int main(int argc, char** argv) { #ifdef WIN32 #ifdef WIN32_WORLD_SERVERONLY if(!EQC::Common::IsRunningOnWindowsServer()) { cout << "EQC Zone Server requires to be running on a Server Platform." << endl; exit(0); } #endif #endif #ifdef _DEBUG _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); #endif if (argc != 5) { cerr << "Usage: zone zone_name address port worldaddress" << endl; exit(0); } char* zone_name = argv[1]; char* address = argv[2]; int32 port = atoi(argv[3]); char* worldaddress = argv[4]; if (strlen(address) <= 0) { cerr << "Invalid address" << endl; exit(0); } if (port <= 0) { cerr << "Bad port specified" << endl; exit(0); } if (strlen(worldaddress) <= 0) { cerr << "Invalid worldaddress" << endl; exit(0); } if (signal(SIGINT, CatchSignal) == SIG_ERR) { cerr << "Could not set signal handler" << endl; return 0; } net.SaveInfo(address, port, worldaddress); #ifdef EQC_SHAREDMEMORY // -Cofruben: Load Shared Memory EQC::Common::PrintF(CP_SHAREDMEMORY, "Loading Shared Memory Core..."); SharedMemory::Load(); EQC::Common::PrintF(CP_GENERIC, "Done.\n"); #else EQC::Common::PrintF(CP_ZONESERVER, "Loading items...\n"); Database::Instance()->LoadItems(); #endif EQC::Common::PrintF(CP_SPELL, "Loading SP DAT...\n"); spells_handler.LoadSpells(SPDat_Location); EQC::Common::PrintF(CP_ZONESERVER, "Loading guild and guild ranks...\n"); zgm.LoadGuilds(); EQC::Common::PrintF(CP_ZONESERVER, "Loading faction data...\n"); Database::Instance()->LoadFactionData(); EQC::Common::PrintF(CP_ZONESERVER, "Loading faction lists...\n"); Database::Instance()->LoadNPCFactionLists(); EQC::Common::PrintF(CP_ZONESERVER, "Loading Corpse decay Timers...\n"); Database::Instance()->GetDecayTimes(npcCorpseDecayTimes); if (!worldserver.Init()) { cerr << "InitWorldServer failed" << endl; } //Yeahlight: Static zone support if(strcmp(zone_name, ".") == 0) { EQC::Common::PrintF(CP_ZONESERVER, "Entering sleep mode.\n"); } else if(!Zone::Bootup(zone_name)) { EQC::Common::PrintF(CP_ZONESERVER, "%s boot FAILED!\n", zone_name); } else { EQC::Common::PrintF(CP_ZONESERVER, "%s boot was successful.\n", zone_name); } Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect net.StartProcessLoop(); MNetLoop.lock(); while(RunLoops) { Timer::SetCurrentTime(); if (ZoneLoaded) { net.ListenNewClients(); client_list.SendPacketQueues(); } if (InterserverTimer.Check()) { InterserverTimer.Start(); Database::Instance()->PingMySQL(); entity_list.UpdateWho(); } MNetLoop.unlock(); Sleep(1); MNetLoop.lock(); } MNetLoop.unlock(); if (zone != 0) Zone::Shutdown(true); while (WorldLoopRunning || ProcessLoopRunning) { Sleep(1); } #ifdef EQC_SHAREDMEMORY // -Cofruben: Unload Shared Memory. SharedMemory::Unload(); #endif return 0; }
