Пример #1
0
void CPU_Shutdown() {
	if (g_Config.bAutoSaveSymbolMap) {
		host->SaveSymbolMap();
	}

	Replacement_Shutdown();

	CoreTiming::Shutdown();
	__KernelShutdown();
	HLEShutdown();
	if (coreParameter.enableSound) {
		host->ShutdownSound();
		audioInitialized = false;  // deleted in ShutdownSound
	}
	pspFileSystem.Shutdown();
	mipsr4k.Shutdown();
	Memory::Shutdown();

	delete loadedFile;
	loadedFile = nullptr;

	delete coreParameter.mountIsoLoader;
	delete g_symbolMap;
	g_symbolMap = nullptr;

	coreParameter.mountIsoLoader = nullptr;
}
Пример #2
0
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
	INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION);

	coreParameter = coreParam;
	currentCPU = &mipsr4k;
	numCPUs = 1;
	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound)
	{
		mixer = new PSPMixer();
		host->InitSound(mixer);
	}

	if (coreParameter.disableG3Dlog)
	{
		LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	std::string filename = coreParameter.fileToStart;
	if (!LoadFile(filename, error_string)) {
		pspFileSystem.Shutdown();
		CoreTiming::Shutdown();
		__KernelShutdown();
		HLEShutdown();
		host->ShutdownSound();
		Memory::Shutdown();
		coreParameter.fileToStart = "";
		return false;
	}

	if (coreParam.updateRecent)
		g_Config.AddRecent(filename);

	// Setup JIT here.
	if (coreParameter.startPaused)
		coreState = CORE_STEPPING;
	else
		coreState = CORE_RUNNING;
	return true;
}
Пример #3
0
void CPU_Shutdown() {
	if (g_Config.bAutoSaveSymbolMap) {
		host->SaveSymbolMap();
	}

	CoreTiming::Shutdown();
	__KernelShutdown();
	HLEShutdown();
	if (coreParameter.enableSound) {
		host->ShutdownSound();
		mixer = 0;  // deleted in ShutdownSound
	}
	pspFileSystem.Shutdown();
	Memory::Shutdown();
	currentCPU = 0;
}
Пример #4
0
void PSP_Shutdown()
{
	pspFileSystem.Shutdown();

	CoreTiming::Shutdown();

	if (coreParameter.enableSound)
	{
		host->ShutdownSound();
		mixer = 0;  // deleted in ShutdownSound
	}
	__KernelShutdown();
	HLEShutdown();
	Memory::Shutdown();
	currentCPU = 0;
}
Пример #5
0
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
	coreParameter = coreParam;
	currentCPU = &mipsr4k;
	numCPUs = 1;
	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	if (coreParameter.enableSound)
	{
		mixer = new PSPMixer();
		host->InitSound(mixer);
	}

	if (coreParameter.disableG3Dlog)
	{
		LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	if (!LoadFile(coreParameter.fileToStart.c_str(), error_string))
	{
		pspFileSystem.Shutdown();
		CoreTiming::Shutdown();
		__KernelShutdown();
		HLEShutdown();
		host->ShutdownSound();
		Memory::Shutdown();
		coreParameter.fileToStart = "";
		return false;
	}

	// Setup JIT here.
	if (coreParameter.startPaused)
		coreState = CORE_STEPPING;
	else
		coreState = CORE_RUNNING;
	return true;
}
Пример #6
0
void PSP_Shutdown()
{
	pspFileSystem.Shutdown();

	TextureCache_Clear(true);

	CoreTiming::ClearPendingEvents();
	CoreTiming::UnregisterAllEvents();

	if (coreParameter.enableSound)
	{
		host->ShutdownSound();
	}
	__KernelShutdown();
	HLEShutdown();
	Memory::Shutdown() ;
	currentCPU = 0;
}
Пример #7
0
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
	coreParameter = coreParam;
	currentCPU = &mipsr4k;
	numCPUs = 1;
	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	if (coreParameter.enableSound)
	{
		host->InitSound(new PSPMixer());
	}

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	if (!LoadFile(coreParameter.fileToStart.c_str(), error_string))
	{
		pspFileSystem.UnmountAll();
		CoreTiming::ClearPendingEvents();
		CoreTiming::UnregisterAllEvents();
		__KernelShutdown();
		HLEShutdown();
		host->ShutdownSound();
		Memory::Shutdown();
		coreParameter.fileToStart = "";
		return false;
	}

	shaderManager.DirtyShader();
	shaderManager.DirtyUniform(DIRTY_ALL);

	// Setup JIT here.
	if (coreParameter.startPaused)
		coreState = CORE_STEPPING;
	else
		coreState = CORE_RUNNING;
	return true;
}
Пример #8
0
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
	INFO_LOG(HLE, "PPSSPP %s", PPSSPP_GIT_VERSION);

	coreParameter = coreParam;
	currentCPU = &mipsr4k;
	numCPUs = 1;

	// Default memory settings
	// Seems to be the safest place currently..
	Memory::g_MemorySize = 0x2000000; // 32 MB of ram by default
	g_RemasterMode = false;
	g_DoubleTextureCoordinates = false;

	std::string filename = coreParam.fileToStart;
	EmuFileType type = Identify_File(filename);

	if(type == FILETYPE_PSP_ISO || type == FILETYPE_PSP_ISO_NP || type == FILETYPE_PSP_DISC_DIRECTORY)
		InitMemoryForGameISO(filename);

	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	host->AttemptLoadSymbolMap();

	if (coreParameter.enableSound)
	{
		mixer = new PSPMixer();
		host->InitSound(mixer);
	}

	if (coreParameter.disableG3Dlog)
	{
		LogManager::GetInstance()->SetEnable(LogTypes::G3D, false);
	}

	CoreTiming::Init();

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	// Why did we check for CORE_POWERDOWN here?
	if (!LoadFile(filename, error_string)) { // || coreState == CORE_POWERDOWN) {
		pspFileSystem.Shutdown();
		CoreTiming::Shutdown();
		__KernelShutdown();
		HLEShutdown();
		host->ShutdownSound();
		Memory::Shutdown();
		coreParameter.fileToStart = "";
		return false;
	}

	if (coreParam.updateRecent)
		g_Config.AddRecent(filename);

	// Setup JIT here.
	if (coreParameter.startPaused)
		coreState = CORE_STEPPING;
	else
		coreState = CORE_RUNNING;
	return true;
}