//----------------------------------------------------------------------------- MyWindow* createWindow( int width, int height ) //----------------------------------------------------------------------------- { MyWindow* pWindow = new MyWindow( width, height ); if( pWindow->can_do() == 0 ) { cout << "OpenGL not possible!!" << endl; } else { cout << "Using OpenGL." << endl; if( pWindow->can_do_overlay() == 0 ) { cout << "OpenGL Overlays not possible!!" << endl; } else { cout << "Using OpenGL Overlays." << endl; } //window->clear_border(); gl_font( FL_TIMES, 12 ); Fl::gl_visual( FL_RGB ); pWindow->end(); pWindow->show(); } return pWindow; }
int main(int argc, char** argv) { CrazyContainer *container = new CrazyContainer(); container->loadXML(); MyWindow *window = new MyWindow(); window->setCrazyContainer(container); Fl_Button *b1 = new Fl_Button(20, 20, 80, 25, "Connect"); b1->callback(connect,(void *)container); Fl_Button *b2 = new Fl_Button(100, 20, 80, 25, "Go 11000"); b2->callback(run,(void *)container); FLContainer::thrustOutput = new Fl_Value_Slider(100,50,250,25,"Thrust meter"); FLContainer::thrustOutput->type(FL_HOR_FILL_SLIDER); FLContainer::thrustOutput->scrollvalue(5000, 100, 5000, 100000); FLContainer::thrustOutput->callback(runCustomThrust,(void *)container); FLContainer::pitch = new Fl_Value_Slider(100,100,250,25,"Pitch"); FLContainer::pitch->type(FL_HORIZONTAL); FLContainer::pitch->scrollvalue(0,10,-180,370); FLContainer::pitch->precision(2); FLContainer::roll = new Fl_Value_Slider(100,140,250,25,"Roll"); FLContainer::roll->type(FL_HORIZONTAL); FLContainer::roll->scrollvalue(0,10,-180,370); FLContainer::roll->precision(2); FLContainer::yaw = new Fl_Value_Slider(100,180,250,25,"Yaw"); FLContainer::yaw->type(FL_HORIZONTAL); FLContainer::yaw->scrollvalue(0,10,-180,370); FLContainer::yaw->precision(2); FLContainer::offsetPitch = new Fl_Value_Slider(100,220,250,25,"Offset Pitch"); FLContainer::offsetPitch->type(FL_HORIZONTAL); FLContainer::offsetPitch->scrollvalue(container->getOffsetPitch(),10,-20,50); FLContainer::offsetPitch->precision(2); FLContainer::offsetPitch->callback(setOffsetPitch,(void *)container); FLContainer::offsetRoll = new Fl_Value_Slider(100,260,250,25,"Offset Roll"); FLContainer::offsetRoll->type(FL_HORIZONTAL); FLContainer::offsetRoll->scrollvalue(container->getOffsetRoll(),10,-20,50); FLContainer::offsetRoll->precision(2); FLContainer::offsetRoll->callback(setOffsetRoll,(void *)container); Fl_Button *b3 = new Fl_Button(200, 20, 80, 25, "Stop"); b3->callback(stop,(void *)container); Fl_Button *bfocus = new Fl_Button(20, 45, 80, 25, "Focus"); Fl_Button *b5 = new Fl_Button(400, 20, 80, 25, "Kill n' Exit"); b5->callback(killnstop,(void *)container); Fl_Button *bsave = new Fl_Button(500, 20, 80, 25, "Plot"); bsave->callback(save,(void *)container); Fl_Button *bload = new Fl_Button(500, 50, 80, 25, "Load"); bload->callback(load,(void *)container); window->end(); window->show(argc,argv); return Fl::run(); }
//----------------------------------------------------------------------------- MyWindow* createWindow( int width, int height ) //----------------------------------------------------------------------------- { MyWindow* pWindow = new MyWindow( width, height ); //pWindow->clear_border(); fl_font( FL_TIMES, 12 ); pWindow->end(); Fl::visual( FL_RGB | FL_DOUBLE | FL_INDEX ); return pWindow; }