//-- void Dialog::eventFrameColor() { const NUI_IMAGE_FRAME* image_frame = NULL; HRESULT hr = ::NuiImageStreamGetNextFrame(m_color_stream_handle, 0, &image_frame); if(FAILED(hr)) { return; } NuiImageBuffer* texture = image_frame->pFrameTexture; KINECT_LOCKED_RECT locked_rect; texture->LockRect(0, &locked_rect, NULL, 0); if(locked_rect.Pitch != 0) { m_display->drawColor((const unsigned char*) locked_rect.pBits); } texture->UnlockRect(0); ::NuiImageStreamReleaseFrame(m_color_stream_handle, image_frame); }
//-- void Dialog::eventFrameDepth() { const NUI_IMAGE_FRAME* image_frame = NULL; HRESULT hr = ::NuiImageStreamGetNextFrame(m_depth_stream_handle, 0, &image_frame); if(FAILED(hr)) { return; } NuiImageBuffer* texture = image_frame->pFrameTexture; KINECT_LOCKED_RECT locked_rect; texture->LockRect(0, &locked_rect, NULL, 0); if(locked_rect.Pitch != 0) { // [rad] Do nothing. } texture->UnlockRect(0); ::NuiImageStreamReleaseFrame(m_depth_stream_handle, image_frame); }