unsigned int MkLineShape::AddLine(const MkArray<MkFloat2>& vertices) { unsigned int count = 0; unsigned int vSize = vertices.GetSize(); if (vSize > 1) // 최소 두개는 존재해야 가능 { unsigned int index = m_LocalVertices.GetSize(); if (vertices[0] != vertices[1]) { m_LocalVertices.PushBack(vertices[0]); } for (unsigned int i=1; i<vSize; ++i) { const MkFloat2& begin = vertices[i - 1]; const MkFloat2& end = vertices[i]; if (begin != end) { m_LocalVertices.PushBack(vertices[i]); // current m_Indices.PushBack(index); // last ++index; m_Indices.PushBack(index); // current ++count; } } } return count; }
void MkFileSystem::SetSystemSetting(const MkDataNode& node) { // chunk size unsigned int chunkSizeInMB; if (node.GetData(L"ChunkSizeInMB", chunkSizeInMB, 0)) { SetChunkSizeGuideline(chunkSizeInMB); } // comp limit unsigned int percentageForCompressing; if (node.GetData(L"PercentageForCompressing", percentageForCompressing, 0)) { SetPercentageForCompressing(percentageForCompressing); } // name rule MkStr prefix, extension; if (node.GetData(L"Prefix", prefix, 0) && node.GetData(L"Extension", extension, 0)) { SetChunkFileNamingRule(prefix, extension); } // filtering MkArray<MkStr> filterBuffer; MkArray<MkPathName> exceptionFilter; if (node.GetData(L"ExceptionFilter", filterBuffer)) { exceptionFilter.Reserve(filterBuffer.GetSize()); MK_INDEXING_LOOP(filterBuffer, i) { exceptionFilter.PushBack(filterBuffer[i]); }
bool MkWindowFactory::_IsMsgBoxButton(const MkArray<MkHashStr>& callerPath, const MkHashStr& msgBoxName, const MkHashStr& buttonName) { return ((callerPath.GetSize() == 3) && // title -> body -> button (callerPath[0] == msgBoxName) && (callerPath[1] == BodyFrameName) && (callerPath[2] == buttonName)); }
virtual void SendNodeReportTypeEvent(ePA_SceneNodeEvent eventType, MkArray<MkHashStr>& path, MkDataNode* argument) { if ((eventType == ePA_SNE_CursorLBtnReleased) && (path.GetSize() == 1)) { if (path[0] == BattleBtnName) { MK_PAGE_MGR.SetMoveMessage(GamePage::AppLobby::Condition::Battle); return; } } MkWindowManagerNode::SendNodeReportTypeEvent(eventType, path, argument); }
SupplementDef::eResult SupplementDef::GetResult(const MkArray<eUnit>& units, MkArray<unsigned int>& targetIndice) { unsigned int unitSize = units.GetSize(); // 유효성 검증 MK_CHECK(unitSize <= ADEF_MAX_COMBINATION_SLOT_SIZE, L"입력된 unit 갯수가 " + MkStr(ADEF_MAX_COMBINATION_SLOT_SIZE) + L"개를 넘음 : " + MkStr(unitSize)) return eR_None; MK_INDEXING_LOOP(units, i) { eUnit unit = units[i]; MK_CHECK((unit == eU_Void) || IsNormalUnit(unit), L"입력된 unit list의 " + MkStr(i) + L"번째에 비정상 unit 존재 : " + MkStr(unit)) return eR_None; }
void MkDataPack::GetValidUnitList(const MkDataPack& source, MkArray<MkHashStr>& keyList) const { keyList.Clear(); MkArray<MkHashStr> myOwn; GetUnitKeyList(myOwn); if (!myOwn.Empty()) { keyList.Reserve(myOwn.GetSize()); MK_INDEXING_LOOP(myOwn, i) { const MkHashStr& currKey = myOwn[i]; if (!(source.IsValidKey(currKey) && source.Equals(currKey, *m_UnitTable[currKey]))) { keyList.PushBack(currKey); // 자신에게만 속하거나 값이 다른 key } } }
void MkWindowThemedNode::SendNodeCommandTypeEvent(ePA_SceneNodeEvent eventType, MkDataNode* argument) { switch (eventType) { case ePA_SNE_ChangeTheme: { MkArray<MkHashStr> names; if (argument->GetDataEx(ArgKey_ChangeTheme, names) && (names.GetSize() == 2)) { if (names[0].Empty() || (names[0] == m_ThemeName)) { SetThemeName(names[1]); } } } break; } MkVisualPatternNode::SendNodeCommandTypeEvent(eventType, argument); }
bool MkFileChunk::AttachOriginalFiles (const MkPathName& chunkFilePath, MkFilePathListContainer& filePathListContainer, MkArray<MkPathName>& memberFilePathList, unsigned int chunkSizeGuideline, unsigned int percentageForCompressing, bool createNewChunk) { memberFilePathList.Clear(); MkArray<MkPathName>& relativeFilePathList = filePathListContainer.GetRelativeFilePathList(); unsigned int startCount = relativeFilePathList.GetSize(); MK_CHECK(startCount > 0, L"파일 경로 리스트가 비어 " + m_AbsoluteChunkFilePath + L" 청크 파일 구성 불가") return false; if (createNewChunk) { MK_CHECK(!chunkFilePath.IsDirectoryPath(), chunkFilePath + L" 청크 파일 경로 오류") return false; Clear(); // 새 청크 파일 이름 m_AbsoluteChunkFilePath.ConvertToRootBasisAbsolutePath(chunkFilePath); } // 크기 예약 m_BlockList.Reserve(m_BlockList.GetSize() + startCount); memberFilePathList.Reserve(startCount); // 