void ServerCore::Unload(void) { //TODO: //1. Politely kick all players. //2. Destroy all vehicles. vmm.UnloadGameMode(); //3. Unload all virtual machines. vmm.UnloadFilterScripts(); //3. Unload all virtual machines. plugm.UnloadPlugins(); //4. Unload all plugins. nm.Unload(); //5. Clean up all remaining data - destructors. }
void ClientCore::Unload(void) { nm.Unload(); delete namecvar; }