Пример #1
0
void XETP::send_objects(OutStreamP out,const PtrList &physicals,
                        Turn turn,const PtrList &tickTypes) {
  assert(physicals.length() == tickTypes.length());
  u_int totalLen = 0;
  int n;
  for (n = 0; n < physicals.length(); n++) {
    totalLen += 
      XETP::add_header(compute_object_length((PhysicalP)physicals.get(n)));
  }

  // length passed into UDP prepare_packet is bigger than the lengths 
  // passed into each XETP packet.
  if (out->get_protocol() == GenericStream::UDP) {
    ((UDPOutStreamP)out)->prepare_packet(totalLen);
  }
  
  // Send each object in turn.
  for (n = 0; n < physicals.length(); n++) {
    PhysicalP p = (PhysicalP)physicals.get(n);
    // computing object_length twice, but who cares.
    _send_object(out,p,turn,(TickType)(size_t)tickTypes.get(n),
                 compute_object_length(p));
  }
  
  if (out->get_protocol() == GenericStream::UDP) {
    ((UDPOutStreamP)out)->done_packet();
  }      
}
Пример #2
0
Boolean LAgreementDlg::get_button_sensitive(int button) {
  switch (button) {
  case PREV:
    // If not the first page.
    return currentPage > 0;
  case NEXT:
    // If not the last page.
    return currentPage < pages.length() - 1;
  case ACCEPT:
  case REJECT:
    // If the last page or if user has already seen the dialog at least
    // once.
    return viewedBefore || (currentPage == pages.length() - 1);
  case SHAREWARE_1:
  case SHAREWARE_2:
    return True;
  default:
    assert(0);
    return False;
  }
}
Пример #3
0
void LAgreementDlg::_button_callback(Panel* panel) {
  // Which button was pressed.  Search through four buttons, big deal.
  int button;
  for (button = 0; button < BUTTONS_MAX; button++) {
    if (buttons[button] == panel) {
      break;
    }
  }
  assert(button < BUTTONS_MAX);


  switch (button) {
  case PREV:
    assert(currentPage > 0);
    currentPage--;
    break;
  case NEXT:
    assert(currentPage < pages.length() - 1);
    currentPage++;
    break;
  case ACCEPT:
    // So user won't have to click through it again.
    mark_as_viewed(); 
    status = ACCEPTED;
    // Don't bother with a redraw.
    return;
  case REJECT:
    status = REJECTED;
    // Don't bother with a redraw.
    return;
  default:
    assert(0);
  }

  // Update whether buttons are sensitive or not.
  for (int n = 0; n < BUTTONS_MAX; n++) {
    buttons[n]->set_sensitive(get_button_sensitive(n));
  }
  redraw();
}