// set up Playground void setup_Playground(GlobalData& global) { // inner Platform double length_pg = 0.0; double width_pg = 9.5; double height_pg = 1.0; Playground* playground = new Playground(odeHandle, osgHandle.changeColor(Color(0.6,0.0,0.6)), osg::Vec3(length_pg /*length*/, width_pg /*width*/, height_pg/*height*/), /*factorxy = 1*/1, /*createGround=true*/true /*false*/); playground->setPosition(osg::Vec3(0,0,0.0)); global.obstacles.push_back(playground); // DSW: outer_pg = outter platform double length_outer_pg = 22.0; double width_outer_pg = 5.0; double height_outer_pg = 1.0; Playground* outer_playground = new Playground(odeHandle, osgHandle.changeColor(Color(0.6,0.0,0.6)), osg::Vec3(length_outer_pg /*length*/, width_outer_pg /*width*/, height_outer_pg/*height*/), /*factorxy = 1*/1, /*createGround=true*/true /*false*/); outer_playground->setPosition(osg::Vec3(0,0,0.0)); global.obstacles.push_back(outer_playground); // DSW: outer_pg2 = walls double length_outer_pg2 = 32.0; double width_outer_pg2 = 1.0; double height_outer_pg2 = 2.0; Playground* outer_playground2 = new Playground(odeHandle, osgHandle.changeColor(Color(0.6,0.0,0.6)), osg::Vec3(length_outer_pg2 /*length*/, width_outer_pg2 /*width*/, height_outer_pg2/*height*/), /*factorxy = 1*/1, /*createGround=true*/true /*false*/); outer_playground2->setPosition(osg::Vec3(0,0,0.0)); global.obstacles.push_back(outer_playground2); }
// starting function (executed once at the beginning of the simulation loop) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { setCameraHomePos(Pos(-26.6849, 17.3789, 16.7798), Pos(-120.46, -24.7068, 0)); setCameraMode(Static); global.odeConfig.setParam("noise",0.0); global.odeConfig.setParam("realtimefactor",1); global.odeConfig.setParam("gravity",0); Playground* playground = new Playground(odeHandle, osgHandle, osg::Vec3(20 , 0.2, .5)); playground->setPosition(osg::Vec3(0,0,0)); global.obstacles.push_back(playground); b1 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1, 1, 1)); b1->setPosition(Vec3(0,0,1.1)); global.obstacles.push_back(b1); rs = new RaySensor(0.1,5, RaySensor::drawAll); rs->setInitData(odeHandle, osgHandle, ROTM(M_PI,0,1,0) * TRANSM(0,0,-.5)); rs->init(b1->getMainPrimitive()); b2 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1, 1, 1)); b2->setPosition(Vec3(2,0,1.1)); global.obstacles.push_back(b2); ir = new IRSensor(1.0, 0.1,2, RaySensor::drawAll); ir->setInitData(odeHandle, osgHandle, ROTM(M_PI,0,1,0) * TRANSM(0,0,-.5)); ir->init(b2->getMainPrimitive()); }
// starting function (executed once at the beginning of the simulation loop) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { setCameraHomePos(Pos(5.2728, 7.2112, 3.31768), Pos(140.539, -13.1456, 0)); // initialization // - set noise to 0.1 // - register file chess.ppm as a texture called chessTexture (used for the wheels) global.odeConfig.setParam("noise",0.05); global.odeConfig.setParam("controlinterval",1); global.odeConfig.setParam("gravity:",1); // normally at -9.81 // initialization Playground* playground = new Playground(odeHandle, osgHandle, osg::Vec3(25, 0.2, 1.5)); playground->setPosition(osg::Vec3(0,0,0)); // playground positionieren und generieren global.obstacles.push_back(playground); for(int i=0; i<5; i++){ PassiveSphere* s = new PassiveSphere(odeHandle, osgHandle.changeColor(Color(184 / 255.0, 233 / 255.0, 237 / 255.0)), 0.2); s->setPosition(Pos(i*0.5-2, i*0.5, 1.0)); s->setTexture("Images/dusty.rgb"); global.obstacles.push_back(s); } OdeAgent* agent; AbstractWiring* wiring; // OdeRobot* robot; AbstractController *controller; CaterPillar* myCaterPillar; CaterPillarConf myCaterPillarConf = DefaultCaterPillar::getDefaultConf(); //******* R A U P E *********/ myCaterPillarConf.segmNumber=6; myCaterPillarConf.jointLimit=M_PI/4; myCaterPillarConf.motorPower=0.8; myCaterPillarConf.frictionGround=0.04; myCaterPillar = new CaterPillar ( odeHandle, osgHandle.changeColor(Color(0.0f,1.0f,0.0f)), myCaterPillarConf, "Raupe1"); ((OdeRobot*) myCaterPillar)->place(Pos(-5,-5,0.2)); InvertMotorNStepConf invertnconf = InvertMotorNStep::getDefaultConf(); invertnconf.cInit=2.0; controller = new InvertMotorNStep(invertnconf); wiring = new One2OneWiring(new ColorUniformNoise(0.1)); agent = new OdeAgent( global, plotoptions ); agent->init(controller, myCaterPillar, wiring); global.agents.push_back(agent); global.configs.push_back(controller); global.configs.push_back(myCaterPillar); myCaterPillar->setParam("gamma",/*gb"); global.obstacles.push_back(s)0.0000*/ 0.0); }
