Пример #1
0
/** This function makes sure that a current player is defined. This is called
 *  when a screen skipping command line option is given (-N, -R, ...), in
 *  which case there might not be a current player (if no default player is
 *  set in players.xml, i.e. the 'remember be' option was not picked ). Since
 *  a lot of code depends on having a local player, just set the most
 *   frequently used non-guest to be the current player.
 */
void PlayerManager::enforceCurrentPlayer()
{
    if (m_current_player) return;
    
    PlayerProfile* player;
    for_in(player, m_all_players)
    {
        if (!player->isGuestAccount())
        {
            Log::info("PlayerManager", "Enfocring current player '%ls'.",
                      player->getName().c_str()           );
            m_current_player = player;
            return;
        }
    }   // for player in m_all_players

    // This shouldn't happen - but just in case: add the default players
    // again, and search again for a non-guest player.
    addDefaultPlayer();
    for_in(player, m_all_players)
    {
        if (!player->isGuestAccount())
        {
            Log::info("PlayerManager", "Enfocring current player '%s'.",
                       player->getName().c_str());
            m_current_player = player;
            return;
        }
    }   // for player in m_all_players

    // Now this really really should not happen.
    Log::fatal("PlayerManager", "Failed to find a non-guest player.");
}   // enforceCurrentPlayer
void OptionsScreenPlayers::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
    if (name == "options_choice")
    {
        std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();

        if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance());
        else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance());
        else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(OptionsScreenPlayers::getInstance());
        else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance());
        else if (selection == "tab_ui") StateManager::get()->replaceTopMostScreen(OptionsScreenUI::getInstance());
    }
    else if (name == "back")
    {
        StateManager::get()->escapePressed();
    }
    else if (name == "addplayer")
    {
        new EnterPlayerNameDialog(this, 0.5f, 0.4f);
    }
    else if (name == "players")
    {
        // Find which player in the list was clicked
        ListWidget* players = this->getWidget<ListWidget>("players");
        assert(players != NULL);

        core::stringw selectedPlayer = players->getSelectionLabel();
        const int player_amount = PlayerManager::get()->getNumPlayers();
        for (int i=0; i<player_amount; i++)
        {
            PlayerProfile *player = PlayerManager::get()->getPlayer(i);
            if (selectedPlayer == translations->fribidize(player->getName()))
            {
                if (!(player->isGuestAccount()))
                {
                    new PlayerInfoDialog( player, 0.5f, 0.6f );
                }
                return;
            }
        } // end for
    }
    else if (name == "playername")
    {
        race_manager->clearKartLastPositionOnOverworld();
        PlayerManager::get()->setCurrentPlayer(NULL,false);
        StateManager::get()->pushScreen(StoryModeLobbyScreen::getInstance());
    }

}   // eventCallback
Пример #3
0
/** Callback when the user confirms to delete a player. This function actually
 *  deletes the player, discards the dialog, and re-initialised the BaseUserScreen
 *  to display only the available players.
 */
void BaseUserScreen::doDeletePlayer()
{
    PlayerProfile *player = getSelectedPlayer();
    PlayerManager::get()->deletePlayer(player);
    GUIEngine::ModalDialog::dismiss();

    // Special case: the current player was deleted. We have to make sure
    // that there is still a current player (all of STK depends on that).
    if(!PlayerManager::getCurrentPlayer())
    {
        for(unsigned int i=0; i<PlayerManager::get()->getNumPlayers(); i++)
        {
            PlayerProfile *player = PlayerManager::get()->getPlayer(i);
            if(!player->isGuestAccount())
            {
                PlayerManager::get()->setCurrentPlayer(player);
                break;
            }
        }
    }
    init();
}   // doDeletePlayer