QDebug operator<<(QDebug dbg, const QGLMaterial &material) { dbg << &material << "-- Amb:" << material.ambientColor() << "-- Diff:" << material.diffuseColor() << "-- Spec:" << material.specularColor() << "-- Shin:" << material.shininess(); for (int i = 0; i < material.textureLayerCount(); ++i) if (material.texture(i) != 0) dbg << "\n -- Tex" << i << ":" << material.texture(i) << material.texture(i)->objectName(); dbg << "\n"; return dbg; }
Tank::Tank(QObject *parent) : QGLSceneNode(parent) , m_texture(0) { QSequentialAnimationGroup *seq = new QSequentialAnimationGroup(this); QGraphicsScale3D *scale = new QGraphicsScale3D(this); addTransform(scale); QPropertyAnimation *anim = new QPropertyAnimation(scale, "scale"); anim->setDuration(10000); anim->setStartValue(QVector3D(1.0f, 0.1f, 1.0f)); anim->setEndValue(QVector3D(1.0f, 1.2f, 1.0f)); anim->setEasingCurve(QEasingCurve(QEasingCurve::InOutQuad)); seq->addAnimation(anim); seq->addPause(2000); anim = new QPropertyAnimation(scale, "scale"); anim->setDuration(10000); anim->setStartValue(QVector3D(1.0f, 1.2f, 1.0f)); anim->setEndValue(QVector3D(1.0f, 0.1f, 1.0f)); anim->setEasingCurve(QEasingCurve(QEasingCurve::InOutQuad)); seq->addAnimation(anim); seq->setLoopCount(-1); seq->start(); addNode(tankObject()); QGLMaterial *mat = qCreateFluid(); m_texture = mat->texture(); setMaterial(mat); }