/// start() is called at the start and should create all the object (obstacles, agents...). virtual void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { // Initial position and orientation of the camera (use 'p' in graphical window to find out) setCameraHomePos(Pos(-14,14, 10), Pos(-135, -24, 0)); // Some simulation parameters can be set here global.odeConfig.setParam("controlinterval", 1); global.odeConfig.setParam("gravity", -9.8); /** New robot instance */ // Get the default configuration of the robot DifferentialConf conf = Differential::getDefaultConf(); // Values can be modified locally conf.wheelMass = .5; // Instantiating the robot OdeRobot* robot = new Differential(odeHandle, osgHandle, conf, "Differential robot"); // Placing the robot in the scene ((OdeRobot*)robot)->place(Pos(.0, .0, .2)); // Instantiatign the controller AbstractController* controller = new BasicController("Basic Controller", "$ID$"); // Create the wiring with color noise AbstractWiring* wiring = new One2OneWiring(new ColorUniformNoise(.1)); // Create Agent OdeAgent* agent = new OdeAgent(global); // Agent initialisation agent->init(controller, robot, wiring); // Adding the agent to the agents list global.agents.push_back(agent); global.configs.push_back(agent); /** Environment and obstacles */ // New playground Playground* playground = new Playground(odeHandle, osgHandle,osg::Vec3(15., .2, 1.2), 1); // Set colours playground->setGroundColor(Color(.784, .784, .0)); playground->setColor(Color(1., .784, .082, .3)); // Set position playground->setPosition(osg::Vec3(.0, .0, .1)); // Adding playground to obstacles list global.obstacles.push_back(playground); // Add a new box obstacle (or use 'o' to drop random obstacles) //PassiveBox* box = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1., 1., 1.), 2.); //box->setPose(osg::Matrix::translate(-.5, 4., .7)); //global.obstacles.push_back(box); }
// starting function (executed once at the beginning of the simulation loop) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { // set initial camera position setCameraHomePos(Pos(-1.14383, 10.1945, 42.7865), Pos(179.991, -77.6244, 0)); // initialization simulation parameters //1) - set noise to 0.1 global.odeConfig.noise= 0.02;//0.05; //2) - set controlinterval -> default = 1 global.odeConfig.setParam("controlinterval", 1);/*update frequency of the simulation ~> amos = 20*/ //3) - set simulation setp size global.odeConfig.setParam("simstepsize", 0.01); /*stepsize of the physical simulation (in seconds)*/ //Update frequency of simulation = 1*0.01 = 0.01 s ; 100 Hz //4) - set gravity if not set then it uses -9.81 =earth gravity //global.odeConfig.setParam("gravity", -9.81); //5) - set Playground as boundary: // - create pointer to playground (odeHandle contains things like world and space the // playground should be created in; odeHandle is generated in simulation.cpp) // - setting geometry for each wall of playground: // setGeometry(double length, double width, double height) // - setting initial position of the playground: setPosition(double x, double y, double z) // - push playground in the global list of obstacles(globla list comes from simulation.cpp) // odeHandle and osgHandle are global references // vec3 == length, width, height double length_pg = 35;//28;//0.0; //45, 32, 22 double width_pg = 0.5;//0.0; //0.2 double height_pg = 0.5;//0.0; //0.5 Playground* playground = new Playground(odeHandle, osgHandle.changeColor(Color(0.6,0.0,0.6)), osg::Vec3(length_pg /*length*/, width_pg /*width*/, height_pg/*height*/), /*factorxy = 1*/1, /*createGround=true*/true /*false*/); playground->setPosition(osg::Vec3(4,0,0.0)); // playground positionieren und generieren // register playground in obstacles list global.obstacles.push_back(playground); // Playground* playground = // new Playground(odeHandle, osgHandle.changeColor(Color(0.88f,0.4f,0.26f,0.2f)),osg::Vec3(18, 0.2, 2.0)); // playground->setPosition(osg::Vec3(0,0,0)); // playground positionieren und generieren // Substance substance; // substance.toRubber(40); // playground->setGroundSubstance(substance); // global.obstacles.push_back(playground); // for(int i=0; i<0; i++) // { // PassiveSphere* s = // new PassiveSphere(odeHandle, // osgHandle.changeColor(Color(184 / 255.0, 233 / 255.0, 237 / 255.0)), 0.2); // s->setTexture("Images/dusty.rgb"); // s->setPosition(Pos(i*0.5-2, i*0.5, 1.0)); // global.obstacles.push_back(s); // } if(!ico_learning_task) { for (int j=0;j<4;j++) { for(int i=0; i<4; i++) { PassiveBox* b = new