Пример #1
0
static void UtcDaliPageNew()
{
  ToolkitTestApplication application;
  tet_infoline("UtcDaliPageNew");

  Page naviItem;
  // Check that this handle is uninitialized
  DALI_TEST_CHECK( !naviItem );

  naviItem = Page::New();
  // Check that the Dali resource is successfully created
  DALI_TEST_CHECK( naviItem );

  Page naviItem2( naviItem );
  DALI_TEST_CHECK( naviItem2 == naviItem );

  // Additional check to ensure the object is created by checking whether it is registered
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
  DALI_TEST_CHECK( registry );
  gObjectCreatedCallBackCalled = false;
  registry.ObjectCreatedSignal().Connect( TestCallback );
  {
    Page naviItem = Page::New();
  }
  DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
}
Пример #2
0
int UtcDaliObjectRegistrySignalImageActorCreated(void)
{
  TestApplication application;
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();

  static const char* TestImageFilename = "icon_wrt.png";
  Image image = ResourceImage::New(TestImageFilename);

  bool verified = false;
  TestImageActorCallback test(verified);

  Dali::RefObject* objectPointer = NULL;
  TestObjectDestroyedCallback test2(verified, objectPointer);

  registry.ObjectCreatedSignal().Connect(&application, test);
  registry.ObjectDestroyedSignal().Connect(&application, test2);

  {
    ImageActor actor = ImageActor::New(image);
    DALI_TEST_CHECK( test.mSignalVerified );

    verified = false;
    objectPointer = actor.GetObjectPtr();
  }
  DALI_TEST_CHECK( test.mSignalVerified );
  END_TEST;
}
Пример #3
0
int UtcDaliObjectRegistrySignalCameraCreated(void)
{
  TestApplication application;

  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();

  bool verified = false;
  TestCameraActorCallback test(verified);

  Dali::RefObject* objectPointer = NULL;
  TestObjectDestroyedCallback test2(verified, objectPointer);

  registry.ObjectCreatedSignal().Connect(&application, test);
  registry.ObjectDestroyedSignal().Connect(&application, test2);

  {
    CameraActor actor = CameraActor::New();
    DALI_TEST_CHECK( test.mSignalVerified );

    verified = false;
    objectPointer = actor.GetObjectPtr();
  }
  DALI_TEST_CHECK( test.mSignalVerified );
  END_TEST;
}
Пример #4
0
int UtcDaliConfirmationPopupNewP( void )
{
  ToolkitTestApplication application;
  tet_infoline( " UtcDaliConfirmationPopupNewP" );

  // Create the ConfirmationPopup.
  ConfirmationPopup popup;

  DALI_TEST_CHECK( !popup );

  popup = ConfirmationPopup::New();

  DALI_TEST_CHECK( popup );

  ConfirmationPopup popup2( popup );

  DALI_TEST_CHECK( popup2 == popup );

  // Additional check to ensure object is created by checking if it's registered.
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
  DALI_TEST_CHECK( registry );

  gObjectCreatedCallBackCalled = false;
  registry.ObjectCreatedSignal().Connect( &TestCallback );
  {
    ConfirmationPopup popup = ConfirmationPopup::New();
  }
  DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
  END_TEST;
}
Пример #5
0
int UtcDaliFocusManagerGet(void)
{
  ToolkitTestApplication application;

  tet_infoline(" UtcDaliFocusManagerGet");

  FocusManager manager;

  //Ensure object is created by checking if it's registered
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
  DALI_TEST_CHECK(registry);

  gObjectCreatedCallBackCalled = false;
  registry.ObjectCreatedSignal().Connect( &TestCallback );
  {
    manager = FocusManager::Get();
    DALI_TEST_CHECK(manager);
  }
  DALI_TEST_CHECK( gObjectCreatedCallBackCalled );

  FocusManager newManager = FocusManager::Get();
  DALI_TEST_CHECK(newManager);

  // Check that focus manager is a singleton
  DALI_TEST_CHECK(manager == newManager);
  END_TEST;
}
Пример #6
0
int UtcDaliStageGetObjectRegistryP(void)
{
  TestApplication app;
  Stage stage = Stage::GetCurrent();

  ObjectRegistry objectRegistry = stage.GetObjectRegistry();

  // Object registry tests are covered in their own module.
  // However we want a basic test to confirm the returned registry is valid and works.
  bool verified = false;
  ActorCreatedFunctor test( verified );
  objectRegistry.ObjectCreatedSignal().Connect( &app, test );

  Actor actor = Actor::New();
  DALI_TEST_CHECK( test.mSignalVerified );

  END_TEST;
}
Пример #7
0
// Positive test case for a method
int UtcDaliTextInputConstruction(void)
{
  ToolkitTestApplication application;

  tet_infoline("Testing New constructor");

  TextInput textInput = TextInput::New();
  DALI_TEST_CHECK(textInput);

  //Additional check to ensure object is created by checking if it's registered
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
  DALI_TEST_CHECK( registry );

  gObjectCreatedCallBackCalled = false;
  registry.ObjectCreatedSignal().Connect(&TestCallback);
  {
    TextInput textInput = TextInput::New();
  }
  DALI_TEST_CHECK( gObjectCreatedCallBackCalled );
  END_TEST;
}
Пример #8
0
int UtcDaliObjectRegistrySignalShaderEffectCreated(void)
{
  TestApplication application;
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();

  static const char* VertexSource =
  "void main()\n"
  "{\n"
  "  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
  "  vTexCoord = aTexCoord;\n"
  "}\n";

  static const char* FragmentSource =
  "void main()\n"
  "{\n"
  "  gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
  "}\n";

  bool verified = false;
  TestShaderEffectCallback test(verified);

  Dali::RefObject* objectPointer = NULL;
  TestObjectDestroyedCallback test2(verified, objectPointer);

  registry.ObjectCreatedSignal().Connect(&application, test);
  registry.ObjectDestroyedSignal().Connect(&application, test2);

  {
    ShaderEffect effect = ShaderEffect::New( VertexSource, FragmentSource );
    DALI_TEST_CHECK( test.mSignalVerified );

    verified = false;
    objectPointer = effect.GetObjectPtr();
  }
  DALI_TEST_CHECK( test.mSignalVerified );
  END_TEST;
}
Пример #9
0
int UtcDaliBubbleEmitterNew(void)
{
  ToolkitTestApplication application;

  tet_infoline(" UtcDaliBubbleEmitterNew ");

  // Test default constructor
  BubbleEmitter emitter;
  DALI_TEST_CHECK( !emitter );

  // Test object creation
  Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
  emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
  DALI_TEST_CHECK( emitter );

  // Additional check to ensure object is created by checking if it's registered
  ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
  DALI_TEST_CHECK( registry );
  gObjectCreatedCallBackCalled = false;
  registry.ObjectCreatedSignal().Connect( &TestCallback );
  {
    BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 200, Vector2( 5.f, 10.f ));
  }
  DALI_TEST_CHECK( gObjectCreatedCallBackCalled );

  // Test copy constructor
  BubbleEmitter emitterCopy( emitter );
  DALI_TEST_CHECK( emitterCopy );

  // Test down cast
  Handle handleEmitter;
  handleEmitter = emitter;
  BubbleEmitter downCastEmitter = BubbleEmitter::DownCast( handleEmitter );
  DALI_TEST_CHECK( downCastEmitter );
  END_TEST;
}