bool Play( float fadeout, float fadein, Music &oldmusic ) { if (m) { int fadesteps = fadeout*100; for (int i = fadesteps; i >= 0; i--) { oldmusic.SetVolume( i/(float) fadesteps ); micro_sleep( 10000 ); } Mix_FadeInMusic( m, 1, fadein ) != -1; micro_sleep( fadein*1000000 ); return true; } else { return false; } }
/* * * void Play(float fadeout, float fadein, Music &oldmusic){ * if (!m) return; * FSOUND_Stream_SetEndCallback(m,endcallback,0); * FSOUND_Stream_SetSynchCallback(m, endcallback, 0); * channel = FSOUND_Stream_PlayEx(FSOUND_FREE, m, NULL, 1); * FSOUND_SetPaused(channel, 0); * SetVolume(0); * if (fadeout*100>1) { * for (unsigned int i=0;i<fadeout*100;i++) { * SetVolume(i/(float)fadeout); * oldmusic.SetVolume(((float)fadeout-i)/fadeout); * micro_sleep (10000); * } * } * SetVolume(1); * oldmusic.Stop(); * } * void SetVolume(float vol) { * if (m) { * F_API FSOUND_SetVolume(this->channel,(int)(vol*GetMaxVolume())); * } * } */ void Play( float fadeout, float fadein, Music &oldmusic ) { if (!m) return; FSOUND_Stream_SetEndCallback( m, endcallback, 0 ); FSOUND_Stream_SetSynchCallback( m, endcallback, 0 ); channel = FSOUND_Stream_Play( FSOUND_FREE, m ); SetVolume( 0 ); if (fadeout*10 > 1) for (unsigned int i = 0; i < fadeout*10; i++) { float ratio = ( (float) i )/(fadeout*10.); SetVolume( ratio ); oldmusic.SetVolume( 1-ratio ); micro_sleep( 10000 ); } oldmusic.Stop(); oldmusic.Free(); SetVolume( 1 ); }
int Game::Run(RenderWindow &win, VideoMode &vMode) { Music m; SoundBuffer playerShootBuffer; SoundBuffer meteorBuffer; meteorBuffer.LoadFromFile("..\\Resources\\meteorexplosion.ogg"); playerShootBuffer.LoadFromFile("..\\Resources\\playerShoot.ogg"); Sound playerSound; Sound meteorSound; meteorSound.SetBuffer(meteorBuffer); playerSound.SetBuffer(playerShootBuffer); playerSound.SetLoop(false); meteorSound.SetLoop(false); m.OpenFromFile("..\\Resources\\asteroid.ogg"); m.SetLoop(true); m.SetVolume(100); PlayerShip ship(player_ship, 2, vMode); EnemyShip enemy(enemy_ship, vMode); Collision col; Event events; Image bg1; Image bg2; Image bg3; bg1.LoadFromFile("..\\Resources\\bg.jpg"); Image stars; string abc = "..\\Resources\\star.png"; stars.LoadFromFile(abc); Sprite sp(bg1); Sprite sp2(bg1); Sprite sp3(bg1); Sprite spStar[10]; Clock clock; srand((unsigned)time(0)); for(int i = 0; i<10; i++) { spStar[i].SetImage(stars); //spStar[i].SetPosition } spStar[0].SetPosition(0,100); spStar[1].SetPosition(70,200); spStar[2].SetPosition(200,300); spStar[3].SetPosition(320,400); spStar[4].SetPosition(460,500); spStar[5].SetPosition(260,300); spStar[6].SetPosition(160,400); spStar[7].SetPosition(400,200); spStar[8].SetPosition(760,100); spStar[9].SetPosition(800,600); int lowestx, highestx, lowesty, highesty, rangex, rangey, random_integerx, random_integery; float time1 = 0; float time2 = 0; bool start = false; //Sprite spStar1(stars); //spStar1.SetPosition(spStar.GetPosition().x, spStar.GetPosition().y - spStar.GetSize().y); sp.Resize((float)vMode.Width, (float)vMode.Height); sp2.Resize((float)vMode.Width, (float)vMode.Height); sp2.SetPosition(sp.GetPosition().x, sp.GetPosition().y - sp.GetSize().y); sp3.SetPosition(sp2.GetPosition().x, sp2.GetPosition().y - sp2.GetSize().y); //spStar.Resize((float)vMode.Width, (float)vMode.Height); bool key = false; bool down = false; Bullet *bul; Meteor* met[METEORCOUNT]; for(int i = 0; i<METEORCOUNT; i++) { met[i] = new Meteor(meteor, vMode); } met[0]->SetPosition(200,-400); met[1]->SetPosition(420,-200); met[2]->SetPosition(720,-400); met[3]->SetPosition(520,-600); met[4]->SetPosition(320,-400); /*met[5]->SetPosition(620,-400); met[6]->SetPosition(100,-400); */ int bulletCount = 0; vector<Bullet*> bulletVector; vector<Meteor*> meteorVector; for(int i = 0; i<METEORCOUNT; i++) { meteorVector.push_back(met[i]); } bool fired = false; bool pressed = false; int count; bool change = false; //win.UseVerticalSync(true); //win.SetFramerateLimit(60); int type = pistol; Image sunImg; sunImg.LoadFromFile("..\\Resources\\Sun.png"); Sprite sunSp(sunImg); sunSp.SetPosition(500,2000); //void* user; //int score = 0; // enemys e(vMode); //Thread thread(Thread::FuncType Move,void* enemy, void* &win, void* ship); m.Play(); while(win.IsOpened()) { while(win.GetEvent(events)) { if(events.Type == Event::Closed) { win.Close(); return -1; } if((events.Type == Event::KeyPressed) && (events.Key.Code == Key::Escape)) { return 0; } if(ship.IsDestroyed() && ((events.Type == Event::KeyPressed) && (events.Key.Code == Key::Return))) { return 0; } } if(win.GetInput().IsKeyDown(Key::Up) && !ship.IsDestroyed()) { ship.Throttled(); } if(!win.GetInput().IsKeyDown(Key::Up)&& !ship.IsDestroyed()) { ship.NoThrottle(); key = false; } if(!win.GetInput().IsKeyDown(Key::Right) && !win.GetInput().IsKeyDown(Key::Up) && !ship.IsDestroyed()) { ship.NoThrottle(); } if(!win.GetInput().IsKeyDown(Key::Left)&& !win.GetInput().IsKeyDown(Key::Up) && !ship.IsDestroyed()) { ship.NoThrottle(); } if(win.GetInput().IsKeyDown(Key::Right) && !ship.IsDestroyed()) { ship.Right(); if(ship.GetPositionX()<=vMode.Width) { //ship.SetSpeed(100); ship.AddVelocity(300,0); ship.MoveSide(win.GetFrameTime()); } } if(win.GetInput().IsKeyDown(Key::Left) && !ship.IsDestroyed()) { ship.Left(); if(ship.GetPositionX()>=0) { ship.AddVelocity(-300,0); //ship.SetSpeed(-100); ship.MoveSide(win.GetFrameTime()); } } if(win.GetInput().IsKeyDown(Key::LShift)) { ship.TellDestroyed(); //ship.Destroyed(); //win.Close(); } if(win.GetInput().IsKeyDown(Key::B)) { } if(win.GetInput().IsKeyDown(Key::Space) && !ship.IsDestroyed()&&!pressed) { playerSound.Play(); bul = new Bullet(bullets, vMode, &ship, type); //bul->ChangeType(type); //bul->ChangeType(pistol); bulletVector.push_back(bul); count = bulletVector.size(); //cout<<count; pressed = true; } if(!win.GetInput().IsKeyDown(Key::Space)) { pressed = false; } if(win.GetInput().IsKeyDown(Key::N)) { type = laser; for(int i = 0; i< METEORCOUNT; i++) { met[i]->SetDestroyed(); } } win.Clear(); ship.MoveUp(win.GetFrameTime()); if(enemy.GetPositionY()>ship.GetPositionY()-500) { enemy.MoveUp(&win, ship); //enemy.NavigatorUp(&win, ship); } //ship.Simulate(win.GetFrameTime(), key, down); for(int i = 