Пример #1
0
Prop* PropFactory::createWall(int health){
	Prop* wall = new Prop(false);
	wall->setName("Wall");
	wall->getHealth()->init(wall->getHealth()->getName(), health, health);
	vector<Item*> debris;
	debris.push_back(ItemFactory::createWoodPlank());
	debris.push_back(ItemFactory::createWoodPlank());
	wall->setDebris(debris);
	return wall;
}
Пример #2
0
// used only as part of a storing operation
MediaAnalyticsItem::Prop *MediaAnalyticsItem::allocateProp(const char *name) {
    size_t len = strlen(name);
    size_t i = findPropIndex(name, len);
    Prop *prop;

    if (i < mPropCount) {
        prop = &mProps[i];
    } else {
        if (i == mPropSize) {
            growProps();
            // XXX: verify success
        }
        i = mPropCount++;
        prop = &mProps[i];
        prop->setName(name, len);
    }

    return prop;
}