PassiveBox(odeHandle, osgHandle.changeColor(Color(1.0f,0.2f,0.2f,0.5f)), osg::Vec3(1.5+i*0.01,1.5+i*0.01,1.5+i*0.01),40.0); b->setTexture("Images/light_chess.rgb"); b->setPosition(Pos(i*4-5, -5+j*4, 1.0)); global.obstacles.push_back(b); } } } //6) - add passive spheres as TARGET! // - create pointer to sphere (with odehandle, osghandle and // optional parameters radius and mass,where the latter is not used here) ) // - set Pose(Position) of sphere // - set a texture for the sphere // - add sphere to list of obstacles PassiveSphere* s1; double target_z_position = 1.5; if(ico_learning_task) { target_z_position = 0.5; } for (int i=0; i < number_spheres; i++){ s1 = new PassiveSphere(odeHandle, osgHandle, 0.5); //Target 1 if(random_positon_spheres) { /*******Generating Random Position****/ random_position_S = ((MAX_x-MIN_x)*((float)rand()/RAND_MAX))+MIN_x; // Input 0 (m) between -2.4 and 2.4 std::cout<<"\n\n\n\n\n"<<"Inital Random Target X position"<<" = "<<-1*random_position_S<<"\t"<<"Inital Random Target Y position"<<" = "<<random_position_S<<"\n\n\n\n"; /************************************/ if (i==0) s1->setPosition(osg::Vec3(-1*random_position_S,random_position_S,target_z_position/*2*/)); } else { //position_S = 0.0;// -2.0---------------------------------------------------------------------------TEST if (i==0) s1->setPosition(osg::Vec3(-10.0 /*position_S*/, position_S, target_z_position/*0*/)); } //Target 2 //if (i==1) s1->setPosition(osg::Vec3(15-11.0 /*position_S*/, position_S+10, 0.5/*0*/)); if (i==1) s1->setPosition(osg::Vec3(0.0 /*position_S*/, position_S+5, target_z_position/*0*/)); //Target 3 //if (i==2) s1->setPosition(osg::Vec3(15-11.0 /*position_S*/, position_S-10, 0.5/*0*/)); if (i==2) s1->setPosition(osg::Vec3(0.0 /*position_S*/, position_S-5, target_z_position/*0*/)); //Target 4 if (i==3) s1->setPosition(osg::Vec3(-10.0 /*position_S*/, position_S, target_z_position/*0*/)); //if (i==3) s1->setPosition(osg::Vec3(-10, 10,2/*2*/)); s1->setTexture("Images/dusty.rgb"); //Target 1 if (i==0){ s1->setColor(Color(1,0,0)); } //Target 2 if (i==1){ s1->setColor(Color(0,1,0)); } //Target 3 if (i==2){ s1->setColor(Color(0,0,1)); } //Target 4 if (i==3){ s1->setColor(Color(1,1,0)); } obst.push_back(s1); global.obstacles.push_back(s1); // fix sphere (in actual position) to simulation //fixator.push_back(new FixedJoint(s1->getMainPrimitive(), global.environment)); //create pointer //fixator.at(i)->init(odeHandle, osgHandle); fixator2 = new FixedJoint(s1->getMainPrimitive(), global.environment); fixator2->init(odeHandle, osgHandle); } // int number_spheres = 4; // PassiveSphere* s1; // for (int i=0; i < number_spheres; i++){ // s1 = new PassiveSphere(odeHandle, osgHandle, 0.5); // if (i==0) s1->setPosition(osg::Vec3(-10,-10,2)); // if (i==1) s1->setPosition(osg::Vec3( 10, 10,2)); // if (i==2) s1->setPosition(osg::Vec3( 10, -10,2)); // if (i==3) s1->setPosition(osg::Vec3(-10, 10,2)); // // s1->setTexture("Images/dusty.rgb"); // if (i==0){ s1->setColor(Color(1,0,0)); } // if (i==1){ s1->setColor(Color(0,1,0)); } // if (i==2){ s1->setColor(Color(0,0,1)); } // if (i==3){ s1->setColor(Color(1,1,0)); } // obst.push_back(s1); // global.obstacles.push_back(s1); // // fix sphere (in actual position) to simulation // fixator.push_back( new FixedJoint(s1->getMainPrimitive(), global.environment)); //create pointer // fixator.at(i)->init(odeHandle, osgHandle); // } //7) - add passive box as OBSTACLES // - create pointer to Box (with odehandle, osghandle and // optional parameters radius and mass,where the latter is not used here) ) // - set Pose(Position) of sphere // - set a texture for the sphere // - add sphere to list of obstacles PassiveBox* b1; double length = 10.0;//1.5 /*for learning*/; //3.5 /*for*/;//testing//---------------------------------------------------------------------------TEST double width = 1.0; double height = 1.0; if(ico_learning_task) { obstacle_on = false; } if(obstacle_on) { for (int i=0; i < number_boxes /*SET NUMBER OF OBSTACLES*/; i++){ b1 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(length, width, height /*size*/)); //b1->setTexture("dusty.rgb"); b1->setColor(Color(1,0,0)); //b1->setPosition(osg::Vec3(/*-4.5+*/i*4.5,3+i,0)); // Fixed robot position //osg::Matrix pose; // pose.setTrans(osg::Vec3(/*-4.5+*/i*4.5,3+i,0)); b1->setPose(osg::Matrix::rotate(0.3*(M_PI/2)*i, 0,0, 1) * osg::Matrix::translate(/*-4.5+*/i*5,5+i,0.5) /* pose*/); //b1->setPose(osg::Matrix::rotate(/*-0.5*(M_PI/4)*/ (M_PI/2), 0,0, 1) * osg::Matrix::translate(/*i*4.5+*/pos_obstacle_x, pos_obstacle_y+i*-pos_obstacle_y*2.0/*0+i*/,height/2) /* pose*/); global.obstacles.push_back(b1); fixator.push_back( new