0; i<10; i++) { if(spStar[i].GetPosition().y>ship.GetPositionY() + 50) { lowesty=(int)ship.GetPositionY(), highesty=(int)ship.GetPositionY()-600; rangey=(highesty-lowesty)+1; random_integery; random_integery = lowesty+int(rangey*rand()/(RAND_MAX + 1.0)); //cout << random_integery << endl; lowestx=0, highestx=800; rangex=(highestx-lowestx)+1; random_integerx; random_integerx = lowestx+int(rangex*rand()/(RAND_MAX + 1.0)); //cout << random_integerx << endl; spStar[i].SetPosition((float)random_integerx, (float)random_integery); } } for(int i = 0; i<METEORCOUNT; i++) { if(ship.GetPositionY()<=-2000)//Score compare { met[i]->ChangeSpeed(); } met[i]->Update(win.GetFrameTime()); if(met[i]->GetPositionY()>ship.GetPositionY() + 50) { lowesty=(int)ship.GetPositionY() - 600, highesty=(int)ship.GetPositionY()-1200; rangey=(highesty-lowesty)+1; random_integery; random_integery = lowesty+int(rangey*rand()/(RAND_MAX + 1.0)); //cout << random_integery << endl; lowestx=0, highestx=720; rangex=(highestx-lowestx)+1; random_integerx; random_integerx = lowestx+int(rangex*rand()/(RAND_MAX + 1.0)); // cout << random_integerx << endl; if(met[i]->IsDestroyed()) { met[i]->SetAlive(); } met[i]->SetPosition(random_integerx, random_integery); if(!ship.IsDestroyed()) { ship.IncreaseScore(); ship.UpdateScore(); } } met[i]->UpdateAI(); } if(enemy.IsFired()) { if(col.PixelPerfectTest(enemy.GetBullet(), ship.GetSprite())) { //ship.TellDestroyed(); ship.DecreaseHealth(); if(ship.GetHealth()<=0) { ship.TellDestroyed(); } enemy.BulletReset(); enemy.NotAttacking(); } } if(!meteorVector.empty()) { for(int i = 0; i<METEORCOUNT; i++) { if(col.CircleTest(enemy.GetBullet(), meteorVector[i]->GetSprite())) { //win.Close(); //ship.TellDestroyed(); met[i]->SetDestroyed(); meteorSound.Play(); enemy.BulletReset(); } if(col.CircleTest(ship.GetSprite(), meteorVector[i]->GetSprite())) { //win.Close(); ship.TellDestroyed(); met[i]->SetDestroyed(); } if(col.CircleTest(ship.GetSprite(), sunSp)) { //win.Close(); ship.TellDestroyed(); //met[i]->SetDestroyed(); } if(col.PixelPerfectTest(enemy.GetSprite(), meteorVector[i]->GetSprite())) { //win.Close(); enemy.DecreaseHealth(10); met[i]->SetDestroyed(); meteorSound.Play(); } if(col.PixelPerfectTest(enemy.GetSprite(), sunSp)) { //win.Close(); enemy.DecreaseHealth(20); //met[i]->SetDestroyed(); } // if(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator2())||(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator3())||(col.PixelPerfectTest(sunSp, enemy.GetNavigator3()) ))) { //win.Close(); enemy.MoveLeft(1, &win, ship); } else if(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator1())||(col.PixelPerfectTest(meteorVector[i]->GetSprite(), enemy.GetNavigator4())||(col.PixelPerfectTest(sunSp, enemy.GetNavigator4()) ))) { //win.Close(); enemy.MoveRight(&win, ship); } else { enemy.Attacking(); enemy.UpdatePlayerPosition(ship.GetSprite().GetPosition(), &win); } if(!bulletVector.empty()) { for(int j = 0; j< (int)bulletVector.size(); j++) { //if((bulletVector[j]->GetSprite().GetPosition().x >= meteorVector[i]->GetSprite().GetPosition().x && bulletVector[j]->GetSprite().GetPosition().x < meteorVector[i]->GetSprite().GetPosition().x +meteorVector[i]->GetSprite().GetSize().x ) && (bulletVector[j]->GetSprite().GetPosition().y >= meteorVector[i]->GetSprite().GetPosition().y && bulletVector[j]->GetSprite().GetPosition().y < meteorVector[i]->GetSprite().GetPosition().y + meteorVector[i]->GetSprite().GetSize().x)) //{ // //win.Close(); // bulletVector[j]->Hit(); // meteorVector[i]->SetDestroyed(); // delete bulletVector[j]; // bulletVector.erase(bulletVector.begin() + j); //} if(col.PixelPerfectTest(enemy.GetBullet(), ship.GetSprite())) { //ship.TellDestroyed(); /*ship.DecreaseHealth(); if(ship.GetHealth()<=0) { ship.TellDestroyed(); }*/ } if(col.PixelPerfectTest(bulletVector[j]->GetSprite(), enemy.GetSprite())) { enemy.DecreaseHealth(); meteorSound.Play(); bulletVector[j]->Hit(); delete bulletVector[j]; bulletVector.erase(bulletVector.begin() + j); } else if(col.PixelPerfectTest(bulletVector[j]->GetSprite(), meteorVector[i]->GetSprite())) { bulletVector[j]->Hit(); meteorVector[i]->SetDestroyed(); meteorSound.Play(); delete bulletVector[j]; bulletVector.erase(bulletVector.begin() + j); } //if(col.BoundingBoxTest(bulletVector[j]->GetBulletSprite(), meteorVector[i]->GetSprite()))//collision condition should be checked here bullet and other ships //{ // cout<<i<<"T"; // cout<<j<<"T"; // win.Close(); // bulletVector[j]->Hit(); //} } } } } ship.UpdateAI(); if(enemy.GetPositionY()>ship.GetPositionY()-700) enemy.UpdateAI(); if(enemy.IsDestroyed()) { lowestx=200, highestx=620; rangex=(highestx-lowestx)+1; random_integerx; random_integerx = lowestx+int(rangex*rand()/(RAND_MAX + 1.0)); enemy.EnemyReset(random_integerx, ship); if(!ship.IsDestroyed()) { ship.IncreaseScore(10); ship.UpdateScore(); } } //win.Draw(sp); //win.Draw(sp2); //win.Draw(sp3); ship.UpdateHealth(); Drawing drawing; drawing.win = &win; drawing.ship = &ship; drawing.enemy = &enemy; drawing.Bulletvectors = bulletVector; drawing.MeteorCounts = METEORCOUNT; for(int i = 0; i<5; i++) drawing.met[i] = met[i]; win.Draw(sunSp); for(int i = 0; i< 10; i++) win.Draw(spStar[i]); //win.Draw(spStar1); //ship.UpdateScore(); // DrawingTHread(drawing); ship.Draw(&win); //score.SetPosition(100,100); //win.Draw(score); if(enemy.GetPositionY()>ship.GetPositionY()-700) enemy.Draw(&win, ship); for(int i = 0; i<METEORCOUNT; i++) { met[i]->Draw(&win); } if(!bulletVector.empty()) { for(int i = 0; i<(int)bulletVector.size();i++) { //d.Bulletvectors[i]->ChangeType(type); bulletVector[i]->Fired(); bulletVector[i]->Draw(&win, &ship); bulletVector[i]->UpdateBullet(win.GetFrameTime()); bulletVector[i]->UpdateAI(); //if(d.Bulletvectors[i]->GetPositiony()<=ship.GetPositionY()-500) win.Close(); if(bulletVector[i]->GetPositiony()<ship.GetPositionY()-600) { delete bulletVector[i]; bulletVector.erase(bulletVector.begin()+i); //count = d.Bulletvectors.size(); //cout<<count<<"\n"; } } } win.SetView(ship.GetView()); win.Display(); } return 1; }
