Пример #1
0
void NetClient::set_ready(const bool b)
{
    if (!me || !server || ourself == players.end()) return;
    PlayerData copy = *ourself;
    copy.ready = (char) b;
    ENetPacket* pck = copy.create_packet();
    enet_peer_send(server, LEMNET_CHANNEL_MAIN, pck);
}
Пример #2
0
void NetClient::set_style_and_spec(const char st, const bool sp)
{
    if (!me || !server || ourself == players.end()) return;
    PlayerData copy = *ourself;
    copy.style = st;
    copy.spec  = sp;
    ENetPacket* pck = copy.create_packet();
    enet_peer_send(server, LEMNET_CHANNEL_MAIN, pck);
}