Пример #1
0
void completeExample()
{
//! [Play the system theme button click effect]
    QFeedbackEffect::playThemeEffect(QFeedbackEffect::Press);
//! [Play the system theme button click effect]

//! [Play the system theme bounce effect]
    QFeedbackEffect::playThemeEffect(QFeedbackEffect::DragStart);
//! [Play the system theme bounce effect]

//! [Define a custom haptic effect]
    QFeedbackHapticsEffect rumble;
    rumble.setAttackIntensity(0.0);
    rumble.setAttackTime(250);
    rumble.setIntensity(1.0);
    rumble.setDuration(1000);
    rumble.setFadeTime(250);
    rumble.setFadeIntensity(0.0);
//! [Define a custom haptic effect]

//! [Start playing a custom haptic effect]
    rumble.start();
//! [Start playing a custom haptic effect]

//! [Pause a custom haptic effect]
    rumble.pause();
//! [Pause a custom haptic effect]

//! [Stop playing a custom haptic effect]
    rumble.stop();
//! [Stop playing a custom haptic effect]

//! [Query the state of a custom haptic effect]
    if (rumble.state() == QFeedbackEffect::Stopped)
        qDebug() << "The device has stopped rumbling!";
//! [Query the state of a custom haptic effect]

//! [Set the actuator which should play the custom effect]
    QFeedbackActuator *actuator = 0; // default system actuator
    QList<QFeedbackActuator*> actuators = QFeedbackActuator::actuators();
    foreach (QFeedbackActuator* temp, actuators) {
        if (temp->name() == "ExampleActuatorName") {
            actuator = temp;
        }
    }
    rumble.setActuator(actuator);
//! [Set the actuator which should play the custom effect]

//! [Play a haptic effect from a file]
    QFeedbackFileEffect hapticTune;
    hapticTune.setSource(QUrl::fromLocalFile("mySavedRumble.ivt"));
    hapticTune.load();
    hapticTune.start();
//! [Play a haptic effect from a file]
}
Пример #2
0
void tst_QFeedbackPlugin::testPlugin()
{
    QFeedbackHapticsEffect testEffect;
    // first get the actuators.  we want to use the test plugin actuator.
    QFeedbackActuator* testActuator;
    QList<QFeedbackActuator*> actuators = QFeedbackActuator::actuators();
    QCOMPARE(actuators.count(), 2);

    QCOMPARE(actuators.at(0)->name(), QString("test plugin"));
    QCOMPARE(actuators.at(0)->id(), 0);
    QCOMPARE(actuators.at(1)->name(), QString("5555"));
    QCOMPARE(actuators.at(1)->id(), 1);

    // make sure we found the test actuator...
    testActuator = actuators.at(0);

    QCOMPARE(testActuator->name(), QString("test plugin"));
    QCOMPARE(testActuator->id(), 0); // test
    QVERIFY(testActuator->isCapabilitySupported(QFeedbackActuator::Period));
    testActuator->setEnabled(true);
    QVERIFY(!testActuator->isEnabled()); // the test plugin always returns enabled = false.
    testActuator->setEnabled(false);
    QVERIFY(!testActuator->isEnabled()); // the test plugin always returns enabled = false.
    testActuator->setEnabled(true);
    QVERIFY(!testActuator->isEnabled()); // the test plugin always returns enabled = false.
    QCOMPARE(testActuator->state(), QFeedbackActuator::Unknown); // and it always returns state = unknown.
    // XXX TODO: ensure that a "working" plugin returns real values..

    // then, ensure that the test effect uses this actuator.
    testEffect.setActuator(testActuator);

    // it will do nothing, so stick some values in and play it.
    testEffect.setAttackIntensity(0.0);
    testEffect.setAttackTime(250);
    testEffect.setIntensity(1.0);
    testEffect.setDuration(100);
    testEffect.setFadeTime(250);
    testEffect.setFadeIntensity(0.0);
    testEffect.start();
    QVERIFY(testEffect.state() == QFeedbackHapticsEffect::Running);
    testEffect.pause();
    QVERIFY(testEffect.state() == QFeedbackHapticsEffect::Paused);
    testEffect.start();
    QVERIFY(testEffect.state() == QFeedbackHapticsEffect::Running);
    testEffect.stop();
    QVERIFY(testEffect.state() == QFeedbackHapticsEffect::Stopped);
}