//------------------------------------------------------------------------------------------------- ALVR_RESULT Terminate() { g_MouseInput.Terminate(); g_pFenceD3D11.Release(); g_pLvrDevice.Release(); ::DestroyWindow(g_hWindow); g_D3DHelper.Terminate(); #if defined(AFFINITY_WORK_AROUND) m_pLvrAffinity.Release(); #endif g_pFactory = NULL; ::FreeLibrary(g_hLiquidVRDLL); return ALVR_OK; }