인터페이스 생성. createNewChunk에 따라 청크 파일 생성 MkInterfaceForFileWriting chunkFileInterface; if (!chunkFileInterface.SetUp(m_AbsoluteChunkFilePath, createNewChunk)) return false; // 새 청크 파일의 경우 블록 카운트를 기록하기 위한 태그 공간 확보 if (createNewChunk) { m_ChunkSize = sizeof(unsigned int); _AddCountTag(chunkFileInterface, m_ChunkSize); } // 뒤에서부터 앞으로 순회 MK_INDEXING_RLOOP(relativeFilePathList, i) { const MkPathName& currPath = filePathListContainer.GetRelativeFilePath(i); MkFileBlock& currBlock = m_BlockList.PushBack(); unsigned int blockSize = currBlock.SetUpFromOriginalFileAndAttachToChunkFile (filePathListContainer.GetAbsoluteOriginalFilePath(i), currPath, chunkFileInterface, percentageForCompressing, filePathListContainer.GetOuterWrittenTime(i)); if (blockSize == 0) { if (createNewChunk) { m_AbsoluteChunkFilePath.DeleteCurrentFile(); } return false; } memberFilePathList.PushBack(currPath); ++m_AvailableBlockCount; m_ChunkSize += blockSize; if (m_ChunkSize >= chunkSizeGuideline) break; } chunkFileInterface.Clear(); // 블록 카운트 수정 MkInterfaceForFileTag<unsigned int> ftInterface; if (!ftInterface.SetUp(m_AbsoluteChunkFilePath)) { if (createNewChunk) { m_AbsoluteChunkFilePath.DeleteCurrentFile(); } return false; } ftInterface.Overwrite(m_BlockList.GetSize(), 0); ftInterface.Clear(); // 청크에 구성된 파일들을 리스트에서 삭제 filePathListContainer.PopBack(memberFilePathList.GetSize()); return true; }
void MkImageInfo::SetUp(const MkInt2& imageSize, const MkDataNode* node) { Clear(); // ready to uv converting MkFloat2 fImageSize(static_cast<float>(imageSize.x), static_cast<float>(imageSize.y)); // empty subset Subset& emptySubset = m_Subsets.Create(MkHashStr::EMPTY); emptySubset.rectSize = fImageSize; emptySubset.uv[MkFloatRect::eLeftTop] = MkFloat2::Zero; emptySubset.uv[MkFloatRect::eRightTop] = MkFloat2(1.f, 0.f); emptySubset.uv[MkFloatRect::eLeftBottom] = MkFloat2(0.f, 1.f); emptySubset.uv[MkFloatRect::eRightBottom] = MkFloat2(1.f, 1.f); if (node == NULL) return; // group node->GetDataEx(GROUP_KEY, m_Group, 0); // parse nodes MkArray<MkHashStr> keyList; node->GetChildNodeList(keyList); MK_INDEXING_LOOP(keyList, i) { const MkHashStr& childName = keyList[i]; const MkDataNode& childNode = *node->GetChildNode(childName); do { // 필수 key로 subset/sequence 종류 판단 if (childNode.IsValidKey(SIZE_KEY)) // subset { MkInt2 position; childNode.GetData(POSITION_KEY, position, 0); MkInt2 size; childNode.GetData(SIZE_KEY, size, 0); MK_CHECK(size.IsPositive(), childName.GetString() + L" 노드의 " + SIZE_KEY.GetString() + L" 값 오류") break; MkInt2 table(1, 1); childNode.GetData(TABLE_KEY, table, 0); MK_CHECK(table.IsPositive(), childName.GetString() + L" 노드의 " + TABLE_KEY.GetString() + L" 값 오류") break; MkFloat2 fSubsetSize(static_cast<float>(size.x), static_cast<float>(size.y)); MkFloat2 fUVSize(fSubsetSize.x / fImageSize.x, fSubsetSize.y / fImageSize.y); // single subset if ((table.x == 1) && (table.y == 1)) { _RegisterSubset(childName, fSubsetSize, position, fImageSize, fUVSize); } // multi subset else { MkInt2 offset = size; childNode.GetData(OFFSET_KEY, offset, 0); MkInt2 currPivot = position; for (int y = 0; y < table.y; ++y) { for (int x = 0; x < table.x; ++x) { _RegisterSubset(childName.GetString() + MkStr(y * table.x + x), fSubsetSize, currPivot, fImageSize, fUVSize); currPivot.x += offset.x; } currPivot.x = position.x; currPivot.y += offset.y; } } } else if (childNode.IsValidKey(TOTAL_RANGE_KEY) && childNode.IsValidKey(SUBSET_LIST_KEY)) // sequence { float totalRange = 0.f; childNode.GetData(TOTAL_RANGE_KEY, totalRange, 0); MK_CHECK(totalRange > 0.f, childName.GetString() + L" 노드의 " + TOTAL_RANGE_KEY.GetString() + L" 값 오류") break; MkArray<MkHashStr> subsetList; childNode.GetDataEx(SUBSET_LIST_KEY, subsetList); MK_CHECK(!subsetList.Empty(), childName.GetString() + L" 노드의 " + SUBSET_LIST_KEY.GetString() + L" 값 오류") break; MkArray<float> timeList; childNode.GetData(TIME_LIST_KEY, timeList); bool loop = true; childNode.GetData(LOOP_KEY, loop, 0); // time list 검증 및 자동생성 if (timeList.Empty()) { timeList.Reserve(subsetList.GetSize()); float oneFrameTime = totalRange / static_cast<float>(subsetList.GetSize()); float timeStamp = 0.f; MK_INDEXING_LOOP(subsetList, j) { timeList.PushBack(timeStamp); timeStamp += oneFrameTime; } }