Пример #1
0
NinjaCat* NinjaCat::gameSpriteWithFile(const char* filename)
{
	NinjaCat *cat = new NinjaCat();

	if( cat && cat->initWithFile(filename))
	{
		cat->autorelease();
		return cat;
	}

	CC_SAFE_DELETE(cat);
	return NULL;
}
Пример #2
0
NinjaCat* NinjaCat::gameSpriteWithFrame(CCSpriteFrame *frame)
{
	NinjaCat *cat = new NinjaCat();

	if( cat && cat->initWithSpriteFrame(frame) )
	{
		cat->autorelease();
		return cat;
	}

	CC_SAFE_DELETE(cat);
	return NULL;
}