int main(int argc, char** argv) { #ifdef _DEBUG _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); // _crtBreakAlloc = 2025; #endif srand(time(NULL)); for (int logs = 0; logs < EQEMuLog::MaxLogID; logs++) { LogFile->write((EQEMuLog::LogIDs)logs, "CURRENT_ZONE_VERSION: %s", CURRENT_ZONE_VERSION); } if (argc != 5) { cerr << "Usage: zone zone_name address port worldaddress" << endl; exit(0); } char* filename = argv[0]; char* zone_name = argv[1]; char* address = argv[2]; int32 port = atoi(argv[3]); char* worldaddress = argv[4]; if (strlen(address) <= 0) { cerr << "Invalid address" << endl; exit(0); } if (port <= 0) { cerr << "Bad port specified" << endl; exit(0); } if (strlen(worldaddress) <= 0) { cerr << "Invalid worldaddress" << endl; exit(0); } if (signal(SIGINT, CatchSignal) == SIG_ERR) { cerr << "Could not set signal handler" << endl; return 0; } #ifndef WIN32 if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) { cerr << "Could not set signal handler" << endl; return 0; } #endif net.SaveInfo(address, port, worldaddress,filename); LogFile->write(EQEMuLog::Status, "Loading Variables"); database.LoadVariables(); LogFile->write(EQEMuLog::Status, "Loading zone names"); database.LoadZoneNames(); LogFile->write(EQEMuLog::Status, "Loading items"); if (!database.LoadItems()) { LogFile->write(EQEMuLog::Error, "Loading items FAILED!"); cout << "Failed. But ignoring error and going on..." << endl; } LogFile->write(EQEMuLog::Status, "Loading npcs"); if (!database.LoadNPCTypes()) { LogFile->write(EQEMuLog::Error, "Loading npcs FAILED!"); CheckEQEMuErrorAndPause(); return 0; } #ifdef SHAREMEM LogFile->write(EQEMuLog::Status, "Loading npc faction lists"); if (!database.LoadNPCFactionLists()) { LogFile->write(EQEMuLog::Error, "Loading npcs faction lists FAILED!"); CheckEQEMuErrorAndPause(); return 0; } #endif LogFile->write(EQEMuLog::Status, "Loading loot tables"); if (!database.LoadLoot()) { LogFile->write(EQEMuLog::Error, "Loading loot FAILED!"); CheckEQEMuErrorAndPause(); return 0; } #ifdef SHAREMEM LogFile->write(EQEMuLog::Status, "Loading doors"); database.LoadDoors(); #endif LoadSPDat(); #ifdef GUILDWARS LogFile->write(EQEMuLog::Status, "Loading guild alliances"); //database.LoadGuildAlliances(); #endif // New Load function. keeping it commented till I figure out why its not working correctly in linux. Trump. // NewLoadSPDat(); LogFile->write(EQEMuLog::Status, "Loading guilds"); database.LoadGuilds(guilds); LogFile->write(EQEMuLog::Status, "Loading factions"); database.LoadFactionData(); LogFile->write(EQEMuLog::Status, "Loading corpse timers"); database.GetDecayTimes(npcCorpseDecayTimes); LogFile->write(EQEMuLog::Status, "Loading what ever is left"); database.ExtraOptions(); AutoDelete<Parser> ADparse(&parse, new Parser); #ifdef ADDONCMD LogFile->write(EQEMuLog::Status, "Looding addon commands from dll"); if ( !addonCmd.openLib() ) { LogFile->write(EQEMuLog::Error, "Loading addons failed =("); } #endif if (!worldserver.Connect()) { LogFile->write(EQEMuLog::Error, "worldserver.Connect() FAILED!"); } if (strcmp(zone_name, ".") == 0 || strcasecmp(zone_name, "sleep") == 0) { LogFile->write(EQEMuLog::Status, "Entering sleep mode"); } else if (!Zone::Bootup(database.GetZoneID(zone_name), true)) { LogFile->write(EQEMuLog::Error, "Zone bootup FAILED!"); zone = 0; } Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect UpdateWindowTitle(); bool worldwasconnected = worldserver.Connected(); EQNetworkConnection* eqnc; while(RunLoops) { Timer::SetCurrentTime(); while ((eqnc = eqns.NewQueuePop())) { struct in_addr in; in.s_addr = eqnc->GetrIP(); LogFile->write(EQEMuLog::Status, "%i New client from ip:%s