FixedJoint(b1->getMainPrimitive(), global.environment)); //create pointer fixator.at(i)->init(odeHandle, osgHandle); } } ////////////////////////////////////Call this set up and Control////////////////////////////////////////////// bool ac_ico_robot = true; if (ac_ico_robot) { //0) //qcontroller->setReset(1); //1) Activate IR sensors FourWheeledConf fconf =FourWheeledRPos::getDefaultConf(); ///2) relative sensors for (int i=0; i < number_spheres; i++){ fconf.rpos_sensor_references.push_back(obst.at(i)->getMainPrimitive()); } OdeRobot* vehicle3 = new FourWheeledRPos(odeHandle, osgHandle, fconf); /****Initial position of Nimm4******/ if(random_positon_frist) { /*******Generating Random Position****/ //srand (time(NULL)); random_position = ((MAX_x-MIN_x)*((float)rand()/RAND_MAX))+MIN_x; // Input 0 (m) between -2.4 and 2.4 /************************************/ do { int r = rand(); std::cout << "random value 1: " << r << std::endl; random_position = ((MAX_x-MIN_x)*((float)r/RAND_MAX))+MIN_x; //std::cout<<"\n\n\n\n\n"<<"Inital Random_Robot X position"<<" = "<<random_position<<"\t"<<"Inital Random_Robot Y position"<<" = "<<-1*random_position<<"\n\n\n\n"; }while(abs(abs(position_S) - abs(random_position)) <= 4); //while(abs(abs(random_position_S) - abs(random_position)) <= 4); std::cout<<"\n\n"<<"Inital Random X position"<<" = "<<random_position<<"\t"<<"Inital Random Y position"<<" = "<<-1*random_position<<"\n\n"; //vehicle3->place(Pos(position_x-10.0 /* 20 random_position*/ /*+x = to left (sphere in front of robot), -x = to right sphere behind robot*/, 0.0 /*-1*random_position*/ /*+y = to up, -y = to down*/,0.0/*z*/)); vehicle3->place(Pos(position_x-15.0 /* 20 random_position*/ /*+x = to left (sphere in front of robot), -x = to right sphere behind robot*/, 0.0 /*-1*random_position*/ /*+y = to up, -y = to down*/,0.0/*z*/)); } else { /*******Generating Random Position****/ //srand (time(NULL)); int r = rand(); std::cout << "random value 2: " << r << std::endl; random_or = ((MAX_or-MIN_or)*((float)r/RAND_MAX))+MIN_or; // between -pi/3 (60 deg) and pi/3 (60 deg) /************************************/ Pos pos(position_x-5.0/*, +x = to left, -x = to right*/,0.0/*y*/,0.0/*z*/); std::cout << "random_or1: " << random_or << std::endl; //setting position and orientation vehicle3->place(osg::Matrix::rotate(random_or, 0, 0, 1) *osg::Matrix::translate(pos)); //setting only position //vehicle3->place(Pos(position_x-5.0/*5.5x, +x = to left, -x = to right*/,0.0/*y*/,0.0/*z*/)); } qcontroller = new EmptyController("1","1"); global.configs.push_back(qcontroller); // create pointer to one2onewiring AbstractWiring* wiring3 = new One2OneWiring(new ColorUniformNoise(0.1)); // create pointer to agent plotoptions.push_back(PlotOption(NoPlot /*select "File" to save signals, "NoPlot" to not save*/)); OdeAgent* agent3 = new OdeAgent(plotoptions); if(drawtrace_on) { TrackRobot* track3 = new TrackRobot(/*bool trackPos*/true, /*bool trackSpeed*/false, /*bool trackOrientation*/false, /*bool displayTrace*/true //, /*const char *scene="", int interval=1*/); agent3->setTrackOptions(*track3); } agent3->init(qcontroller, vehicle3, wiring3);///////////// Initial controller!!! global.agents.push_back(agent3); } //bool random_controlled_robot =false; showParams(global.configs); }
// starting function (executed once at the beginning of the simulation loop) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { setCameraHomePos(Pos(-16.4509, 15.6927, 12.5683), Pos(-133.688, -26.4496, 0)); setCameraMode(Static); global.odeConfig.setParam("noise",0.05); global.odeConfig.setParam("realtimefactor",2); // global.odeConfig.setParam("gravity", 0); Playground* playground; if(env==ElipticBasin){ playground = new Playground(odeHandle, osgHandle, osg::Vec3(20, 0.2, height+1.f), 2); }else{ playground = new Playground(odeHandle, osgHandle, osg::Vec3(20, 0.2, height+0.3f), 1); } playground->setColor(Color(.1,0.7,.1)); playground->setTexture(""); playground->setPosition(osg::Vec3(0,0,0.01f)); // playground positionieren und generieren global.obstacles.push_back(playground); int numpassive=0; switch(env){ case ThreeBump: { TerrainGround* terrainground = new TerrainGround(odeHandle, osgHandle.changeColor(Color(1.0f,1.0,1.0)), "terrains/macrospheresLMH_64.ppm","terrains/macrospheresTex_256.ppm", 20, 20, height, OSGHeightField::LowMidHigh); terrainground->setPose(osg::Matrix::translate(0, 0, 0.1)); global.obstacles.push_back(terrainground); addRobot(odeHandle, osgHandle, global, 0); addRobot(odeHandle, osgHandle, global, 1); numpassive=4; } break; case SingleBasin: // at Radius 3.92 height difference of 0.5 and at 6.2 height difference of 1 // ./start -single -track -f 2 -r 1297536669 case ElipticBasin: // ./start -eliptic -f 5 -track -r 1297628680 { TerrainGround* terrainground = new TerrainGround(odeHandle, osgHandle.changeColor(Color(1.0f,1.0f,1.0f)), // "terrains/dip128_flat.ppm","terrains/dip128_flat_texture.ppm", "terrains/dip128.ppm","terrains/dip128_texture.ppm", 20, env == SingleBasin ? 