Entity* ParticleEmitterNode::Clone(Entity *dstNode /*= NULL*/)
{
	if (!dstNode) 
	{
		DVASSERT_MSG(IsPointerToExactClass<ParticleEmitterNode>(this), "Can clone only ParticleEmitterNode");
		dstNode = new ParticleEmitterNode();
	}

	Entity::Clone(dstNode);
	ParticleEmitterNode *nd = (ParticleEmitterNode *)dstNode;

	nd->yamlPath = yamlPath;
	nd->LoadFromYaml(yamlPath);

	return dstNode;
}
Пример #2
0
void CreateNodesDialog::CreateNode(ResourceEditor::eNodeType nodeType)
{
    SafeRelease(sceneNode);

	SceneEditorScreenMain * screen = (SceneEditorScreenMain*)UIScreenManager::Instance()->GetScreen(SCREEN_SCENE_EDITOR_MAIN);
	EditorScene * editorScene = screen->FindCurrentBody()->bodyControl->GetScene();
	scene = editorScene;

    switch (nodeType) 
    {
        case ResourceEditor::NODE_LANDSCAPE:
            SetHeader(LocalizedString(L"createnode.landscape"));
            sceneNode = new LandscapeNode();
            sceneNode->SetName("Landscape");
            break;

        case ResourceEditor::NODE_LIGHT:
        {
            SetHeader(LocalizedString(L"createnode.light"));
            
            sceneNode = EditorLightNode::CreateSceneAndEditorLight();
            sceneNode->SetName("Light");
            break;
        }

        case ResourceEditor::NODE_SERVICE_NODE:
        {
            SetHeader(LocalizedString(L"createnode.servicenode"));
            sceneNode = new SceneNode();
            KeyedArchive *customProperties = sceneNode->GetCustomProperties();
            customProperties->SetBool("editor.isLocked", true);
            sceneNode->SetName("Servicenode");
            break;
        }

        case ResourceEditor::NODE_BOX:
            SetHeader(LocalizedString(L"createnode.box"));
            sceneNode = new CubeNode();
            sceneNode->SetName("Cube");
            break;

        case ResourceEditor::NODE_SPHERE:
            SetHeader(LocalizedString(L"createnode.sphere"));
            sceneNode = new SphereNode();
            sceneNode->SetName("Sphere");
            break;

        case ResourceEditor::NODE_CAMERA:
            SetHeader(LocalizedString(L"createnode.camera"));
            sceneNode = new Camera();
            ((Camera *)sceneNode)->SetUp(Vector3(0.0f, 0.0f, 1.0f));
            sceneNode->SetName("Camera");
            break;

		case ResourceEditor::NODE_IMPOSTER:
			SetHeader(LocalizedString(L"createnode.imposter"));
			sceneNode = new ImposterNode();
			sceneNode->SetName("Imposter");
			break;

		case ResourceEditor::NODE_PARTICLE_EMITTER:
		{
			SetHeader(LocalizedString(L"createnode.particleemitter"));
			ParticleEmitterNode * node = new ParticleEmitterNode();
			node->LoadFromYaml("~res:/Particles/sparkles.yaml");

			sceneNode = node;
		}
			break;

		case ResourceEditor::NODE_USER_NODE:
			SetHeader(LocalizedString(L"createnode.usernode"));
			sceneNode = new UserNode();
			sceneNode->SetName("UserNode");
			break;

            
        default:
            break;
    }

	propertyList = PropertyControlCreator::Instance()->CreateControlForNode(sceneNode, propertyRect, true);
    SafeRetain(propertyList);
	AddControl(propertyList);

	SetScene(editorScene);
    
    propertyList->ReadFrom(sceneNode);
}