Пример #1
0
Polyhedron AABB::ToPolyhedron() const
{
	// Note to maintainer: This function is an exact copy of OBB:ToPolyhedron() and Frustum::ToPolyhedron().
	Polyhedron p;
	// Populate the corners of this AABB.
	// The will be in the order 0: ---, 1: --+, 2: -+-, 3: -++, 4: +--, 5: +-+, 6: ++-, 7: +++.
	for(int i = 0; i < 8; ++i)
		p.v.push_back(CornerPoint(i));

	// Generate the 6 faces of this AABB.
	const int faces[6][4] =
	{
		{ 0, 1, 3, 2 }, // X-
		{ 4, 6, 7, 5 }, // X+
		{ 0, 4, 5, 1 }, // Y-
		{ 7, 6, 2, 3 }, // Y+
		{ 0, 2, 6, 4 }, // Z-
		{ 1, 5, 7, 3 }, // Z+
	};

	for(int f = 0; f < 6; ++f)
	{
		Polyhedron::Face face;
		for(int v = 0; v < 4; ++v)
			face.v.push_back(faces[f][v]);
		p.f.push_back(face);
	}
	
	assume(p.IsClosed());
	assume(p.IsConvex());
	assume(p.EulerFormulaHolds());
	assume(p.FaceIndicesValid());
	assume(p.FacesAreNondegeneratePlanar());
	assume(p.Contains(this->CenterPoint()));
	return p;
}
Пример #2
0
Polyhedron Polyhedron::ConvexHull(const float3 *pointArray, int numPoints)
{
	///\todo Check input ptr and size!
	std::set<int> extremes;

	const float3 dirs[] =
	{
		float3(1,0,0), float3(0,1,0), float3(0,0,1),
		float3(1,1,0), float3(1,0,1), float3(0,1,1),
		float3(1,1,1)
	};

	for(size_t i = 0; i < ARRAY_LENGTH(dirs); ++i)
	{
		int idx1, idx2;
		OBB::ExtremePointsAlongDirection(dirs[i], pointArray, numPoints, idx1, idx2);
		extremes.insert(idx1);
		extremes.insert(idx2);
	}

	Polyhedron p;
	assume(extremes.size() >= 4); ///\todo Fix this case!
	int i = 0;
	std::set<int>::iterator iter = extremes.begin();
	for(; iter != extremes.end() && i < 4; ++iter, ++i)
		p.v.push_back(pointArray[*iter]);

	Face f;
	f.v.resize(3);
	f.v[0] = 0; f.v[1] = 1; f.v[2] = 2; p.f.push_back(f);
	f.v[0] = 0; f.v[1] = 1; f.v[2] = 3; p.f.push_back(f);
	f.v[0] = 0; f.v[1] = 2; f.v[2] = 3; p.f.push_back(f);
	f.v[0] = 1; f.v[1] = 2; f.v[2] = 3; p.f.push_back(f);
	p.OrientNormalsOutsideConvex(); // Ensure that the winding order of the generated tetrahedron is correct for each face.

//	assert(p.IsClosed());
	//assert(p.IsConvex());
	assert(p.FaceIndicesValid());
	assert(p.EulerFormulaHolds());
//	assert(p.FacesAreNondegeneratePlanar());

	CHullHelp hull;
	for(int j = 0; j < (int)p.f.size(); ++j)
		hull.livePlanes.push_back(j);

	// For better performance, merge the remaining extreme points first.
	for(; iter != extremes.end(); ++iter)
	{
		p.MergeConvex(pointArray[*iter]);

		mathassert(p.FaceIndicesValid());
//		mathassert(p.IsClosed());
//		mathassert(p.FacesAreNondegeneratePlanar());
//		mathassert(p.IsConvex());
	}

	// Merge all the rest of the points.
	for(int j = 0; j < numPoints; ++j)
	{
		if (p.f.size() > 5000 && (j & 255) == 0)
			printf("Mergeconvex %d/%d, #vertices %d, #faces %d\n", j, numPoints, (int)p.v.size(), (int)p.f.size());
		p.MergeConvex(pointArray[i]);

		mathassert(p.FaceIndicesValid());
//		mathassert(p.IsClosed());
//		mathassert(p.FacesAreNondegeneratePlanar());
		//mathassert(p.IsConvex());

//		if (p.f.size() > 5000)
//			break;
	}

	return p;
}