void Hero::initPhysics() { PhysicsBody* pbody = nullptr; pbody = PhysicsBody::createBox(getSize()); pbody->setDynamic(true); pbody->setRotationEnable(false); pbody->setMoment(0); pbody->setMass(0.8); pbody->setContactTestBitmask(1); pbody->setGravityEnable(false); getSprite()->setPhysicsBody(pbody); mEnableGravity = true; mEnableForceField = true; }