Пример #1
0
void KickEngineData::simpleCalcArmJoints(const JointData::Joint& joint, JointRequest& jointRequest, const RobotDimensions& theRobotDimensions, const Vector3<>& armPos, const Vector3<>& handRotAng)
{
  float sign = joint == JointData::LShoulderPitch ? 1.f : -1.f;

  Vector3<> target =  armPos -  Vector3<>(theRobotDimensions.armOffset.x,
                                          theRobotDimensions.armOffset.y * sign,
                                          theRobotDimensions.armOffset.z);

  jointRequest.angles[joint + 0] = atan2(target.z, target.x);
  jointRequest.angles[joint + 1] = atan2(target.y * sign, sqrt(sqr(target.x) + sqr(target.z)));

  float length2ElbowJoint = Vector3<>(theRobotDimensions.upperArmLength, theRobotDimensions.yElbowShoulder, 0.f).abs();
  float angle = asin(theRobotDimensions.upperArmLength / length2ElbowJoint);

  Pose3D elbow;
  elbow.rotateY(-jointRequest.angles[joint + 0])
  .rotateZ(jointRequest.angles[joint + 1])
  .translate(length2ElbowJoint, 0.f , 0.f)
  .rotateZ(-angle)
  .translate(theRobotDimensions.yElbowShoulder, 0.f, 0.f);

  jointRequest.angles[joint + 0] = atan2(elbow.translation.z, elbow.translation.x);
  jointRequest.angles[joint + 1] = atan2(elbow.translation.y, sqrt(sqr(elbow.translation.x) + sqr(elbow.translation.z)));
  jointRequest.angles[joint + 0] = (jointRequest.angles[joint + 0] < pi) ? jointRequest.angles[joint + 0] : 0;  //clip special case

  Pose3D hand(elbow.translation);

  hand.rotateZ(handRotAng.z * sign)
  .rotateY(handRotAng.y)
  .rotateX(handRotAng.x * sign)
  .translate(theRobotDimensions.lowerArmLength, 0.f, 0.f);

  InverseKinematic::calcJointsForElbowPos(elbow.translation, hand.translation, jointRequest, joint, theRobotDimensions);
}
Пример #2
0
Pose3D ViewBikeMath::calculateHandPos(const JointData& jointData, const JointData::Joint& joint, const RobotDimensions& robotDimensions)
{
  Pose3D handPos;
  float sign = joint == JointData::LShoulderPitch ? 1.f : -1.f;

  handPos.translate(robotDimensions.armOffset.x, sign *  robotDimensions.armOffset.y, robotDimensions.armOffset.z);

  handPos.rotateY(-jointData.angles[joint]);
  handPos.rotateZ(sign * jointData.angles[joint + 1]);
  handPos.translate(robotDimensions.upperArmLength, 0, 0);

  handPos.rotateX(jointData.angles[joint + 2] * sign);
  handPos.rotateZ(sign * jointData.angles[joint + 3]);


  return handPos;
}