Prop2D *createShadow( Vec2 lc ) { Prop2D *p = new Prop2D(); p->setDeck(g_base_deck); p->setIndex( B_ATLAS_FLYER_SHADOW ); p->setScl(PIXEL_PER_CELL,PIXEL_PER_CELL); p->setColor( 1,1,1,0.5); p->setLoc(lc); return p; }