20 : 40, height, OSGHeightField::Red); terrainground->setPose(osg::Matrix::translate(0, 0, 0.1)); global.obstacles.push_back(terrainground); addRobot(odeHandle, osgHandle, global, 3); } break; } // add passive spheres as obstacles // - create pointer to sphere (with odehandle, osghandle and // optional parameters radius and mass,where the latter is not used here) ) // - set Pose(Position) of sphere // - set a texture for the sphere // - add sphere to list of obstacles for (int i=0; i< numpassive; i+=1){ PassiveSphere* s1 = new PassiveSphere(odeHandle, osgHandle, 0.5,0.1); s1->setPosition(osg::Vec3(-8+2*i,-2,height+0.5)); s1->setTexture("Images/dusty.rgb"); global.obstacles.push_back(s1); } }
// starting function (executed once at the beginning of the simulation loop) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { int num_barrels=1; int num_barrels_test=0; sensor=0; setCameraMode(Follow); bool normalplayground=false; // setCameraHomePos(Pos(-0.497163, 11.6358, 3.67419), Pos(-179.213, -11.6718, 0)); setCameraHomePos(Pos(-2.60384, 13.1299, 2.64348), Pos(-179.063, -9.7594, 0)); // initialization global.odeConfig.setParam("noise",0.1); // global.odeConfig.setParam("gravity",-10); global.odeConfig.setParam("controlinterval",4); global.odeConfig.setParam("realtimefactor",5); // add a new parameter to be configured on the console global.odeConfig.addParameterDef("friction", &friction, 0.1, "rolling friction coefficient"); if(normalplayground){ Playground* playground = new Playground(odeHandle, osgHandle,osg::Vec3(20, 0.01, 0.01 ), 1); playground->setGroundColor(Color(255/255.0,200/255.0,0/255.0)); playground->setGroundTexture("Images/really_white.rgb"); playground->setColor(Color(255/255.0,200/255.0,21/255.0, 0.1)); playground->setPosition(osg::Vec3(0,0,0.05)); global.obstacles.push_back(playground); } /* * * * BARRELS * * * */ for(int i=0; i< num_barrels; i++){ //**************** Sphererobot3MassesConf conf = Barrel2Masses::getDefaultConf(); conf.pendularrange = 0.3;//0.15; conf.motorpowerfactor = 200;//150; conf.motorsensor=false; conf.addSensor(new AxisOrientationSensor(AxisOrientationSensor::ZProjection, Sensor::X | Sensor::Y)); conf.spheremass = 1; conf.addSensor(new SpeedSensor(10, SpeedSensor::Translational, Sensor::X )); conf.irAxis1=false; conf.irAxis2=false; conf.irAxis3=false; conf.axesShift = 0; // conf.axesShift = conf.diameter/2 - conf.pendularrange/2; sphere1 = new Barrel2Masses ( odeHandle, osgHandle.changeColor(Color(0.0,0.0,1.0)), conf, "Barrel1", 0.4); sphere1->place (osg::Matrix::rotate(M_PI/2, 1,0,0)*osg::Matrix::translate(0,0,0.2)); // InvertMotorNStepConf cc = InvertMotorNStep::getDefaultConf(); // cc.cInit=1; // // cc.useSD=true; // controller = new InvertMotorNStep(cc); // controller->setParam("steps", 2); // controller->setParam("adaptrate", 0.0); // controller->setParam("nomupdate", 0.00); // controller->setParam("epsC", 0.03); // controller->setParam("epsA", 0.05); // controller->setParam("rootE", 0); // controller->setParam("logaE", 0); //controller = new PiMax(); //controller->setParam("epsC", 0.001); // controller = new Sox(); // controller->setParam("epsC", 0.5); controller = new ROSController("Test"); AbstractWiring* wiring = new SelectiveOne2OneWiring(new ColorUniformNoise(), new select_from_to(0,1)); // OdeAgent* agent = new OdeAgent ( PlotOption(File, Robot, 1) ); OdeAgent* agent = new OdeAgent (); agent->init ( controller , sphere1 , wiring ); // agent->setTrackOptions(TrackRobot(true, false, false, "ZSens_Ring10_11", 50)); global.agents.push_back ( agent ); global.configs.push_back ( controller ); } /* * * * TEST BARRELS * * * */ for(int i=0; i< num_barrels_test; i++){ global.odeConfig.setParam("realtimefactor",1); //**************** Sphererobot3MassesConf conf = Sphererobot3Masses::getDefaultConf(); conf.pendularrange = 0.15; conf.motorsensor=true; conf.irAxis1=false; conf.irAxis2=false; conf.irAxis3=false; conf.spheremass = 1; sphere1 = new Barrel2Masses ( odeHandle, osgHandle.changeColor(Color(0.0,0.0,1.0)), conf, "Barrel1", 