void IDefReader::processItemContainerNode( P_ITEM contItem, QDomElement &Node ) { //item container can be scripted like this: /* <contains> <item><inherit list="myList" /></item> <item><inherit id="myItem1" /><amount><random ... /></amount><color><colorlist><random...></colorlist></color></item> ... </contains> */ for( UI16 j = 0; j < Node.childNodes().count(); j++ ) if( Node.childNodes().item( j ).toElement().nodeName() == "item" ) { P_ITEM nItem = Items->MemItemFree(); if( nItem == NULL ) continue; nItem->Init( true ); cItemsManager::getInstance()->registerItem( nItem ); this->applyNodes( nItem, &Node.childNodes().item( j ).toElement() ); nItem->setContSerial( contItem->serial ); } }
void Human_Stablemaster::handleTargetInput( P_PLAYER player, cUORxTarget* target ) { if ( !player ) return; P_ITEM pPack = m_npc->getBankbox(); if ( !pPack ) return; P_NPC pPet = dynamic_cast<P_NPC>( World::instance()->findChar( target->serial() ) ); if ( !pPet ) { m_npc->talk( tr( "I cannot stable that!" ) ); return; } if ( pPet->owner() != player ) { m_npc->talk( tr( "This does not belong to you!" ) ); return; } // we spawn a worldgem in the stablemasters bankbox for the pet // it does only hold the serial of it, the serial of the owner and the // number of refresh signals since begin of stabling // the pet becomes "free", which means, that it isnt in the world // but will still be saved. P_ITEM pGem = new cItem(); pGem->Init( true ); pGem->setTag( "player", cVariant( player->serial() ) ); pGem->setTag( "pet", cVariant( pPet->serial() ) ); pGem->setId( 0x1ea7 ); pGem->setName( tr( "petitem: %1" ).arg( pPet->name() ) ); pGem->setVisible( 2 ); // gm visible pPack->addItem( pGem ); pGem->update(); //pPet->free = true; MapObjects::instance()->remove( pPet ); pPet->setStablemasterSerial( this->m_npc->serial() ); pPet->removeFromView(); // we need this for db saves m_npc->talk( tr( "Say release to get your pet back!" ) ); }
bool cPlayer::mount( P_NPC pMount ) { if ( !pMount ) return false; if ( isDead() ) { return false; } unsigned short mountId = pMount->mountId(); if ( !mountId ) { return false; // Not mountable } cUOSocket* socket = this->socket(); if ( !inRange( pMount, Config::instance()->mountRange() ) && !isGM() ) { if ( socket ) socket->sysMessage( 500206 ); // That is too far away to ride. return true; // Mountable, but not in range } if ( pMount->owner() == this || isGM() ) { unmount(); P_ITEM pMountItem = new cItem; pMountItem->Init(); pMountItem->setId( mountId ); pMountItem->setColor( pMount->skin() ); if ( direction() != pMount->direction() ) { setDirection( pMount->direction() ); update(); } this->addItem( cBaseChar::Mount, pMountItem ); pMountItem->setTag( "pet", cVariant( pMount->serial() ) ); pMountItem->update(); // if this is a gm lets tame the animal in the process if ( isGM() ) { pMount->setOwner( this ); pMount->setTamed( true ); } // remove it from screen! pMount->bark( Bark_Idle ); pMount->removeFromView( false ); pMount->fight( 0 ); pMount->setStablemasterSerial( serial_ ); } else if ( pMount->owner() == 0 ) { socket->clilocMessage( 501263, 0, 0x3b2, 3, this ); // That mount does not look broken! You would have to tame it to ride it. } else socket->clilocMessage( 501264, 0, 0x3b2, 3, this ); // This isn't your mount; it refuses to let you ride. return true; }
void cPlayer::mount( P_NPC pMount ) { if ( !pMount ) return; cUOSocket* socket = this->socket(); if ( !inRange( pMount, 2 ) && !isGM() ) { if ( socket ) socket->sysMessage( tr( "You are too far away to mount!" ) ); return; } if ( pMount->owner() == this || isGM() ) { unmount(); P_ITEM pMountItem = new cItem; pMountItem->Init(); pMountItem->setId( 0x915 ); pMountItem->setColor( pMount->skin() ); switch ( static_cast<unsigned short>( pMount->body() & 0x00FF ) ) { case 0xC8: pMountItem->setId( 0x3E9F ); break; // Horse case 0xE2: pMountItem->setId( 0x3EA0 ); break; // Horse case 0xE4: pMountItem->setId( 0x3EA1 ); break; // Horse case 0xCC: pMountItem->setId( 0x3EA2 ); break; // Horse case 0xD2: pMountItem->setId( 0x3EA3 ); break; // Desert Ostard case 0xDA: pMountItem->setId( 0x3EA4 ); break; // Frenzied Ostard case 0xDB: pMountItem->setId( 0x3EA5 ); break; // Forest Ostard case 0xDC: pMountItem->setId( 0x3EA6 ); break; // LLama case 0x34: pMountItem->setId( 0x3E9F ); break; // Brown Horse case 0x4E: pMountItem->setId( 0x3EA0 ); break; // Grey Horse case 0x50: pMountItem->setId( 0x3EA1 ); break; // Tan Horse case 0x74: pMountItem->setId( 0x3EB5 ); break; // Nightmare case 0x75: pMountItem->setId( 0x3EA8 ); break; // Silver Steed case 0x72: pMountItem->setId( 0x3EA9 ); break; // Dark Steed case 0x7A: pMountItem->setId( 0x3EB4 ); break; // Unicorn case 0x84: pMountItem->setId( 0x3EAD ); break; // Kirin case 0x73: pMountItem->setId( 0x3EAA ); break; // Etheral case 0x76: pMountItem->setId( 0x3EB2 ); break; // War Horse-Brit case 0x77: pMountItem->setId( 0x3EB1 ); break; // War Horse-Mage Council case 0x78: pMountItem->setId( 0x3EAF ); break; // War Horse-Minax case 0x79: pMountItem->setId( 0x3EB0 ); break; // War Horse-Shadowlord case 0xAA: pMountItem->setId( 0x3EAB ); break; // Etheral LLama case 0x3A: pMountItem->setId( 0x3EA4 ); break; // Forest Ostard case 0x39: pMountItem->setId( 0x3EA3 ); break; // Desert Ostard case 0x3B: pMountItem->setId( 0x3EA5 ); break; // Frenzied Ostard case 0x90: pMountItem->setId( 0x3EB3 ); break; // Seahorse case 0xAB: pMountItem->setId( 0x3EAC ); break; // Etheral Ostard case 0xBB: pMountItem->setId( 0x3EB8 ); break; // Ridgeback case 0x17: pMountItem->setId( 0x3EBC ); break; // giant beetle case 0x19: pMountItem->setId( 0x3EBB ); break; // skeletal mount case 0x1a: pMountItem->setId( 0x3EBD ); break; // swamp dragon case 0x1f: pMountItem->setId( 0x3EBE ); break; // armor dragon } this->addItem( cBaseChar::Mount, pMountItem ); pMountItem->setTag( "pet", cVariant( pMount->serial() ) ); pMountItem->update(); // if this is a gm lets tame the animal in the process if ( isGM() ) { pMount->setOwner( this ); } // remove it from screen! pMount->bark( Bark_Idle ); pMount->removeFromView( false ); pMount->fight( 0 ); pMount->setStablemasterSerial( serial_ ); } else socket->sysMessage( tr( "You dont own that creature." ) ); }