Пример #1
0
/**
*  @brief
*    Clips the polygon against a plane
*/
Polygon Polygon::Clip(const Plane &cPlane) const
{
	uint32 nNumOfVertices = m_lstVertices.GetNumOfElements();
	Polygon cClipped;

	// Loop through all vertices of this polygon
	for (uint32 i=0; i<nNumOfVertices; i++) {
		// The 2 vertices of an edge
		const Vector3 &vA = m_lstVertices[i];
		const Vector3 &vB = m_lstVertices[(i+1) % nNumOfVertices];

		// Check on which side of the plane the vertices are on
		Plane::ESide nSideA = cPlane.GetSide(vA);
		Plane::ESide nSideB = cPlane.GetSide(vB);

		// Clip
		if (nSideA == Plane::InFront || nSideA == Plane::Coinciding) {
			cClipped.AddVertex(vA);
			if (nSideB == Plane::Behind)
				cClipped.AddVertex(cPlane.ClipEdge(vA, vB));
		} else if (nSideB == Plane::InFront) {
			cClipped.AddVertex(cPlane.ClipEdge(vA, vB));
			cClipped.AddVertex(vB);
		}

	}

	// Return the clipped polygon
	return cClipped;
}