Пример #1
0
bool EditTSCtrl::onInputEvent(const InputEventInfo & event)
{

   if(mRightMousePassThru && event.deviceType == MouseDeviceType &&
      event.objInst == KEY_BUTTON1 && event.action == SI_BREAK)
   {
      // if the right mouse pass thru is enabled,
      // we want to reactivate mouse on a right mouse button up
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return false;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return false;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return false;

      pWindow->setMouseLocked(false);
      pCanvas->setCursorON( true );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseUnlock();
         pCanvas->setForceMouseToGUI(false);
         pCanvas->setClampTorqueCursor(mLastMouseClamping);
      }
   }

   if(mMiddleMousePassThru && event.deviceType == MouseDeviceType &&
      event.objInst == KEY_BUTTON2 && event.action == SI_BREAK)
   {
      // if the middle mouse pass thru is enabled,
      // we want to reactivate mouse on a middle mouse button up
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return false;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return false;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return false;

      pWindow->setMouseLocked(false);
      pCanvas->setCursorON( true );
   }

   // we return false so that the canvas can properly process the right mouse button up...
   return false;
}
Пример #2
0
void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
{
   mMiddleMouseDown = true;
   mMiddleMouseTriggered = false;
   mLastBorderMoveTime = 0;

   if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      // Trigger 2 is used by the camera
      MoveManager::mTriggerCount[2]++;
      mMiddleMouseTriggered = true;

      setFirstResponder();
   }
}
Пример #3
0
S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon)
{
   PlatformWindow *pWindow = WindowManager->getFirstWindow();

   // Get us rendering while we're blocking.
   winState.renderThreadBlocked = true;

   // We don't keep a locked mouse or else we're going 
   // to end up possibly locking our mouse out of the 
   // message box area
   bool cursorLocked = pWindow && pWindow->isMouseLocked();
   if( cursorLocked )
      pWindow->setMouseLocked( false );

   // Need a visible cursor to click stuff accurately
   bool cursorVisible = !pWindow || pWindow->isCursorVisible();
   if( !cursorVisible )
      pWindow->setCursorVisible(true);

#ifdef UNICODE
   const UTF16 *msg = createUTF16string(message);
   const UTF16 *t = createUTF16string(title);
#else
   const UTF8 *msg = message;
   const UTF8 *t = title;
#endif

   HWND parent = pWindow ? static_cast<Win32Window*>(pWindow)->getHWND() : NULL;
   S32 ret = ::MessageBox( parent, msg, t, getMaskFromID(sgButtonMap, buttons) | getMaskFromID(sgIconMap, icon));

#ifdef UNICODE
   delete [] msg;
   delete [] t;
#endif

   // Dialog is gone.
   winState.renderThreadBlocked = false;

   if( cursorVisible == false )
      pWindow->setCursorVisible( false );

   if( cursorLocked == true )
      pWindow->setMouseLocked( true );

   return getMaskFromID(sgMsgBoxRetMap, ret);
}
Пример #4
0
void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
{
   // always process the right mouse event first...

   mRightMouseDown = true;
   mLastBorderMoveTime = 0;

   make3DMouseEvent(mLastEvent, event);
   on3DRightMouseDown(mLastEvent);

   if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseLock();
         mLastMousePos = event.mousePoint;
         pCanvas->setForceMouseToGUI(true);
         mLastMouseClamping = pCanvas->getClampTorqueCursor();
         pCanvas->setClampTorqueCursor(false);
      }

      if(mDisplayType == DisplayTypeIsometric)
      {
         // Store the screen center point on the terrain for a possible rotation
         TerrainBlock* activeTerrain = getActiveTerrain();
         if( activeTerrain )
         {
            F32 extx, exty;
            if(event.modifier & SI_SHIFT)
            {
               extx = F32(event.mousePoint.x);
               exty = F32(event.mousePoint.y);
            }
            else
            {
               extx = getExtent().x * 0.5;
               exty = getExtent().y * 0.5;
            }
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            Point3F start;
            unproject(sp, &start);

            Point3F end = start + mLastEvent.vec * 4000.0f;
            Point3F tStartPnt, tEndPnt;
            activeTerrain->getTransform().mulP(start, &tStartPnt);
            activeTerrain->getTransform().mulP(end, &tEndPnt);

            RayInfo info;
            bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
            if(result)
            {
               info.point.interpolate(start, end, info.t);
               mIsoCamRotCenter = info.point;
            }
            else
            {
               mIsoCamRotCenter = start;
            }
         }
         else
         {
            F32 extx = getExtent().x * 0.5;
            F32 exty = getExtent().y * 0.5;
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            unproject(sp, &mIsoCamRotCenter);
         }
      }

      setFirstResponder();
   }
}
Пример #5
0
void Platform::setWindowLocked(bool locked)
{
   PlatformWindow* window = WindowManager->getFirstWindow();
   if( window )
      window->setMouseLocked( locked );
}