int main( int argc, char **argv ) { Music music; int audio_rate, audio_channels, //set this to any of 512,1024,2048,4096 //the higher it is, the more FPS shown and CPU needed audio_buffers = 4096; #ifdef HAVE_SDL Uint16 audio_format; //initialize SDL for audio and video if (SDL_Init( SDL_INIT_AUDIO ) < 0) cleanExit( "SDL_Init\n" ); Mix_HookMusicFinished( &music_finished ); #else #ifdef __APPLE__ if ( !FSOUND_Init( 44100, 64, FSOUND_INIT_GLOBALFOCUS ) ) { printf( "SOUND Error %d\n", FSOUND_GetError() ); exit( 1 ); } #endif #endif INET_startup(); GetMaxVolume(); //initialize sdl mixer, open up the audio device #ifdef HAVE_SDL if (Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, audio_buffers ) < 0) cleanExit( "Mix_OpenAudio\n" ); //print out some info on the audio device and stream Mix_QuerySpec( &audio_rate, &audio_format, &audio_channels ); bits = audio_format&0xFF; #endif printf( "Opened audio at %d Hz %d bit %s, %d bytes audio buffer\n", audio_rate, bits, audio_channels > 1 ? "stereo" : "mono", audio_buffers ); //load the song for (int i = 0; i < 10 && mysocket == -1; i++) mysocket = INET_AcceptFrom( 4364, "localhost" ); if (mysocket == -1) return 1; printf( "\n[CONNECTED]\n" ); char ministr[2] = {'\0', '\0'}; while (!done) { //if ((Mix_PlayingMusic() || Mix_PausedMusic())&&(!done)) { char arg; std::string str; arg = INET_fgetc( mysocket ); printf( "%c", arg ); switch (arg) { case 'p': case 'P': arg = INET_fgetc( mysocket ); while (arg != '\0' && arg != '\n') { if (arg != '\r') { ministr[0] = arg; str += ministr; } arg = INET_fgetc( mysocket ); } printf( "%s", str.c_str() ); if ( (str != curmus || invalid_string) #ifdef HAVE_SDL || ( !Mix_PlayingMusic() ) #endif ) { music = PlayMusic( str.c_str(), music ); if (music.m) { printf( "\n[PLAYING %s WITH %d FADEIN AND %d FADEOUT]\n", str.c_str(), fadein, fadeout ); curmus = str; invalid_string = false; } else { printf( "\n[UNABLE TO PLAY %s WITH %d FADEIN AND %d FADEOUT]\n", str.c_str(), fadein, fadeout ); music_finished(); } } else { printf( "\n[%s WITH %d FADEIN AND %d FADEOUT IS ALREADY PLAYING]\n", str.c_str(), fadein, fadeout ); } break; case 'i': case 'I': arg = INET_fgetc( mysocket ); while (arg != '\0' && arg != '\n') { if (arg != '\r') { ministr[0] = arg; str += ministr; } arg = INET_fgetc( mysocket ); } printf( "%s", str.c_str() ); fadein = atoi( str.c_str() ); printf( "\n[SETTING FADEIN TO %d]\n", fadein ); break; case 'o': case 'O': arg = INET_fgetc( mysocket ); while (arg != '\0' && arg != '\n') { if (arg != '\r') { ministr[0] = arg; str += ministr; } arg = INET_fgetc( mysocket ); } printf( "%s", str.c_str() ); fadeout = atoi( str.c_str() ); printf( "\n[SETTING FADEOUT TO %d]\n", fadeout ); break; case 'v': case 'V': arg = INET_fgetc( mysocket ); while (arg != '\0' && arg != '\n') { if (arg != '\r') { ministr[0] = arg; str += ministr; } arg = INET_fgetc( mysocket ); } printf( "%s", str.c_str() ); volume = atof( str.c_str() ); printf( "\n[SETTING VOLUME TO %f]\n", volume ); music.SetVolume( volume ); break; case 't': case 'T': case '\0': INET_close( mysocket ); done = true; printf( "\n[TERMINATING MUSIC SERVER]\n" ); break; } } //free & close INET_cleanup(); #ifdef HAVE_SDL Mix_CloseAudio(); SDL_Quit(); #endif return 0; }