bool Sc2::load(MfcArchive &file) { debugC(5, kDebugLoading, "Sc2::load()"); _sceneId = file.readUint16LE(); _motionController = (MotionController *)file.readClass(); _count1 = file.readUint32LE(); debugC(4, kDebugLoading, "count1: %d", _count1); if (_count1 > 0) { _data1 = (int32 *)malloc(_count1 * sizeof(int32)); for (int i = 0; i < _count1; i++) { _data1[i] = file.readUint32LE(); } } else { _data1 = 0; } _defPicAniInfosCount = file.readUint32LE(); debugC(4, kDebugLoading, "defPicAniInfos: %d", _defPicAniInfosCount); if (_defPicAniInfosCount > 0) { _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *)); for (int i = 0; i < _defPicAniInfosCount; i++) { _defPicAniInfos[i] = new PicAniInfo(); _defPicAniInfos[i]->load(file); } } else { _defPicAniInfos = 0; } _picAniInfos = 0; _picAniInfosCount = 0; _entranceDataCount = file.readUint32LE(); debugC(4, kDebugLoading, "_entranceData: %d", _entranceDataCount); if (_entranceDataCount > 0) { _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *)); for (int i = 0; i < _entranceDataCount; i++) { _entranceData[i] = new EntranceInfo(); _entranceData[i]->load(file); } } else { _entranceData = 0; } if (file.size() - file.pos() > 0) error("Sc2::load(): (%d bytes left)", file.size() - file.pos()); return true; }
bool ObArray::load(MfcArchive &file) { debugC(5, kDebugLoading, "ObArray::load()"); int count = file.readCount(); resize(count); for (int i = 0; i < count; i++) { CObject *t = file.readClass(); push_back(*t); } return true; }
bool GameVar::load(MfcArchive &file) { _varName = file.readPascalString(); _varType = file.readUint32LE(); debugN(6, "[%03d] ", file.getLevel()); for (int i = 0; i < file.getLevel(); i++) debugN(6, " "); debugN(6, "<%s>: ", transCyrillic((byte *)_varName)); switch (_varType) { case 0: _value.intValue = file.readUint32LE(); debug(6, "d --> %d", _value.intValue); break; case 1: _value.intValue = file.readUint32LE(); // FIXME debug(6, "f --> %f", _value.floatValue); break; case 2: _value.stringValue = file.readPascalString(); debug(6, "s --> %s", _value.stringValue); break; default: error("Unknown var type: %d (0x%x)", _varType, _varType); } file.incLevel(); _parentVarObj = (GameVar *)file.readClass(); _prevVarObj = (GameVar *)file.readClass(); _nextVarObj = (GameVar *)file.readClass(); _field_14 = (GameVar *)file.readClass(); _subVars = (GameVar *)file.readClass(); file.decLevel(); return true; }
bool GameLoader::load(MfcArchive &file) { debugC(1, kDebugLoading, "GameLoader::load()"); _gameName = file.readPascalString(); debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str()); _gameProject = new GameProject(); _gameProject->load(file); g_fp->_gameProject = _gameProject; if (g_fp->_gameProjectVersion < 12) { error("Old gameProjectVersion: %d", g_fp->_gameProjectVersion); } _gameName = file.readPascalString(); debugC(1, kDebugLoading, "_gameName: %s", _gameName.c_str()); _inventory.load(file); _interactionController->load(file); debugC(1, kDebugLoading, "sceneTag count: %d", _gameProject->_sceneTagList->size()); _sc2array.resize(_gameProject->_sceneTagList->size()); int i = 0; for (SceneTagList::const_iterator it = _gameProject->_sceneTagList->begin(); it != _gameProject->_sceneTagList->end(); ++it, i++) { char tmp[12]; snprintf(tmp, 11, "%04d.sc2", it->_sceneId); debugC(1, kDebugLoading, "sc: %s", tmp); _sc2array[i].loadFile((const char *)tmp); } _preloadItems.load(file); _field_FA = file.readUint16LE(); _field_F8 = file.readUint16LE(); debugC(1, kDebugLoading, "_field_FA: %d\n_field_F8: %d", _field_FA, _field_F8); _gameVar = (GameVar *)file.readClass(); return true; }
bool ObList::load(MfcArchive &file) { debugC(5, kDebugLoading, "ObList::load()"); int count = file.readCount(); debugC(9, kDebugLoading, "ObList::count: %d:", count); for (int i = 0; i < count; i++) { debugC(9, kDebugLoading, "ObList::[%d]", i); CObject *t = file.readClass(); push_back(t); } return true; }
bool Interaction::load(MfcArchive &file) { debug(5, "Interaction::load()"); _objectId1 = file.readUint16LE(); _objectId2 = file.readUint16LE(); _staticsId1 = file.readUint16LE(); _staticsId2 = file.readUint16LE(); _objectId3 = file.readUint16LE(); _objectState2 = file.readUint32LE(); _objectState1 = file.readUint32LE(); _xOffs = file.readUint32LE(); _yOffs = file.readUint32LE(); _sceneId = file.readUint32LE(); _flags = file.readUint32LE(); _actionName = file.readPascalString(); _messageQueue = (MessageQueue *)file.readClass(); return true; }
bool MessageQueue::load(MfcArchive &file) { debug(5, "MessageQueue::load()"); _dataId = file.readUint16LE(); int count = file.readUint16LE(); assert(g_fullpipe->_gameProjectVersion >= 12); _queueName = file.readPascalString(); for (int i = 0; i < count; i++) { ExCommand *tmp = (ExCommand *)file.readClass(); _exCommands.push_back(tmp); } _id = -1; _field_14 = 0; _parId = 0; _isFinished = 0; return true; }