0.4); sphere1->place ( osg::Matrix::rotate(M_PI/2, 1,0,0)); controller = new SineController(); controller->setParam("sinerate", 15); controller->setParam("phaseshift", 0.45); // DerivativeWiringConf dc = DerivativeWiring::getDefaultConf(); // dc.useId=true; // dc.useFirstD=false; // AbstractWiring* wiring = new DerivativeWiring(dc,new ColorUniformNoise()); AbstractWiring* wiring = new One2OneWiring(new ColorUniformNoise()); OdeAgent* agent = new OdeAgent (); agent->init ( controller , sphere1 , wiring ); // agent->setTrackOptions(TrackRobot(true, false, false, "ZSens_Ring10_11", 50)); global.agents.push_back ( agent ); global.configs.push_back ( controller ); } }
/// start() is called at the start and should create all the object (obstacles, agents...). virtual void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global){ setCameraHomePos(Pos(1.86452, 21.1998, 8.7964), Pos(174.993, -10.688, 0)); setCameraMode(Follow); global.odeConfig.setParam("controlinterval",1); global.odeConfig.setParam("gravity", -9.81); global.odeConfig.setParam("noise", 0); global.odeConfig.setParam("realtimefactor", 1.); int sliderwheelies = 1; int snakes = 0; Playground* playground = new Playground(odeHandle, osgHandle, osg::Vec3(120, 0.2, 2.5),.5,true); // playground->setColor(Color(1,0.2,0,0.1)); playground->setPosition(osg::Vec3(0,0,0)); // playground positionieren und generieren global.obstacles.push_back(playground); // Creation of Obstacle PassiveBox* b = new PassiveBox(odeHandle, osgHandle.changeColor(Color(180.0 / 255.0, 180.0 / 255.0, 130.0 / 255.0)), osg::Vec3(4.0, 20.0, .8), 0); b->setTexture(0,TextureDescr("Images/playfulmachines.rgb",1,1)); b->setPosition(Pos(-32, 0, 0)); global.obstacles.push_back(b); /******* S L I D E R - W H E E L I E *********/ for(int i=0; i<sliderwheelies; i++){ SliderWheelieConf mySliderWheelieConf = SliderWheelie::getDefaultConf(); mySliderWheelieConf.segmNumber=12; mySliderWheelieConf.jointLimitIn=M_PI/3; mySliderWheelieConf.frictionGround=0.5; mySliderWheelieConf.motorPower=8; mySliderWheelieConf.motorDamp=0.05; mySliderWheelieConf.sliderLength=0.5; mySliderWheelieConf.segmLength=1.4; OdeRobot* robot = new SliderWheelie(odeHandle, osgHandle, mySliderWheelieConf, "Slider Armband"); robot->place(Pos(0,0,2.0)); //controller = new Sos(1.0); controller = new OneControllerPerChannel(new ControlGen(),"OnePerJoint"); AbstractWiring* wiring = new One2OneWiring(new ColorUniformNoise(0.05)); OdeAgent* agent = new OdeAgent(global); // only the first controller is exported to guilogger and Co agent->addInspectable(((OneControllerPerChannel*)controller)->getControllers()[0]); agent->init(controller, robot, wiring); if(track) agent->setTrackOptions(TrackRobot(true,true,false,false,"split_control",1)); global.agents.push_back(agent); global.configs.push_back(agent); } //****** SNAKES **********/ for(int i=0; i<snakes; i++){ //****************/ SchlangeConf conf = Schlange::getDefaultConf(); // conf.segmMass = .2; // conf.segmLength= .5// 0.8; // conf.segmDia=.6; // conf.motorPower=.5; conf.segmNumber = 12+2*i;//-i/2; conf.jointLimit=conf.jointLimit* 1.6; conf.frictionJoint=0.02; conf.useServoVel=true; SchlangeServo2* schlange1; if (i==0) { schlange1 = new SchlangeServo2 ( odeHandle, osgHandle.changeColor(Color(0.1, 0.3, 0.8)), conf, "S1"); } else { schlange1 = new SchlangeServo2 ( odeHandle, osgHandle.changeColor(Color(0.1, 0.3, 0.8)), conf, "S2"); } //Positionieren und rotieren schlange1->place(osg::Matrix::rotate(M_PI/2,0, 1, 0)* osg::Matrix::translate(-.7+0.7*i,0,(i+1)*(.2+conf.segmNumber)/2.0/*+2*/)); // osg::Matrix::translate(5-i,2 + i*2,height+2)); schlange1->setTexture("Images/whitemetal_farbig_small.rgb"); if (i==0) { schlange1->setHeadColor(Color(1.0,0,0)); } else { schlange1->setHeadColor(Color(0,1.0,0)); } OneControllerPerChannel *controller = new OneControllerPerChannel(new ControlGen(),"OnePerJoint"); AbstractWiring* wiring = new One2OneWiring(new ColorUniformNoise(0.05)); OdeAgent* agent = new OdeAgent(global); agent->addInspectable(controller->getControllers()[0]); agent->init(controller, schlange1, wiring); global.agents.push_back(agent); global.configs.push_back(agent); }//creation of snakes End }
