Пример #1
0
int main() {
	sf::ContextSettings set;
	set.antialiasingLevel = 8;
	sf::Window w(sf::VideoMode(700, 700), "ogl", sf::Style::Default, set);
	glewExperimental = true;
	glewInit();
	Context gl;
	gl.ClearColor(0.0, 0.0, 0.0, 1.0);
	gl.Enable(Capability::DepthTest);
	gl.Enable(Capability::CullFace);
	gl.Enable(Capability::Blend);
	w.setMouseCursorVisible(false);

	Pyramid pyramid { w };

	bool running = true;
	while(running) {
		sf::Event e;
		while(w.pollEvent(e)){
			if(e.type == sf::Event::Closed){ running = false; }
			if(e.type == sf::Event::KeyPressed) {
				switch(e.key.code) {
				case sf::Keyboard::Escape:
					running = false;
					break;
				case sf::Keyboard::W: case sf::Keyboard::Up:
					camera.forward();
					break;
				case sf::Keyboard::A: case sf::Keyboard::Left:
					camera.left();
					break;
				case sf::Keyboard::S: case sf::Keyboard::Down:
					camera.back();
					break;
				case sf::Keyboard::D: case sf::Keyboard::Right:
					camera.right();
					break;
				default:
					break;
				}
				}
			if(e.type == sf::Event::MouseMoved) {
					//idk
			}
		}

		pyramid.update();
		pyramid.draw(gl);
		gl.Clear().ColorBuffer().DepthBuffer();
		w.display();
	}
	return 0;
}
Пример #2
0
    /**
     * @brief execute
     * @param imgIn
     * @param imgOut
     * @return
     */
    Image *execute(Image *imgIn, Image *imgOut)
    {
        if(imgIn == NULL) {
            return NULL;
        }

        if(!imgIn->isValid()) {
            return NULL;
        }

        if(imgOut == NULL) {
            imgOut = new Image(1, imgIn->width, imgIn->height, imgIn->channels);
        }

        //compute segmentation map
        seg_map = seg.Process(imgIn, seg_map);

        /*	0 ---> Drago et al. 2003
        	1 ---> Reinhard et al. 2002
        	LumZone     = [-2, -1, 0, 1, 2, 3, 4];
        	TMOForZone =  [ 0,  0, 1, 0, 1, 0, 0];	*/

        int count[2];
        count[0] = 0;
        count[1] = 0;

        for(int i = 0; i < seg_map->size(); i++) {
            int indx = int(seg_map->data[i]);

            if((indx == 2) || (indx == 4)) {
                seg_map->data[i] = 1.0f;
                count[1]++;
            } else {
                seg_map->data[i] = 0.0f;
                count[0]++;
            }
        }

#ifdef PIC_DEBUG
        seg_map->Write("weight_map.pfm");
#endif

        //check if we have different zones
        int value = 10;

        if(count[0] > 0 && count[1] > 0) {
            value = 10;
        }

        if(count[0] > 0 && count[1] == 0) {
            value = 0;
        }

        if(count[0] == 0 && count[1] > 0) {
            value = 1;
        }

        switch(value) {
        case 0: {
            fltDragoTMO.Process(Single(imgIn), imgOut);
        }
        break;

        case 1: {
            fltReinhardTMO.Process(Single(imgIn), imgOut);
        }
        break;

        case 10: {
            //Drago TMO
            imgDrago = fltDragoTMO.Process(Single(imgIn), imgDrago);

            if(pyrA == NULL) {
                pyrA = new Pyramid(imgDrago, true);
            } else {
                pyrA->update(imgDrago);
            }

            //Reinhard TMO
            imgReinhard = fltReinhardTMO.Process(Single(imgIn), imgReinhard);

            if(pyrB == NULL) {
                pyrB = new Pyramid(imgReinhard, true);
            } else {
                pyrB->update(imgReinhard);
            }

            //compute blending weight
            if(pyrWeight == NULL) {
                pyrWeight = new Pyramid(seg_map, false);
            } else {
                pyrWeight->update(seg_map);
            }

            //blend
            pyrA->blend(pyrB, pyrWeight);
            pyrA->reconstruct(imgOut);
        }
        break;
        }

        return imgOut;
    }