Пример #1
0
bool		BombExplode::Explosion::explodeArea(glm::vec3 const& pos, float dx, float dy)
{
  Part		*part;
  std::string	textureFire = "";
  HasPlayer	*putter;

  if ((part = (_pos->getBoardIn())->find_part(pos)))
    {
      std::list<Entity*>	collides;
      Entity			*explosion = EntityFactory::NewFire(_pos->getBoardIn(), pos, _hitbox->getSize());

      if ((putter = _owner->getComponent<HasPlayer>()))
	explosion->addComponent(new HasPlayer(putter->getPlayer()));
      if (_owner->getComponent<Pierce>())
	{
	  explosion->addComponent(new Pierce);
	}
      part->collide(explosion, collides);
      if (std::for_each(collides.begin(), collides.end(),
			TryDestruct(explosion)).canDestruct())
	{

	  if ((dy * -1) == _range || (dy) == _range
	      || (dx * -1) == _range || (dx) == _range) {

	    chooseTexture(dx, dy, textureFire);
	    chooseEnd(dx, dy, textureFire);
	    }
	  else {

	    chooseTexture(dx, dy, textureFire);
	    }

	    explosion->addComponent(new GeometryDraw(textureFire));

	  explosion->addComponent(new LifeTimer(0.4f));
	  (_pos->getBoardIn())->addEntity(explosion);
	  return (false);
	}
      else
	{
	  delete explosion;
	}
    }
  return (true);
}