Пример #1
0
void C3Map::Impl::initCameraStartPos(std::fstream &f, PlayerCityPtr ioCity)
{
  /*unsigned short int i = 0;
  unsigned short int j = 0;
  f.seekg(kCamera, std::ios::beg);
  f.read((char*)&i, 2);
  f.read((char*)&j, 2);*/
  int mapSize = ioCity->tilemap().size();

  ioCity->setCameraPos( TilePos( mapSize / 2, mapSize / 2 ) );
}
Пример #2
0
void OMap::Impl::initCameraStartPos(const VariantMap& vm, PlayerCityPtr ioCity)
{
  int mapSize = ioCity->tilemap().size();
  ioCity->setCameraPos( TilePos( mapSize / 2, mapSize / 2 ) );
}
Пример #3
0
bool C3Sav::Impl::loadCity( std::fstream& f, Game& game )
{
    uint32_t tmp;

    // need to rewrite better
    std::vector<short int> graphicGrid;
    graphicGrid.resize( 26244, 0 );
    std::vector<unsigned char> edgeGrid;
    edgeGrid.resize( 26244, 0 );
    std::vector<short int> terrainGrid;
    terrainGrid.resize( 26244, 0 );
    std::vector<unsigned char> rndmTerGrid;
    rndmTerGrid.resize(26244, 0);
    std::vector<unsigned char> randomGrid;
    randomGrid.resize( 26244, 0 );
    std::vector<unsigned char> zeroGrid;
    zeroGrid.resize( 26244, 0 );

    if( !f.is_open() )
    {
        Logger::warning( "GameLoaderC3Sav: can't open file " );
        return false;
    }

    f.read( (char*)&tmp, 4); // read dummy

    std::string cityName = LoaderHelper::getDefaultCityName( tmp );
    game.city()->setName( cityName );

    f.read((char*)&tmp, 4); // read scenario flag

    try
    {
        f.read((char*)&tmp, 4); // read length of compressed chunk
        Logger::warning( "GameLoaderC3Sav: length of compressed ids is %d", tmp );
        PKWareInputStream *pk = new PKWareInputStream(&f, false, tmp);
        for (int i = 0; i < 162 * 162; i++)
        {
            graphicGrid[i] = pk->readShort();
        }
        pk->empty();
        delete pk;

        f.read((char*)&tmp, 4); // read length of compressed chunk
        Logger::warning( "GameLoaderC3Sav: length of compressed egdes is %d", tmp );
        pk = new PKWareInputStream(&f, false, tmp);
        for (int i = 0; i < 162 * 162; i++)
        {
            edgeGrid[i] = pk->readByte();
        }
        pk->empty();
        delete pk;

        SkipCompressed(f); // skip building ids

        f.read((char*)&tmp, 4); // read length of compressed chunk
        Logger::warning( "GameLoaderC3Sav: length of compressed terraindata is %d", tmp );
        pk = new PKWareInputStream(&f, false, tmp);
        for (int i = 0; i < 162 * 162; i++)
        {
            terrainGrid[i] = pk->readShort();
        }
        pk->empty();
        delete pk;

        SkipCompressed(f);
        SkipCompressed(f);
        SkipCompressed(f);
        SkipCompressed(f);

        f.read((char*)&randomGrid[0], 26244);

        SkipCompressed(f);
        SkipCompressed(f);
        SkipCompressed(f);
        SkipCompressed(f);
        SkipCompressed(f);

        // here goes walkers array
        f.read((char*)&tmp, 4); // read length of compressed chunk
        Logger::warning( "GameLoaderC3Sav: length of compressed walkers data is %d", tmp );
        pk = new PKWareInputStream(&f, false, tmp);
        for (int j = 0; j < 1000; j++)
        {
            pk->skip(10);
            pk->readShort();
            pk->skip(8);
            pk->readByte();
            pk->readByte();
            pk->skip(106);
        }
        pk->empty();
        delete pk;
        int length;
        f.read((char*)&length, 4); // read next length :-)

        if (length <= 0)
            f.seekg(1200, std::ios::cur);
        else
            f.seekg(length, std::ios::cur);

        SkipCompressed(f);
        SkipCompressed(f);