port:%i", Timer::GetCurrentTime(), inet_ntoa(in), ntohs(eqnc->GetrPort())); Client* client = new Client(eqnc); entity_list.AddClient(client); } #ifdef CATCH_CRASH try{ #endif worldserver.Process(); #ifdef CATCH_CRASH } catch(...){ error = 1; adverrornum = worldserver.GetErrorNumber(); worldserver.Disconnect(); worldwasconnected = false; } #endif if (worldserver.Connected()) { worldwasconnected = true; } else { if (worldwasconnected && ZoneLoaded) entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost"); worldwasconnected = false; } if (ZoneLoaded) { { #ifdef CATCH_CRASH try{ #endif entity_list.Process(); #ifdef CATCH_CRASH } catch(...){ error = 4; } try{ #endif zoneprocess= zone->Process(); if (!zoneprocess) { Zone::Shutdown(); } #ifdef CATCH_CRASH } catch(...){ error = 2; } #endif } } DBAsyncWork* dbaw = 0; while ((dbaw = MTdbafq->Pop())) { DispatchFinishedDBAsync(dbaw); } if (InterserverTimer.Check() #ifdef CATCH_CRASH && !error #endif ) { #ifdef CATCH_CRASH try{ #endif InterserverTimer.Start(); database.ping(); AsyncLoadVariables(); // NPC::GetAILevel(true); entity_list.UpdateWho(); if (worldserver.TryReconnect() && (!worldserver.Connected())) worldserver.AsyncConnect(); #ifdef CATCH_CRASH } catch(...) { error = 16; RunLoops = false; } #endif } #ifdef CATCH_CRASH if (error){ RunLoops = false; } #endif #if defined(_DEBUG) && defined(DEBUG_PC) QueryPerformanceCounter(&tmp3); mainloop_time += tmp3.QuadPart - tmp2.QuadPart; if (!--tmp0) { tmp0 = 200; printf("Elapsed Tics : %9.0f (%1.4f sec)\n", (double)mainloop_time, ((double)mainloop_time/tmp.QuadPart)); printf("NPCAI Tics : %9.0f (%1.2f%%)\n", (double)npcai_time, ((double)npcai_time/mainloop_time)*100); printf("FindSpell Tics: %9.0f (%1.2f%%)\n", (double)findspell_time, ((double)findspell_time/mainloop_time)*100); printf("AtkAllowd Tics: %9.0f (%1.2f%%)\n", (double)IsAttackAllowed_time, ((double)IsAttackAllowed_time/mainloop_time)*100); printf("ClientPro Tics: %9.0f (%1.2f%%)\n", (double)clientprocess_time, ((double)clientprocess_time/mainloop_time)*100); printf("ClientAtk Tics: %9.0f (%1.2f%%)\n", (double)clientattack_time, ((double)clientattack_time/mainloop_time)*100); mainloop_time = 0; npcai_time = 0; findspell_time = 0; IsAttackAllowed_time = 0; clientprocess_time = 0; clientattack_time = 0; } #endif Sleep(1); } #ifdef CATCH_CRASH if (error) FilePrint("eqemudebug.log",true,true,"Zone %i crashed. Errorcode: %i/%i. Current zone loaded:%s. Current clients:%i. Caused by: %s",net.GetZonePort(), error,adverrornum, zone->GetShortName(), numclients,errorname); try{ entity_list.Message(0, 15, "ZONEWIDE_MESSAGE: This zone caused a fatal error and will shut down now. Your character will be restored to the last saved status. We are sorry for any inconvenience!"); } catch(...){} if (error){ #ifdef WIN32 ExitProcess(error); #else entity_list.Clear(); safe_delete(zone); #endif } #endif entity_list.Clear(); if (zone != 0 #ifdef CATCH_CRASH & !error #endif ) Zone::Shutdown(true); //Fix for Linux world server problem. eqns.Close(); worldserver.Disconnect(); dbasync->CommitWrites(); dbasync->StopThread(); #ifdef NEW_LoadSPDat safe_delete(spells_delete); #endif CheckEQEMuErrorAndPause(); return 0; }