:\n"); for(LightInfoList::const_iterator it = md->lights.begin(); it != md->lights.end(); it++) { printf(" Type: %d Power: %f\n", it->mType, it->mPower); } printf("Material Effects:\n"); for(MaterialEffectInfoList::const_iterator it = md->materials.begin(); it != md->materials.end(); it++) { printf(" Textures: %d Shininess: %f Reflectivity: %f\n", (int)it->textures.size(), it->shininess, it->reflectivity); for(MaterialEffectInfo::TextureList::const_iterator t_it = it->textures.begin(); t_it != it->textures.end(); t_it++) printf(" Texture: %s, color = %s, affects %s, %s, min: %s, mag: %s, wrap = (%s, %s, %s), max_mip = %d, mip_bias = %f\n", t_it->uri.c_str(), t_it->color.toString().c_str(), AffectingToString(t_it->affecting), SamplerTypeToString(t_it->samplerType), SamplerFilterToString(t_it->minFilter), SamplerFilterToString(t_it->magFilter), WrapModeToString(t_it->wrapS), WrapModeToString(t_it->wrapT), WrapModeToString(t_it->wrapU), t_it->maxMipLevel, t_it->mipBias ); } printf("Geometry Instances: (%d in list, %d instanced)\n", (int)md->instances.size(), (int)md->getInstancedGeometryCount()); for(GeometryInstanceList::const_iterator it = md->instances.begin(); it != md->instances.end(); it++) { printf(" Index: %d MapSize: %d\n", it->geometryIndex, (int)it->materialBindingMap.size()); for(GeometryInstance::MaterialBindingMap::const_iterator m = it->materialBindingMap.begin(); m != it->materialBindingMap.end(); m++) { printf(" map from: %d to: %d\n", (int)m->first, (int)m->second); } } printf("Light Instances: (%d in list, %d instanced)\n", (int)md->lightInstances.size(), (int)md->getInstancedLightCount()); for(LightInstanceList::const_iterator it = md->lightInstances.begin(); it != md->lightInstances.end(); it++) { printf(" Index: %d Matrix: %s\n", it->lightIndex, md->getTransform(it->parentNode).toString().c_str()); } printf("Material Effect size: %d\n", (int)md->materials.size()); printf("Nodes size: %d (%d roots)\n", (int)md->nodes.size(), (int)md->rootNodes.size()); for(uint32 ri = 0; ri < md->rootNodes.size(); ri++) { std::stack<NodeState> node_stack; node_stack.push( NodeState(md->rootNodes[ri]) ); String indent = ""; while(!node_stack.empty()) { NodeState& curnode = node_stack.top(); if (curnode.curChild == -1) { // First time we've seen this node, print info and move it // forward to start procesing children printf("%s %d\n", indent.c_str(), curnode.node); curnode.curChild++; indent += " "; } else if (curnode.curChild >= (int)md->nodes[curnode.node].children.size()) { // We finished with this node node_stack.pop(); indent = indent.substr(1); // reduce indent } else { // Normal iteration, process next child int32 childindex = curnode.curChild; curnode.curChild++; node_stack.push( NodeState(md->nodes[curnode.node].children[childindex]) ); } } } printf("Joints: %d instanced (%d in list)\n", md->getJointCount(), md->joints.size()); // Compute the expected number of draw calls assuming no smart // transformation is occuring. This should be: // Number of instances * number of primitives in instance // This really should trace from the root to make sure that all instances // are actually drawn... uint32 draw_calls = 0; Meshdata::GeometryInstanceIterator geoinst_it = md->getGeometryInstanceIterator(); uint32 geoinst_idx; Matrix4x4f pos_xform; while( geoinst_it.next(&geoinst_idx, &pos_xform) ) { draw_calls += md->geometry[ md->instances[geoinst_idx].geometryIndex ].primitives.size(); } printf("Estimated draw calls: %d\n", draw_calls); return input; }