Пример #1
0
void InspectorNote::dot4Clicked()
      {
      Note* note = toNote(inspector->element());
      if (note == 0)
            return;
      if (note->dots().size() > 3) {
            NoteDot* dot = note->dot(3);
            dot->score()->select(dot);
            inspector->setElement(dot);
            dot->score()->update();
            }
      }
Пример #2
0
void InspectorNote::setElement()
      {
      Note* note = static_cast<Note*>(inspector->element());

      int n = note->dots().size();
      dot1->setEnabled(n > 0);
      dot2->setEnabled(n > 1);
      dot3->setEnabled(n > 2);
      stem->setEnabled(note->chord()->stem());
      hook->setEnabled(note->chord()->hook());
      beam->setEnabled(note->chord()->beam());
      tuplet->setEnabled(note->chord()->tuplet());
      InspectorBase::setElement();
      bool nograce = !note->chord()->isGrace();
      s.leadingSpace->setEnabled(nograce);
      s.resetLeadingSpace->setEnabled(nograce && s.leadingSpace->value());
      }
Пример #3
0
void InspectorNote::setElement()
      {
      Note* note = toNote(inspector->element());

      int i = note->dots().size();
      n.dot1->setEnabled(i > 0);
      n.dot2->setEnabled(i > 1);
      n.dot3->setEnabled(i > 2);
      n.dot4->setEnabled(i > 3);
      n.stem->setEnabled(note->chord()->stem());
      n.hook->setEnabled(note->chord()->hook());
      n.beam->setEnabled(note->chord()->beam());
      n.tuplet->setEnabled(note->chord()->tuplet());
      InspectorElementBase::setElement();
      bool nograce = !note->chord()->isGrace();
      s.leadingSpace->setEnabled(nograce);
      s.resetLeadingSpace->setEnabled(nograce && s.leadingSpace->value());
      }