Пример #1
0
HCHANNEL D3DCore_Impl::Stream_Play(HSTREAM stream, bool loop, int volume)
{
	if(m_pADevice && stream != 0)
	{
		OutputStream* OStream = (OutputStream*)stream;
		OStream->setRepeat( loop );
		OStream->setVolume( m_VolStream * (volume/100.0f) );
		OStream->reset();
		OStream->play();
//		StreamChannelList.insert(stream);
		return stream;
	}
	else return 0;
}
Пример #2
0
void D3DCore_Impl::Channel_Resume(HCHANNEL chn)
{
	if(!m_pADevice) return;

	OutputStream* OStream = (OutputStream*)chn;
	for( Channel* I = channels; I != NULL; I = I->next )
	{
		if( I->Handler == chn )
		{			
			OStream->play();
			return;
		}
	}

	//Recorrer los stream
	for( CStreamList* I = streams; I != NULL; I = I->next )
	{
		if( I->hstream == chn )
		{			
			OStream->play();
			return;
		}
	}
}
Пример #3
0
HCHANNEL D3DCore_Impl::Effect_Play(HEFFECT eff)
{
	if(m_pADevice && eff != 0)
	{
		SampleSource* SSource = (SampleSource*)eff;
		OutputStream* OStream = OpenSound( m_pADevice, SSource, false );
		OStream->setVolume( m_VolFX );
		OStream->play();
		OStream->ref();
//		EffectChannelList.insert((HCHANNEL)OStream);

		Channel* chn = new Channel;
		chn->Handler = (HCHANNEL)OStream;
		chn->Type = CT_EFFECT;
		chn->next = channels;
		channels = chn;

		return (HCHANNEL)OStream;
	}
	else return 0;
}
Пример #4
0
HCHANNEL D3DCore_Impl::Effect_PlayEx(HEFFECT eff, int volume, int pan, float pitch, bool loop)
{
	if(m_pADevice && eff != 0)
	{
		SampleSource* SSource = (SampleSource*)eff;
		OutputStream* OStream = OpenSound( m_pADevice, SSource, false );
		OStream->setVolume( m_VolFX * (volume/100.0f) );
		OStream->setPan( pan/100.0f );
		OStream->setPitchShift( pitch );
		OStream->setRepeat( loop );
		OStream->play();
		OStream->ref();
//		EffectChannelList.insert((HCHANNEL)OStream);

		Channel* chn = new Channel;
		chn->Handler = (HCHANNEL)OStream;
		chn->Type = CT_EFFECT;
		chn->next = channels;
		channels = chn;

		return (HCHANNEL)OStream;
	}
	else return 0;
}
Пример #5
0
static int wrap_play(lua_State* L) {
  lua_settop(L, 1);
  OutputStream* self = luaAudiere_checkOutputStream(L, 1);
  self->play();
  return 0;
}