bool CKeyMap::keysToRestoreModifiers(const KeyItem& keyItem, SInt32, ModifierToKeys& activeModifiers, KeyModifierMask& currentState, const ModifierToKeys& desiredModifiers, Keystrokes& keystrokes) const { // XXX -- we're not considering modified modifiers here ModifierToKeys oldModifiers = activeModifiers; // get the pressed modifier buttons before and after ButtonToKeyMap oldKeys, newKeys; collectButtons(oldModifiers, oldKeys); collectButtons(desiredModifiers, newKeys); // release unwanted keys for (ModifierToKeys::const_iterator i = oldModifiers.begin(); i != oldModifiers.end(); ++i) { KeyButton button = i->second.m_button; if (button != keyItem.m_button && newKeys.count(button) == 0) { EKeystroke type = kKeystrokeRelease; if (i->second.m_lock) { type = kKeystrokeUnmodify; } addKeystrokes(type, i->second, activeModifiers, currentState, keystrokes); } } // press wanted keys for (ModifierToKeys::const_iterator i = desiredModifiers.begin(); i != desiredModifiers.end(); ++i) { KeyButton button = i->second.m_button; if (button != keyItem.m_button && oldKeys.count(button) == 0) { EKeystroke type = kKeystrokePress; if (i->second.m_lock) { type = kKeystrokeModify; } addKeystrokes(type, i->second, activeModifiers, currentState, keystrokes); } } return true; }
void CKeyState::updateModifierKeyState(KeyButton button, const ModifierToKeys& oldModifiers, const ModifierToKeys& newModifiers) { // get the pressed modifier buttons before and after CKeyMap::ButtonToKeyMap oldKeys, newKeys; for (ModifierToKeys::const_iterator i = oldModifiers.begin(); i != oldModifiers.end(); ++i) { oldKeys.insert(std::make_pair(i->second.m_button, &i->second)); } for (ModifierToKeys::const_iterator i = newModifiers.begin(); i != newModifiers.end(); ++i) { newKeys.insert(std::make_pair(i->second.m_button, &i->second)); } // get the modifier buttons that were pressed or released CKeyMap::ButtonToKeyMap pressed, released; std::set_difference(oldKeys.begin(), oldKeys.end(), newKeys.begin(), newKeys.end(), std::inserter(released, released.end()), ButtonToKeyLess()); std::set_difference(newKeys.begin(), newKeys.end(), oldKeys.begin(), oldKeys.end(), std::inserter(pressed, pressed.end()), ButtonToKeyLess()); // update state for (CKeyMap::ButtonToKeyMap::const_iterator i = released.begin(); i != released.end(); ++i) { if (i->first != button) { m_keys[i->first] = 0; m_syntheticKeys[i->first] = 0; } } for (CKeyMap::ButtonToKeyMap::const_iterator i = pressed.begin(); i != pressed.end(); ++i) { if (i->first != button) { m_keys[i->first] = 1; m_syntheticKeys[i->first] = 1; m_keyClientData[i->first] = i->second->m_client; } } }
void CKeyMap::addKeystrokes(EKeystroke type, const KeyItem& keyItem, ModifierToKeys& activeModifiers, KeyModifierMask& currentState, Keystrokes& keystrokes) const { KeyButton button = keyItem.m_button; UInt32 data = keyItem.m_client; switch (type) { case kKeystrokePress: keystrokes.push_back(Keystroke(button, true, false, data)); if (keyItem.m_generates != 0) { if (!keyItem.m_lock || (currentState & keyItem.m_generates) == 0) { // add modifier key and activate modifier activeModifiers.insert(std::make_pair( keyItem.m_generates, keyItem)); currentState |= keyItem.m_generates; } else { // deactivate locking modifier activeModifiers.erase(keyItem.m_generates); currentState &= ~keyItem.m_generates; } } break; case kKeystrokeRelease: keystrokes.push_back(Keystroke(button, false, false, data)); if (keyItem.m_generates != 0 && !keyItem.m_lock) { // remove key from active modifiers std::pair<ModifierToKeys::iterator, ModifierToKeys::iterator> range = activeModifiers.equal_range(keyItem.m_generates); for (ModifierToKeys::iterator i = range.first; i != range.second; ++i) { if (i->second.m_button == button) { activeModifiers.erase(i); break; } } // if no more keys for this modifier then deactivate modifier if (activeModifiers.count(keyItem.m_generates) == 0) { currentState &= ~keyItem.m_generates; } } break; case kKeystrokeRepeat: keystrokes.push_back(Keystroke(button, false, true, data)); keystrokes.push_back(Keystroke(button, true, true, data)); // no modifier changes on key repeat break; case kKeystrokeClick: keystrokes.push_back(Keystroke(button, true, false, data)); keystrokes.push_back(Keystroke(button, false, false, data)); // no modifier changes on key click break; case kKeystrokeModify: case kKeystrokeUnmodify: if (keyItem.m_lock) { // we assume there's just one button for this modifier if (m_halfDuplex.count(button) > 0) { if (type == kKeystrokeModify) { // turn half-duplex toggle on (press) keystrokes.push_back(Keystroke(button, true, false, data)); } else { // turn half-duplex toggle off (release) keystrokes.push_back(Keystroke(button, false, false, data)); } } else { // toggle (click) keystrokes.push_back(Keystroke(button, true, false, data)); keystrokes.push_back(Keystroke(button, false, false, data)); } } else if (type == kKeystrokeModify) { // press modifier keystrokes.push_back(Keystroke(button, true, false, data)); } else { // release all the keys that generate the modifier that are // currently down std::pair<ModifierToKeys::const_iterator, ModifierToKeys::const_iterator> range = activeModifiers.equal_range(keyItem.m_generates); for (ModifierToKeys::const_iterator i = range.first; i != range.second; ++i) { keystrokes.push_back(Keystroke(i->second.m_button, false, false, i->second.m_client)); } } if (type == kKeystrokeModify) { activeModifiers.insert(std::make_pair( keyItem.m_generates, keyItem)); currentState |= keyItem.m_generates; } else { activeModifiers.erase(keyItem.m_generates); currentState &= ~keyItem.m_generates; } break; } }