ParticleSpiral* ParticleSpiral::create() { ParticleSpiral* pRet = new ParticleSpiral(); if (pRet && pRet->init()) { pRet->autorelease(); } else { CC_SAFE_DELETE(pRet); } return pRet; }
ParticleSpiral* ParticleSpiral::create() { ParticleSpiral* ret = new (std::nothrow) ParticleSpiral(); if (ret && ret->init()) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } return ret; }