/*---------------------------------------------------------------------- | UdpServerLoop +---------------------------------------------------------------------*/ static void UdpServerLoop(int port) { NPT_UdpSocket listener; // info if (Options.verbose) { NPT_Debug("listening on port %d\n", port); } NPT_Result result = listener.Bind(NPT_SocketAddress(NPT_IpAddress::Any, port)); if (NPT_FAILED(result)) { NPT_Debug("ERROR: Bind() failed (%d)\n", result); } // packet loop NPT_DataBuffer packet(32768); NPT_SocketAddress address; do { result = listener.Receive(packet, &address); if (NPT_SUCCEEDED(result)) { if (Options.verbose) { NPT_String ip = address.GetIpAddress().ToString(); NPT_Debug("Received %d bytes from %s:%d\n", packet.GetDataSize(), ip.GetChars(), address.GetPort()); } listener.Send(packet, &address); } } while (NPT_SUCCEEDED(result)); }
/*---------------------------------------------------------------------- | GetEndPointStreams +---------------------------------------------------------------------*/ static NPT_Result GetEndPointStreams(EndPoint* endpoint, NPT_InputStreamReference* input_stream, NPT_OutputStreamReference* output_stream) { // default return values if (input_stream) *input_stream = NULL; if (output_stream) *output_stream = NULL; switch (endpoint->type) { case ENDPOINT_TYPE_UDP_CLIENT: { NPT_UdpSocket sender; // info if (Options.verbose) { NPT_Debug("sending to %s on port %d\n", endpoint->info.udp_client.hostname, endpoint->info.udp_client.port); } // resolve name NPT_IpAddress address; NPT_CHECK(address.ResolveName(endpoint->info.udp_client.hostname)); // connect socket NPT_CHECK(sender.Connect(NPT_SocketAddress(address, endpoint->info.udp_client.port))); // get the streams if (input_stream) { NPT_CHECK(sender.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(sender.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; case ENDPOINT_TYPE_TCP_CLIENT: { NPT_TcpClientSocket client; // info if (Options.verbose) { NPT_Debug("connecting to %s on port %d\n", endpoint->info.tcp_client.hostname, endpoint->info.tcp_client.port); } // resolve the name NPT_IpAddress address; NPT_CHECK(address.ResolveName(endpoint->info.tcp_client.hostname)); // connect NPT_CHECK(client.Connect(NPT_SocketAddress(address, endpoint->info.tcp_client.port))); // info if (Options.verbose) { NPT_Debug("connected\n"); } // get the streams if (input_stream) { NPT_CHECK(client.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(client.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; case ENDPOINT_TYPE_MULTICAST_CLIENT: { NPT_UdpMulticastSocket sender; // info if (Options.verbose) { NPT_Debug("sending to %s on port %d\n", endpoint->info.multicast_client.groupname, endpoint->info.multicast_client.port); } // set time to live NPT_CHECK(sender.SetTimeToLive(endpoint->info.multicast_client.ttl)); // resolve name NPT_IpAddress address; NPT_CHECK(address.ResolveName(endpoint->info.multicast_client.groupname)); // connect socket NPT_CHECK(sender.Connect(NPT_SocketAddress(address, endpoint->info.multicast_client.port))); // get the streams if (input_stream) { NPT_CHECK(sender.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(sender.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; case ENDPOINT_TYPE_UDP_SERVER: { NPT_UdpSocket listener; // info if (Options.verbose) { NPT_Debug("listening on port %d", endpoint->info.udp_server.port); } // listen on port, any addr NPT_CHECK(listener.Bind(NPT_SocketAddress(NPT_IpAddress::Any, endpoint->info.udp_server.port))); // get the streams if (input_stream) { NPT_CHECK(listener.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(listener.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; case ENDPOINT_TYPE_TCP_SERVER: { NPT_TcpServerSocket server; NPT_Socket* client; // info if (Options.verbose) { NPT_Debug("waiting for client on port %d\n", endpoint->info.tcp_server.port); } // bind to the address NPT_CHECK(server.Bind(NPT_SocketAddress(NPT_IpAddress::Any, endpoint->info.tcp_server.port))); // wait for connection NPT_CHECK(server.WaitForNewClient(client)); // info if (Options.verbose) { NPT_Debug("client connected\n"); } // get the streams if (input_stream) { NPT_CHECK(client->GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(client->GetOutputStream(*output_stream)); } delete client; return NPT_SUCCESS; } break; case ENDPOINT_TYPE_MULTICAST_SERVER: { NPT_UdpMulticastSocket listener; // info if (Options.verbose) { NPT_Debug("listening on port %d\n", endpoint->info.multicast_server.port); } // listen on port, any addr NPT_CHECK(listener.Bind(NPT_SocketAddress(NPT_IpAddress::Any, endpoint->info.multicast_server.port))); // info if (Options.verbose) { NPT_Debug("joining multicast group %s\n", endpoint->info.multicast_server.groupname); } // resolve name NPT_IpAddress address; NPT_CHECK(address.ResolveName(endpoint->info.multicast_server.groupname)); // join the group NPT_CHECK(listener.JoinGroup(address)); // get the streams if (input_stream) { NPT_CHECK(listener.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(listener.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; case ENDPOINT_TYPE_FILE: { // create a file object NPT_File file(endpoint->info.file.name); if (endpoint->direction == ENDPOINT_DIRECTION_IN) { NPT_CHECK(file.Open(NPT_FILE_OPEN_MODE_READ | NPT_FILE_OPEN_MODE_UNBUFFERED)); } else { NPT_CHECK(file.Open(NPT_FILE_OPEN_MODE_WRITE | NPT_FILE_OPEN_MODE_CREATE| NPT_FILE_OPEN_MODE_UNBUFFERED)); } // get the streams if (input_stream) { NPT_CHECK(file.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(file.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; case ENDPOINT_TYPE_SERIAL_PORT: { // create a serial port object NPT_SerialPort serial_port(endpoint->info.serial_port.name); NPT_CHECK(serial_port.Open(endpoint->info.serial_port.speed)); // get the streams if (input_stream) { NPT_CHECK(serial_port.GetInputStream(*input_stream)); } if (output_stream) { NPT_CHECK(serial_port.GetOutputStream(*output_stream)); } return NPT_SUCCESS; } break; } return NPT_SUCCESS; }