        // 3x int
        f.read((char*)&tmp, 4);
        f.read((char*)&tmp, 4);
        f.read((char*)&tmp, 4);
        SkipCompressed(f);
        f.seekg(70, std::ios::cur);
        SkipCompressed(f); // skip building list
        f.seekg(208, std::ios::cur);
        SkipCompressed(f); // skip unknown
        f.seekg(788, std::ios::cur); // skip unused data
        f.read((char*)&tmp, 4); //mapsize

        int size = tmp;
        PlayerCityPtr oCity = game.city();
        Tilemap& oTilemap = oCity->tilemap();

        oCity->resize(size);
        oCity->setCameraPos( TilePos( 0, 0 ) );

        initEntryExit( f, game.city() );

        f.seekg(1312, std::ios::cur);
        char climate;
        f.read(&climate, 1);
        oCity->setClimate((ClimateType)climate);

        // here goes the WORK!


        // loads the graphics map
        int border_size = (162 - size) / 2;

        std::map< int, std::map< int, unsigned char > > edgeData;

        game.city()->setCameraPos( TilePos( size/2, size/2 ) );

        for (int itA = 0; itA < size; ++itA)
        {
            for (int itB = 0; itB < size; ++itB)
            {
                int i = itB;
                int j = size - itA - 1;

                int index = 162 * (border_size + itA) + border_size + itB;

                Tile& tile = oTilemap.at(i, j);

                unsigned int imgId = graphicGrid[index];
                Picture pic = imgid::toPicture( imgId );

                if( pic.isValid() )
                {
                    tile.setPicture( pic );
                    tile.setOriginalImgId( imgId );
                }
                else
                {
                    TileOverlay::Type ovType = LoaderHelper::convImgId2ovrType( imgId );
                    if( ovType == constants::objects::unknown )
                    {
                        Logger::warning( "!!! GameLoaderC3Sav: Unknown building %x at [%d,%d]", imgId, i, j );
                    }

                    baseBuildings[ tile.pos() ] = imgId;
                    pic = Picture::load( ResourceGroup::land1a, 230 + math::random( 57 ) );
                    tile.setPicture( pic );
                    tile.setOriginalImgId( imgid::fromResource( pic.name() ) );
                }

                edgeData[ i ][ j ] = edgeGrid[index];
                tile::decode( tile, terrainGrid[index] );
                tile::fixPlateauFlags( tile );
            }
        }

        for (int i = 0; i < size; ++i)
        {
            for (int j = 0; j < size; ++j)
            {
                unsigned char ed = edgeData[ i][ j ];
                if( ed == 0x00)
                {
                    int size = 1;

                    {
                        int dj;
                        try
                        {
                            // find size, 5 is maximal size for building
                            for (dj = 0; dj < 5; ++dj)
                            {
                                int edd = edgeData[ i ][ j - dj ];
                                // find bottom left corner
                                if (edd == 8 * dj + 0x40)
                                {
                                    size = dj + 1;
                                    break;
                                }
                            }
                        }
                        catch(...)
                        {
                            size = dj + 1;
                        }
                    }

                    Tile& master = oTilemap.at(i, j - size + 1);

                    //Logger::warning( "Master will be at (%d,%d)", master.i(), master.j() );
                    for (int di = 0; di < size; ++di)
                    {
                        for (int dj = 0; dj < size; ++dj)
                        {
                            oTilemap.at(master.i() + di, master.j() + dj).setMasterTile(&master);
                        }
                    }
                }

                // Check if it is building and type of building
                //if (ttile.getMasterTile() == NULL)
                std::map<TilePos, unsigned int>::iterator bbIt = baseBuildings.find( TilePos( i, j ) );
                unsigned int bbImgId = bbIt == baseBuildings.end() ? 0 : bbIt->second;

                Tile& tile = oTilemap.at( i, j );
                Tile* masterTile = tile.masterTile();
                if( !masterTile )
                    masterTile = &tile;

                if( masterTile->overlay().isNull() )
                {
                    LoaderHelper::decodeTerrain( *masterTile, oCity, bbImgId );
                }
            }
        }

    }
    catch(PKException)
    {
        THROW("fatal error when unpacking");
    }

    return true;
}