// starting function (executed once at the beginning of the simulation loop) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { // first: position(x,y,z) second: view(alpha,beta,gamma) // gamma=0; // alpha == horizontal angle // beta == vertical angle setCameraHomePos(Pos(-0.18, 20.36, 13.63), Pos(-179.93, -34.37, 0)); // initialization // - set noise to 0.1 global.odeConfig.noise=0.1; global.odeConfig.setParam("controlinterval", 10); // use Playground as boundary: // - create pointer to playground (odeHandle contains things like world and space the // playground should be created in; odeHandle is generated in simulation.cpp) // - setting geometry for each wall of playground: // setGeometry(double length, double width, double height) // - setting initial position of the playground: setPosition(double x, double y, double z) // - push playground in the global list of obstacles(globla list comes from simulation.cpp) bool labyrint=false; bool squarecorridor=false; bool normalplayground=true; bool boxes = true; if(normalplayground){ // Playground* playground = new Playground(odeHandle, osgHandle, osg::Vec3(12, 0.2, 0.5)); Playground* playground = new Playground(odeHandle, osgHandle, osg::Vec3(17, 0.2, 1.0)); playground->setPosition(osg::Vec3(0,0,0.05)); // playground positionieren und generieren // register playground in obstacles list global.obstacles.push_back(playground); } if(squarecorridor){ Playground* playground = new Playground(odeHandle, osgHandle,osg::Vec3(15, 0.2, 1.2 ), 1); playground->setGroundColor(Color(255/255.0,200/255.0,0/255.0)); playground->setGroundTexture("Images/really_white.rgb"); playground->setColor(Color(255/255.0,200/255.0,21/255.0, 0.1)); playground->setPosition(osg::Vec3(0,0,0.1)); playground->setTexture(""); global.obstacles.push_back(playground); // // inner playground playground = new Playground(odeHandle, osgHandle,osg::Vec3(10, 0.2, 1.2), 1, false); playground->setColor(Color(255/255.0,200/255.0,0/255.0, 0.1)); playground->setPosition(osg::Vec3(0,0,0.1)); playground->setTexture(""); global.obstacles.push_back(playground); } if(labyrint){ double radius=7.5; Playground* playground = new Playground(odeHandle, osgHandle,osg::Vec3(radius*2+1, 0.2, 5 ), 1); playground->setGroundColor(Color(255/255.0,200/255.0,0/255.0)); playground->setGroundTexture("Images/really_white.rgb"); playground->setColor(Color(255/255.0,200/255.0,21/255.0, 0.1)); playground->setPosition(osg::Vec3(0,0,0.1)); playground->setTexture(""); global.obstacles.push_back(playground); int obstanz=30; OsgHandle rotOsgHandle = osgHandle.changeColor(Color(255/255.0, 47/255.0,0/255.0)); OsgHandle gruenOsgHandle = osgHandle.changeColor(Color(0,1,0)); for(int i=0; i<obstanz; i++){ PassiveBox* s = new PassiveBox(odeHandle, (i%2)==0 ? rotOsgHandle : gruenOsgHandle, osg::Vec3(random_minusone_to_one(0)+1.2, random_minusone_to_one(0)+1.2 ,1),5); s->setPose(osg::Matrix::translate(radius/(obstanz+10)*(i+10),0,i) * osg::Matrix::rotate(2*M_PI/obstanz*i,0,0,1)); global.obstacles.push_back(s); } } if(boxes) { for (int i=0; i<= 2; i+=2){ PassiveBox* s1 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1,1,1), 0.4); s1->setTexture("Images/dusty.rgb"); s1->setPosition(osg::Vec3(-5+i*5,0,0)); global.obstacles.push_back(s1); Joint* fixator; Primitive* p = s1->getMainPrimitive(); fixator = new FixedJoint(p, global.environment); fixator->init(odeHandle, osgHandle); s1 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1,1,1), 0.4); s1->setTexture("Images/dusty.rgb"); s1->setPosition(osg::Vec3(0,-5+i*5,0)); global.obstacles.push_back(s1); p = s1->getMainPrimitive(); fixator = new FixedJoint(p, global.environment); fixator->init(odeHandle, osgHandle); s1 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1,1,1), 0.4); s1->setTexture("Images/dusty.rgb"); s1->setPosition(osg::Vec3(-3.5+i*3.5,-3.5+i*3.5,0)); global.obstacles.push_back(s1); p = s1->getMainPrimitive(); fixator = new FixedJoint(p, global.environment); fixator->init(odeHandle, osgHandle); s1 = new PassiveBox(odeHandle, osgHandle, osg::Vec3(1,1,1), 0.4); s1->setTexture("Images/dusty.rgb"); s1->setPosition(osg::Vec3(-3.5+i*3.5,3.5-i*3.5,0)); global.obstacles.push_back(s1); p = s1->getMainPrimitive(); fixator = new FixedJoint(p, global.environment); fixator->init(odeHandle, osgHandle); } } // add passive spheres as obstacles // - create pointer to sphere (with odehandle, osghandle and // optional parameters radius and mass,where the latter is not used here) ) // - set Pose(Position) of sphere // - set a texture for the sphere // - add sphere to list of obstacles for (int i=0; i < 0/*2*/; i++){ PassiveSphere* s1 = new PassiveSphere(odeHandle, osgHandle, 0.5); s1->setPosition(osg::Vec3(-4.5+i*4.5,0,0)); s1->setTexture("Images/dusty.rgb"); global.obstacles.push_back(s1); } // use Nimm2 vehicle as robot: // - get default configuration for nimm2 // - activate