void WalkerDebugInfo::showPath( WalkerPtr walker, gfx::Engine& engine, gfx::Camera* camera, NColor color ) { Point camOffset = camera->offset(); const Pathway& pathway = walker->pathway(); const TilesArray& tiles = pathway.allTiles(); NColor pathColor = color; if( color == 0) { if( walker->agressive() > 0 ) { pathColor = DefaultColors::red; } else { pathColor = pathway.isReverse() ? DefaultColors::blue : DefaultColors::green; } } Point pos = walker->mappos(); Point xOffset( tilemap::cellSize().width(), 0 ); PointsArray points; if( pathway.isReverse() ) { int rStart = pathway.length() - pathway.curStep(); for( int step=rStart-1; step >= 0; step-- ) { pos = tiles[ step ]->mappos() + camOffset + xOffset; points.push_back( pos ); } } else { for( unsigned int step=pathway.curStep()+1; step < tiles.size(); step++ ) { pos = tiles[ step ]->mappos() + camOffset + xOffset; points.push_back( pos ); } } engine.drawLines( pathColor, points ); }
bool Transport::GenerateWaypoints(uint32 pathid, uint32 moveSpeed, uint32 accelRate, std::set<uint32> &mapids) { if (pathid >= sTaxiPathNodesByPath.size()) return false; TaxiPathNodeList const& path = sTaxiPathNodesByPath[pathid]; PointsArray splinepath; float velocity = moveSpeed; uint32 time_step = 500; mapids.clear(); bool never_teleport = true; //if never teleported is cyclic path uint32 t = 0; uint32 start = 0; for (size_t i = 0; i < path.size(); ++i) { TaxiPathNodeEntry const& node_i = path[i]; splinepath.push_back(G3D::Vector3(node_i.x, node_i.y, node_i.z)); //split path in segments bool teleport = node_i.mapid != path[(i+1)%path.size()].mapid || (path[i].actionFlag == 1); //teleport on next node? if (teleport || i == path.size() - 1) { never_teleport &= !teleport; mapids.insert(node_i.mapid); //re-add first node for cyclic path if never teleported if(i == path.size() - 1 && never_teleport) splinepath.push_back(G3D::Vector3(path[0].x, path[0].y, path[0].z)); //generate spline for seg Spline<int32> spline; spline.init_spline(&splinepath[0], splinepath.size(), SplineBase::ModeCatmullrom); CommonInitializer init(velocity); spline.initLengths(init); sLog->outDebug(LOG_FILTER_TRANSPORTS, "[%d] Generate spline for seg: %d-%d (%d-%d)", pathid, start+spline.first()-1, start+spline.last()-1, spline.first(), spline.last()); //add first point of seg to waypoints m_WayPoints[t] = WayPoint(path[start].mapid, path[start].x, path[start].y, path[start].z, false, path[start].index, path[start].arrivalEventID, path[start].departureEventID); t += path[start].delay; sLog->outDebug(LOG_FILTER_TRANSPORTS, "[%d] %d T: %d, x: %f, y: %f, z: %f, t:%d", pathid, path[start].index, t, path[start].x, path[start].y, path[start].z, false); //sample the segment for (int32 point_Idx = spline.first(); point_Idx < spline.last(); ++point_Idx) { uint32 node_Idx = (start + point_Idx) % path.size(); float u = 1.0f; int32 seg_time = spline.length(point_Idx, point_Idx + 1); uint32 time_passed = time_step; do { if (seg_time > 0) u = time_passed / (float)seg_time; if (u >= 1) break; Location c; spline.evaluate_percent(point_Idx, u, c); if (path[node_Idx].actionFlag == 2) t += time_step / accelRate; //deceleration else if (node_Idx > 1 && path[node_Idx-1].actionFlag == 2) t += time_step / accelRate; //acceleration //add sample to waypoints m_WayPoints[t + time_passed] = WayPoint(node_i.mapid, c.x, c.y, c.z, false, 0); sLog->outDebug(LOG_FILTER_TRANSPORTS, "[%d] T: %d, x: %f, y: %f, z: %f, t:%d", pathid, t + time_passed, c.x, c.y, c.z, false); time_passed += time_step; } while (u < 1.0f); t += seg_time; //add point to waypoints (if isn't first) if (node_Idx > 0) { bool teleport_on_this_node = (point_Idx == spline.last() - 1 ? teleport : false); //if is the last node of segment -> teleport teleport_on_this_node |= (node_Idx == path.size() -1 ? !never_teleport : false); //if is the last node of path, teleport if teleported at least one time m_WayPoints[t] = WayPoint(path[node_Idx].mapid, path[node_Idx].x, path[node_Idx].y, path[node_Idx].z, teleport_on_this_node, path[node_Idx].index, path[node_Idx].arrivalEventID, path[node_Idx].departureEventID); sLog->outDebug(LOG_FILTER_TRANSPORTS, "[%d] %d T: %d, x: %f, y: %f, z: %f, t:%d", pathid, path[node_Idx].index, t, path[node_Idx].x, path[node_Idx].y, path[node_Idx].z, teleport_on_this_node); //if (path[node_Idx].actionFlag == 2) //add delay - always or only on actionFlag == 2? t += path[node_Idx].delay * 1000; } } splinepath.clear(); start = i + 1; } } m_curr = m_WayPoints.begin(); m_next = GetNextWayPoint(); m_pathTime = t; return true; }