Пример #1
0
void NodeJSDebugger::OnToggleBreakpoint(clDebugEvent& event)
{
    event.Skip();
    if(NodeJSWorkspace::Get()->IsOpen()) {
        event.Skip(false);
        IEditor* editor = clGetManager()->GetActiveEditor();
        if(editor && (editor->GetFileName().GetFullPath() == event.GetFileName())) {
            // Correct editor
            // add marker
            NodeJSBreakpoint bp = m_bptManager.GetBreakpoint(event.GetFileName(), event.GetInt());
            if(bp.IsOk()) {
                if(bp.IsApplied() && IsConnected()) {
                    // Tell NodeJS to delete this breakpoint
                    DeleteBreakpoint(bp);
                }
                m_bptManager.DeleteBreakpoint(event.GetFileName(), event.GetInt());
            } else {
                // We have no breakpoint on this file/line (yet)
                m_bptManager.AddBreakpoint(event.GetFileName(), event.GetInt());
                bp = m_bptManager.GetBreakpoint(event.GetFileName(), event.GetInt());
                if(IsConnected()) {
                    SetBreakpoint(bp);
                }
            }

            // Update the UI
            m_bptManager.SetBreakpoints(editor);
            clDebugEvent event(wxEVT_NODEJS_DEBUGGER_UPDATE_BREAKPOINTS_VIEW);
            EventNotifier::Get()->AddPendingEvent(event);
        }
    }
}
Пример #2
0
void NodeJSDebugger::DeleteBreakpoint(const NodeJSBreakpoint& bp)
{
    // Sanity
    if(!IsConnected()) return;
    if(!bp.IsApplied()) return;

    // Build the request
    JSONElement request = JSONElement::createObject();
    request.addProperty("type", "request");
    request.addProperty("command", "clearbreakpoint");
    JSONElement args = JSONElement::createObject("arguments");
    request.append(args);
    args.addProperty("breakpoint", bp.GetNodeBpID());

    // Write the command
    m_socket->WriteRequest(request, new NodeJSSetBreakpointHandler(bp));
}