bumpers, cigar mode and infrared front sensors of the nimm2 robot // - create pointer to nimm2 (with odeHandle, osg Handle and configuration) // - place robot Nimm2Conf c = Nimm2::getDefaultConf(); c.bumper = false;//true; c.cigarMode = false;//true; c.irFront = true; c.irBack = true; //c.irSide = true; c.irRange = 1.2;//2;//3; c.force=2; c.speed=8; OdeRobot* vehicle = new Nimm2(odeHandle, osgHandle, c, "Nimm2"); vehicle->place(Pos(0,0,0.5)); // vehicle->place(Pos(0,6.25,0)); // use Nimm4 vehicle as robot: // - create pointer to nimm4 (with odeHandle and osg Handle and possible other settings, see nimm4.h) // - place robot //OdeRobot* vehicle = new Nimm4(odeHandle, osgHandle, "Nimm4"); //vehicle->place(Pos(0,1,0)); // create pointer to controller // push controller in global list of configurables AbstractController *controller = new LayeredController(10); controller->setParam("eps",0.1); controller->setParam("factor_a",0.1); controller->setParam("eps_hebb",0.03); global.configs.push_back(controller); // create pointer to one2onewiring One2OneWiring* wiring = new One2OneWiring(new ColorUniformNoise(0.1)); // create pointer to agent // initialize pointer with controller, robot and wiring // push agent in globel list of agents OdeAgent* agent = new OdeAgent(global); agent->init(controller, vehicle, wiring); agent->setTrackOptions(TrackRobot(true, false, false, false, "hebbh" ,1)); global.agents.push_back(agent); }
// starting function (executed once at the beginning of the simulation loop/first cycle) void start(const OdeHandle& odeHandle, const OsgHandle& osgHandle, GlobalData& global) { // first: position(x,y,z) second: view(alpha,beta,gamma) // gamma=0; // alpha == horizontal angle // beta == vertical angle setCameraHomePos(Pos(5.2728, 7.2112, 3.31768), Pos(140.539, -13.1456, 0)); // initialization // - set noise to 0.1 global.odeConfig.noise=0.05; // set realtimefactor to maximum global.odeConfig.setParam("realtimefactor", 0); // use Playground as boundary: // - create pointer to playground (odeHandle contains things like world and space the // playground should be created in; odeHandle is generated in simulation.cpp) // - setting geometry for each wall of playground: // setGeometry(double length, double width, double height) // - setting initial position of the playground: setPosition(double x, double y, double z) // - push playground in the global list of obstacles(globla list comes from simulation.cpp) // odeHandle and osgHandle are global references // vec3 == length, width, height Playground* playground = new Playground(odeHandle, osgHandle, osg::Vec3(32, 0.2, 0.5)); playground->setPosition(osg::Vec3(0,0,0.05)); // playground positionieren und generieren // register playground in obstacles list global.obstacles.push_back(playground); // add passive spheres as obstacles // - create pointer to sphere (with odehandle, osghandle and // optional parameters radius and mass,where the latter is not used here) ) // - set Pose(Position) of sphere // - set a texture for the sphere // - add sphere to list of obstacles for (int i=0; i < 0/*2*/; i++){ PassiveSphere* s1 = new PassiveSphere(odeHandle, osgHandle, 0.5); s1->setPosition(osg::Vec3(-4.5+i*4.5,0,0)); s1->setTexture("Images/dusty.rgb"); global.obstacles.push_back(s1); } // use Nimm2 vehicle as robot: // - get default configuration for nimm2 // - activate bumpers, cigar mode and infrared front sensors of the nimm2 robot // - create pointer to nimm2 (with odeHandle, osg Handle and configuration) // - place robot Nimm2Conf c = Nimm2::getDefaultConf(); c.force = 4; c.bumper = true; c.cigarMode = true; // c.irFront = true; vehicle = new Nimm2(odeHandle, osgHandle, c, "Nimm2"); vehicle->place(Pos(0,0,0)); // use Nimm4 vehicle as robot: // - create pointer to nimm4 (with odeHandle and osg Handle and possible other settings, see nimm4.h) // - place robot //OdeRobot* vehicle = new Nimm4(odeHandle, osgHandle, "Nimm4"); //vehicle->place(Pos(0,1,0)); // create pointer to controller // push controller in global list of configurables // AbstractController *controller = new InvertNChannelController(10); AbstractController *controller = new InvertMotorSpace(10); global.configs.push_back(controller); // create pointer to one2onewiring One2OneWiring* wiring = new One2OneWiring(new ColorUniformNoise(0.1)); // create pointer to agent // initialize pointer with controller, robot and wiring // push agent in globel list of agents agent = new OdeAgent(global); agent->init(controller, vehicle, wiring); global.agents.push_back(agent); }