Пример #1
0
///  _Tool_ tex ..........................
//  (remove alpha channel for ter tex prv img)
void App::ToolTexAlpha()
{
	Ogre::Image im;
	im.load("jungle_5d.png", "General");

	PixelBox pb = im.getPixelBox();
	int w = pb.getWidth(), h = pb.getHeight();
	for(int j=0; j < h; ++j)
	for(int i=0; i < w; ++i)
	{
		ColourValue c = pb.getColourAt(i,j,0);
		c.a = 1.f;
		pb.setColourAt(c,i,j,0);
	}
	im.save(PATHMANAGER::Data()+"/prv.png");
}
Пример #2
0
///  _Tool_ tex ..........................
//  (split 1 rgba terrain texture to 2, 1st rgb and 2nd with alpha in red)
void CGui::ToolTexAlpha()
{
	strlist li;
	string data = PATHMANAGER::Data()+"/terrain";
	PATHMANAGER::DirList(data, li);
	//PATHMANAGER::DirList(data+"2", li);

	int ii=0;
	for (strlist::iterator i = li.begin(); i != li.end(); ++i,++ii)
	if (/*ii < 3 &&*/ !StringUtil::match(*i, "*.txt", false))
	{
		String n = *i;
		Image im;
		im.load(n, "General");

		PixelBox pb = im.getPixelBox();
		//pb.setConsecutive();
		int w = pb.getWidth(), h = pb.getHeight();

		uchar* rgb = new uchar[w*h*3];
		uchar* aa = new uchar[w*h];
		register int i,j,a=0,b=0;
		for (j=0; j < h; ++j)
		for (i=0; i < w; ++i)
		{
			//pb.data
			ColourValue c = pb.getColourAt(i,j,0);
			rgb[a++] = c.b * 255.f;
			rgb[a++] = c.g * 255.f;
			rgb[a++] = c.r * 255.f;
			aa[b++] = c.a * 255.f;
		}
		Ogre::Image ic,ia;
		ic.loadDynamicImage(rgb, w,h, PF_R8G8B8);
		ic.save(PATHMANAGER::Data()+"/"+n+"_d.png");
		ia.loadDynamicImage(aa, w,h, PF_L8);
		ia.save(PATHMANAGER::Data()+"/"+n+"_s.png");
		delete[]rgb;  delete[]aa;
	}
}