Пример #1
0
bool ON_Matrix::Multiply( const ON_Matrix& a, const ON_Matrix& b )
{
  int i, j, k, mult_count;
  double x;
  if (a.ColCount() != b.RowCount() )
    return false;
  if ( a.RowCount() < 1 || a.ColCount() < 1 || b.ColCount() < 1 )
    return false;
  if ( this == &a ) {
    ON_Matrix tmp(a);
    return Multiply(tmp,b);
  }
  if ( this == &b ) {
    ON_Matrix tmp(b);
    return Multiply(a,tmp);
  }
  Create( a.RowCount(), b.ColCount() );
  mult_count = a.ColCount();
  double const*const* am = a.ThisM();
  double const*const* bm = b.ThisM();
  double** this_m = ThisM();
  for ( i = 0; i < m_row_count; i++ ) for ( j = 0; j < m_col_count; j++ ) {
    x = 0.0;
    for (k = 0; k < mult_count; k++ ) {
      x += am[i][k] * bm[k][j];
    }
    this_m[i][j] = x;
  }
  return true;  
}
Пример #2
0
bool ON_Matrix::Add( const ON_Matrix& a, const ON_Matrix& b )
{
  int i, j;
  if (a.ColCount() != b.ColCount() )
    return false;
  if (a.RowCount() != b.RowCount() )
    return false;
  if ( a.RowCount() < 1 || a.ColCount() < 1 )
    return false;
  if ( this != &a && this != &b ) {
    Create( a.RowCount(), b.ColCount() );
  }
  double const*const* am = a.ThisM();
  double const*const* bm = b.ThisM();
  double** this_m = ThisM();
  for ( i = 0; i < m_row_count; i++ ) for ( j = 0; j < m_col_count; j++ ) {
    this_m[i][j] = am[i][j] + bm[i][j];
  }
  return true;  
}